ATS 1.40 discussion

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Holzauge
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Re: ATS 1.40 Open Beta discussion

#1011 Post by Holzauge » 23 Feb 2021 17:23

Turning left is more a guessing game right now... :D
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leo.arevalo12ss
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Re: ATS 1.40 Open Beta discussion

#1012 Post by leo.arevalo12ss » 23 Feb 2021 17:30

Well it is likely as we have all 7 brands in the game but maybe they might wait until there are at least 2 models for each manufacturer which could be the case but I'm not sure about it
Take it with a grain of salt nothing is 100% sure
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flight50
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Re: ATS 1.40 Open Beta discussion

#1013 Post by flight50 » 23 Feb 2021 17:46

^I think you miss read Holzauge's post. He is talking about turning left at traffic lights based on the post before his. Not tuning is left in the game.

@Holzauge If SCS ever implements traffic lights like ProMods Canada, it would help with guessing without fines. Lights in real life have protected greens and yield to on coming traffic abilities. Either a solid green with an arrow or a green arrow with blinking yellow arrow. They both mean the same thing.
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plykkegaard
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Re: ATS 1.40 Open Beta discussion

#1014 Post by plykkegaard » 23 Feb 2021 17:51

Some places in ATS have dedicated signals for turning left others don't just like IRL
Trafficsignals is simply not visible any more compared to aolder versions of ATS, it's a shame

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iceCat3003
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Re: ATS 1.40 Open Beta discussion

#1015 Post by iceCat3003 » 23 Feb 2021 18:08

Lynodie wrote: 23 Feb 2021 16:20 I love the new lights, but the traffic lights are too "weak" for me, especially during the day.

The red turn left traffic light is already hard to see for me:
20210223164452_1.jpg

But the green turn left traffic light is nearly invisible to me:
20210223164510_1.jpg

During the night the red turn left traffic light is better visible to me, but even then the green turn left traffic light looks like a dim light for me.
Yep, definitely those lights need some tweaking
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dkasper00
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Re: ATS 1.40 Open Beta discussion

#1016 Post by dkasper00 » 23 Feb 2021 18:25

BTW has anyone noticed that when you are in the garage and have the heavy rain, the fog is IN the garage as well?
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supersobes
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Re: ATS 1.40 Open Beta discussion

#1017 Post by supersobes » 23 Feb 2021 19:16

I agree about the current state of the traffic signals, especially the left turn ones. With the removal of the light flares from them, they're almost impossible to see from a distance. This needs to be tweaked before the end of the beta.
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Re: ATS 1.40 Open Beta discussion

#1018 Post by orizon » 23 Feb 2021 19:28

By mention "current" you mean from the start of OB, not on the last version of OB. But, probably it's just me, I saw a little improvement. Red and green are a little more clear than the previous one, but yellow is still orange. I think I know what devs have in mind. I saw this behaviour only during midday on a very sunshine day when the sun directs the light directly on the traffic sign, hence the reflection.
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flight50
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Re: ATS 1.40 Open Beta discussion

#1019 Post by flight50 » 23 Feb 2021 20:19

^When I played last which was Sunday, I noticed a slight difference myself. The traffic lights seem to get a bump in contrast a hair. I do think there needs to be some tweaking still though but its not too far off to me.
luetze
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Re: ATS 1.40 Open Beta discussion

#1020 Post by luetze » 23 Feb 2021 20:26

I was one of those who was not too hapy about the new lighting system in the beginning of the beta phase but after spending some time in the current 1.40.073 beta I gladly admit that I think the overall lighting is much better now than it was in previous versions. Really like what I see and think we are much closer to a public release of 1.40 than I could have imagined even a week ago. There is still work to do of course but kudos to the developers for fixing things so quickly.
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