ATS 1.40 discussion
- supersobes
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Re: ATS 1.40 discussion
At a Wallbert store like that, there should be lights around the entire building that light up the parking lot and receiving area. Pretty much every supermarket in the United States has lights like this as they're required in the building codes by most jurisdictions.
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- xXCARL1992Xx
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Re: ATS 1.40 discussion
reverse working lights arent that common in europe either (not every single truck has them), i think what he meant is that the US trailer have no lights at all to indicate that the truck is driving in reverse now, in europe all trailer are mandatory to have position, brake, indicator and reverse lights, on the US trailers i never saw this, only position, brake and indicator (and all in red)
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- Trucker_71
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Re: ATS 1.40 discussion
North American trailers have never had factory reverse lights that I know of. I can see an owner operator installing them on his own trailer but it's rare.
Re: ATS 1.40 discussion
Thanks for the clarification. I got so used to these bright trailer lights in ETS 1.40 that I was surprised, I don't remember what they were in ATS 1.39
- xRECONLOBSTERx
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Re: ATS 1.40 discussion
Anyone find themselves noticing the clouds/sunrises/sunsets since the new lighting? Ever since 1.40 released, I find myself noticing the sunrises/sunsets now. Love it! The game looks so good! Gotta love SCS!
Re: ATS 1.40 discussion
Yes we noticed and it all looks great with the new lighting, but you are two months late . We are now in 1.41 experimental open beta.
My post are only thoughts and ideas. Don't assume it makes ATS.
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- xRECONLOBSTERx
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Re: ATS 1.40 discussion
Yes @flight50 I was meaning, I have noticed the sky/clouds/sunsets/sunrises IRL more than ever after 1.40.
Re: ATS 1.40 discussion
Gotcha. I will admit that because of 1.40, I now love driving at night. I like driving while the sun is setting and when the sun is rising. I think they did a great job. Its a bit quicker than I'd like but at 1:20 scale and the time scale, there isn't a ton that can be done I suppose. But then again, SCS MP seems to manage slowing down time. I was having so much fun with MP that I did not notice how time synced with the the sunrise and sunset. Now bring back the moon, lol. Do the same lighting tricks there. If you guys can do the Sun, I am confident you guys can do the moon. The game is set for July 21st right? Or is it June 21st. Either way, whatever the moon is for that day/week, that is what you do.
I hate the fact that sooo many people complained about the moon's phasing and position that SCS just took it away and that screwed it up for everyone. I seriously hope with the now current success of DX11 and the new lighting, that they will try again.
I hate the fact that sooo many people complained about the moon's phasing and position that SCS just took it away and that screwed it up for everyone. I seriously hope with the now current success of DX11 and the new lighting, that they will try again.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
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ATS Flatbed
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North American Agriculture
Poll: Out of Production Truck
Re: ATS 1.40 discussion
Hi,
patch 1.40.2.1 introduces a fixed UI issue with invalid showing of compatible DLCs in entry menu if you are switching between game version 1.40 and 1.41.
patch 1.40.2.1 introduces a fixed UI issue with invalid showing of compatible DLCs in entry menu if you are switching between game version 1.40 and 1.41.
- CarbonGTGaming
- Posts: 1016
- Joined: 29 Jul 2015 18:19
Re: ATS 1.40 discussion
Since the patch came out for 1.40 anyone noticed high GPU and low CPU last patch mines was around CPU 7% and GPU 40%
Now when you install the new patch CPU is low and GPU is pretty high if actually crashed my pc but luckily didn’t need to restart the whole system.
Now when you install the new patch CPU is low and GPU is pretty high if actually crashed my pc but luckily didn’t need to restart the whole system.
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