You said a similar thing awhile back and I answered why with reasons how it can be possible.Madkine wrote: ↑04 Aug 2021 08:20 Creating a new team doesn't increase the resources available.
Probably the question this thread should be asking is: 'Should SCS have more resources dedicated to cargo'. That I would answer yes to, whereas I don't beleive they need a dedicated cargo team.
That said on the SCS side it's a commercial decision, can they afford to hire more people to focus on cargo? Will having more cargo available improve sales/player retention? etc
Pretty silly statement saying that creating a new team doesn't increase the resources available. So in that case you would be implying that having multiple map teams is a waste of time as they don't increase resources of map quality/quantity & also speed of production. SCS as a company is just like any other company of their calibre and the quicker they can produce more DLC content or even content in general means the more money they can make quicker to keep the wheels turning or even invest in more "resources" to benefit the product and the company more.
And yes I can agree that SCS should have more resources dedicated to cargo and the best result to have that would be having a seperate team for it. And this is why commercially even they could look at the potential it can have. We all know that DLC's are SCS money maker, without them we wouldn't have ETS 2 & ATS as they are today and SCS as a company wouldn't be as big. At current how much has the vehicle team invested in content compare to the return they are getting? With most time going into creating truck and trailers without any sort of financial return as they are considered free content in which we are very grateful for. But for them it has come at a cost as they would have to obtain licences for branded vehicles and also invest in the skill power for those vehicles to be made, lucky for them they were able to get a return out of the licenced trailer packs as well as tunning and ding ding cargo packs.
Now if they created a seperate team to focus on industry,companies and cargo that changes the playing field financially for them as they can invest the resources and get a return more often by having more cargo and industry related DLC's while maintaining the same or more skill power to continue the focus on trucks/trailer's and Ai vehicles etc, then also you have the option of having licenced brand equipment DLC's for people who like a bit more realism to the game Krone would be a good start for that as they already have a trailer DLC and they could get a Krone cargo equipment DLC as they have quite the variety of farming equipment as well. Fleigl is also another option. Then there is specialised cargo DLC's as well as individual cargo packs for specific trailer types etc. There are so many options they could choose to make money it just depends on how they handle it.
I have more ideas and reasons why they could do just like I have an Idea and reason how this speculated truck driver training feature that has been mentioned can be a money maker for SCS as a company to. You just have to think out the box and look at the bigger picture as well as the long term investment it can bring.