ATS 1.38 Discussion

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flight50
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Re: ATS 1.38 Public Beta Discussion

#561 Post by flight50 » 30 Jun 2020 18:59

So far, only the sign has been spotted in the game files. The prefab itself may not be revealed but I am sure if it was located, we could indeed ID what its suppose to represent.
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murdoch82
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Re: ATS 1.38 Public Beta Discussion

#562 Post by murdoch82 » 30 Jun 2020 19:00

@Robinicus Thanks for the tip. I know of that... I was abit unclear. I did not have much of a problem, sure, its abit annoying perhaps but I value the realism, look of the model more. I meant a lot of other people had a problem.
The proper way to "fix" it would to make some after market hood mirrors that dont look and feel ... stupid? I would love the mirrors offered on the VNL on more trucks, not too much in the way, works great and can fit almost any truck without looking too missplaced.
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KnuteOle
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Re: ATS 1.38 Public Beta Discussion

#563 Post by KnuteOle » 30 Jun 2020 19:01

When I see Kolico, I think of this:

[ external image ]

I had one just like it as a kid.

:D
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The Dude
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Re: ATS 1.38 Public Beta Discussion

#564 Post by The Dude » 01 Jul 2020 01:33

Just as a test today I went to the modded truck dealer even though I don't have any mods installed in 1.38 and SCS default trucks are in there. I don't remember seeing default trucks in the modded truck dealer in 1.37, I may be wrong, just saying.
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rookie_one
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Re: ATS 1.38 Public Beta Discussion

#565 Post by rookie_one » 01 Jul 2020 07:02

Seriously, the changes to the adaptative transmission annoy me right now, especially since it seems to cause problems in economy mode (where the truck try to start in last gear)
Engine and Transmission compilation mod : here
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gandalf7472000
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Re: ATS 1.38 Public Beta Discussion

#566 Post by gandalf7472000 » 01 Jul 2020 08:41

Are you using transmition or engine mods?
Vanilla I have no problem, with mods doesn't change gear or try to start with wrong gear.

viewtopic.php?p=1378905#p1378717
Last edited by gandalf7472000 on 01 Jul 2020 08:44, edited 2 times in total.
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cip
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Re: ATS 1.38 Public Beta Discussion

#567 Post by cip » 01 Jul 2020 08:41

The Dude wrote: 01 Jul 2020 01:33 I don't remember seeing default trucks in the modded truck dealer in 1.37, I may be wrong, just saying.
there were SCS trucks in the mod dealer before as well.
otherwise, I tested ATS 1.38 for one hour yesterday on my heavy modded profile and everything was fine! still a few inoffensive errors pop up from time to time (not related to my mods) :D
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Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
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rookie_one
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Re: ATS 1.38 Public Beta Discussion

#568 Post by rookie_one » 01 Jul 2020 09:21

gandalf7472000 wrote: 01 Jul 2020 08:41 Are you using transmition or engine mods?
Vanilla I have no problem, with mods doesn't change gear or try to start with wrong gear.

viewtopic.php?p=1378905#p1378717
Oh I am using engine mod, the one I maintain myself.

The problem seems to be related to the low gear rpm settings, it seems that if the lowest rpm possible before downshifting for that range is above 900, the bug will appear....which cause an issue since to replicate the behaviour of the XE ecu packages for Volvo, I use a range that start at 1050 rpm (xe packages are known for NOT skipping gears when you have a load).

And that bug only rear it's ugly head in economy mode, the other two modes don't have that issue
Engine and Transmission compilation mod : here
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cip
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Re: ATS 1.38 Public Beta Discussion

#569 Post by cip » 01 Jul 2020 09:42

one interesting fact about 1.38, if the game cannot find an Ai (missing PMG) or an Ai wheel, the game no longer crashes now, only shows the error in gamelog but the game goes on without crashing. this may be thanks to the change from .sii extension to .sui?
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
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Re: ATS 1.38 Public Beta Discussion

#570 Post by Mohegan13 » 01 Jul 2020 09:49

My mods were crashing the game due to missing shadows in closed testing. They changed the folder structure of some parts (yeah yeah I know, we should make copies not like to scs stuff shush now) so it was likely a protective measure because they knew it might affect a lot of mods.
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