ATS 1.39 Discussion

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flight50
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Re: ATS 1.39 Open Beta Discussion

#621 Post by flight50 » 21 Oct 2020 19:21

Hmmm, voice nav changes. I still wish we had a synthesized option. I don't care much for Sky and Doug. The mods I just works great but I don't use the for beta testing.
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gandalf7472000
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Re: ATS 1.39 Open Beta Discussion

#622 Post by gandalf7472000 » 21 Oct 2020 19:50

What changes? I can't check now.
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Re: ATS 1.39 Open Beta Discussion

#623 Post by parasaurolophus67 » 21 Oct 2020 19:51

removed old implementation of audio from the voice navigation. Thats it from the changelog while rest is bug fixes
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gandalf7472000
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Re: ATS 1.39 Open Beta Discussion

#624 Post by gandalf7472000 » 21 Oct 2020 19:55

ok thanks
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Trucker_71
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Re: ATS 1.39 Open Beta Discussion

#625 Post by Trucker_71 » 21 Oct 2020 20:41

Anyone know what slider or even sound file needs to be changed in order to up the volume of the external engine sound? When you go to outside view you can barely hear the engine. :(
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doghouse28
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Re: ATS 1.39 Open Beta Discussion

#626 Post by doghouse28 » 21 Oct 2020 21:15

Trucker_71 wrote: 21 Oct 2020 20:41 Anyone know what slider or even sound file needs to be changed in order to up the volume of the external engine sound? When you go to outside view you can barely hear the engine. :(
I mentioned that before Trucker_71, nobody seemed to know what I was on about, or care
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flight50
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Re: ATS 1.39 Open Beta Discussion

#627 Post by flight50 » 21 Oct 2020 22:14

No one answered because they probably don't have an answer. That could be a dev question though and if they don't see the request, then they can't answer either.
Some newbie driver
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Re: ATS 1.39 Open Beta Discussion

#628 Post by Some newbie driver » 21 Oct 2020 22:40

Trucker_71 wrote: 21 Oct 2020 20:41Anyone know what slider or even sound file needs to be changed in order to up the volume of the external engine sound? When you go to outside view you can barely hear the engine. :(
There's no outside and inside distinction anymore since FMOD. There's ONE source of audio, so there's ONE slider to control it (the one of the engine, for ALL the engines sounds you hear wherever your camera will be). And then all the sounds are modulated and filtered in one way or another to create the mix appropriate for the position of your camera; either if its inside the cab, outside it, near the truck, far from the truck, in front of it, or at a side...

What it could happen is that in that mix for the exterior view, maybe they have dampened too much the engine sound source and that's what you notice (other people have talked abut it). I think you can't do nothing about it; it's SCS work to code how those mixes work and to fix them. So, better to open a bug report I think (although probably done by somebody else already).

Regards
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doghouse28
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Re: ATS 1.39 Open Beta Discussion

#629 Post by doghouse28 » 22 Oct 2020 01:37

Thanks, it just seemed that kriechbaum's 1.38 sounds had a noticeable difference...I'll be patient and let you guys sort out this mess
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Oldspice
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Re: ATS 1.39 Open Beta Discussion

#630 Post by Oldspice » 22 Oct 2020 04:14

jarryed wrote: 20 Oct 2020 19:08 RGM does not help the fact that the anti aliasing is trash in the game. It is extremely subpar with shimmering, jagged edges, flickering all over the place. Even on vegetation in Idaho for me it flickers.

SSAO is very poorly implemented in my opinion.

This is what SCS needs to fix. I've said it before and I will say it again that SCS should get TAA and sharpening into the game this all goes away.

We should not have to use DSR scaling or similar techniques on Radeon cards and we certainly should not have to use the Nvidia Profile Inspector tweaks to make the game look good.
Exactly man, like i have posted previously !, It just isnt up to 2020 standerds.
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