Should SCS have a dedicated cargo team???

Should SCS have a dedicated cargo team for both games?

Yes
260
88%
No
37
12%
 
Total votes: 297

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howey
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Re: Should SCS have a dedicated cargo team???

#161 Post by howey » 05 Aug 2021 07:06

Madkine wrote: 04 Aug 2021 08:20 Creating a new team doesn't increase the resources available.

Probably the question this thread should be asking is: 'Should SCS have more resources dedicated to cargo'. That I would answer yes to, whereas I don't beleive they need a dedicated cargo team.
That said on the SCS side it's a commercial decision, can they afford to hire more people to focus on cargo? Will having more cargo available improve sales/player retention? etc
You said a similar thing awhile back and I answered why with reasons how it can be possible.

Pretty silly statement saying that creating a new team doesn't increase the resources available. So in that case you would be implying that having multiple map teams is a waste of time as they don't increase resources of map quality/quantity & also speed of production. SCS as a company is just like any other company of their calibre and the quicker they can produce more DLC content or even content in general means the more money they can make quicker to keep the wheels turning or even invest in more "resources" to benefit the product and the company more.

And yes I can agree that SCS should have more resources dedicated to cargo and the best result to have that would be having a seperate team for it. And this is why commercially even they could look at the potential it can have. We all know that DLC's are SCS money maker, without them we wouldn't have ETS 2 & ATS as they are today and SCS as a company wouldn't be as big. At current how much has the vehicle team invested in content compare to the return they are getting? With most time going into creating truck and trailers without any sort of financial return as they are considered free content in which we are very grateful for. But for them it has come at a cost as they would have to obtain licences for branded vehicles and also invest in the skill power for those vehicles to be made, lucky for them they were able to get a return out of the licenced trailer packs as well as tunning and ding ding cargo packs.

Now if they created a seperate team to focus on industry,companies and cargo that changes the playing field financially for them as they can invest the resources and get a return more often by having more cargo and industry related DLC's while maintaining the same or more skill power to continue the focus on trucks/trailer's and Ai vehicles etc, then also you have the option of having licenced brand equipment DLC's for people who like a bit more realism to the game Krone would be a good start for that as they already have a trailer DLC and they could get a Krone cargo equipment DLC as they have quite the variety of farming equipment as well. Fleigl is also another option. Then there is specialised cargo DLC's as well as individual cargo packs for specific trailer types etc. There are so many options they could choose to make money it just depends on how they handle it.

I have more ideas and reasons why they could do just like I have an Idea and reason how this speculated truck driver training feature that has been mentioned can be a money maker for SCS as a company to. You just have to think out the box and look at the bigger picture as well as the long term investment it can bring.
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Re: Should SCS have a dedicated cargo team???

#162 Post by Madkine » 05 Aug 2021 08:27

More map teams was directly linked to hiring more staff and releasing DLC's quicker, easy decision as it clearly increases revenue.

Hiring more people for cargo and having new cargo as DLC's could work commercially. (My assumption has been that people want more cargo, but not as paid DLC, and I only look in this thread occasionally, so people may have said they were willing to pay for it and I didn't see it.)
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Re: Should SCS have a dedicated cargo team???

#163 Post by flight50 » 05 Aug 2021 14:29

Howey is making some very very valid points which is why I 100% back his every word and this thread. SCS give us toooooo much for free. Too much goes into trucks just like howey is saying and what do they get in return......nothing from seasoned players. New players still pay the same base price and get new trucks free as well. Often times they even catch ATS on sale for a measly $4.99 USD/EU. That alone is the price of a truck imo. Dlc's are waiting on their door step. The links in my signature are pretty much in categories. There's a solid dozen cargo dlc's waiting to be made for just flatbed alone. Not to mention 7 tuning packs possibilities. 3-4 more tire packs. At least half a dozen licensed trailer dlcs. Another hh or special transport dlc. That is a good 24+ dlc's. Why solely depend on maps to generate income? SCS is sitting on money and they aren't even taking advantage of what they could do. People love options but if options aren't provided, the game is limited. Everything is related to the main point of the game.........the economy. As soon as SCS focuses on the gameplay/economy, the more money can pour in. The more resources can be appointed.

Sorry for those that don't agree with howey and myself but this is more than just a game to us. We can't help the way we feel about the potential not being applied. Casual and hardcore players can benefit from everything we speak of here. If the focus was ICC's like it should be, this thread would never exist and SCS would already be on top of it. Just like people complain about AA, AI overhaul, lighting, DX11 vs DX12, rigids, MP...ICC's is just another aspect of the game that is needed and its not getting addressed in a fashion that is growing with the game. Everything else seems to come in huge updates but cargo isn't one of them. Industries and new companies come per dlc but cargo can be a constant for every single update. Every update can add to that library. A dedicated team could ensure that. If there is a dedicated team to build assets, a dedicated team to build maps, a dedicated team for sound.....why not cargo. I don't see an asset guy helping with sound. I don't see a QA guy helping with maps. I don't see a vehicle guy helping with programming. Why can't there be a cargo team that focuses on cargo? SCS made a new branch 2 years ago......a research team. Its paying off. Nothing wrong with making a dedicated cargo team imho. Of course that is up to SCS but as a fan and customer........cargo is lacking, repetitive and most don't even make sense in terms of where its picked up and delivered to. SCS should consider a massive overhaul just like AI and everything else.

At least put ATS on a better path. The longer they wait, the larger the game will get and the tougher cargo will come to implement properly. As adamant as I was about ATS not having 8x4 and 4x2, ICC's is next in line for me. Some people don't care about ICCs but lets think 5-10 years from now when all the Great Plains are in and we are at the East coast and deeper into the MidWest. Duplicate all the current companies and cargo without much added and see how much more boring players will become and start finally complaining. Fix things gradually now and avoid all that. SCS just made a brand new floor in their building for the vehicle team. Surely they will not just build trucks..........for free. The vehicle team is bread and butter just like the map team/asset team. Use them. Use them and make money. SCS could almost double their income with a better suited vehicle team that is split. A free core content team and a paid dlc team. Tell me which one would bring in more money? People love to pay lower prices. Outside of maps, dlc's are cheap and I'm sure more people would be buying add ons than new people buying the game........at regular price.

I'm with howey all the way though. Too much is left on the table at SCS. I'd give SCS my wallet if I could but they need to produce more content. There is only so much that should be core content. If you want more......pay for it. Most of us don't have an issue with paying for extended pay. Thinking outside the box isn't exploited much imho. I'd be using every avenue I could to make money. As far as more people saying they'd pay, the poll is saying 87% would want a dedicated team. This thread viewtopic.php?f=185&t=260755. Pretty much the same. 87% would pay for cargo dlc's. In both cases, more than 85% would pay. 85% is about the average approval for map dlcs.
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Re: Should SCS have a dedicated cargo team???

#164 Post by axl135 » 05 Aug 2021 17:21

I started playing ETS2 just this past year, and I never knew until then how much ATS was lacking in ICC’s, which I have been playing since the beginning of 2017.

Even with cargo mods, ATS still does not compare to ETS2 in terms of the economy. At the very least, it would be nice to copy most if not all of the missing cargo from ETS2 to ATS.
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Re: Should SCS have a dedicated cargo team???

#165 Post by flight50 » 05 Aug 2021 22:38

^Yes exactly. Unless you own or play ETS2, you'll never noticed how large of a gap the two games are. That's why I talk about ICC's so much. Both games use the same code so I have no idea why they don't share cargo between the two games. Not everyone plays the two equally. So sharing cargo wouldn't be much of an issue as far as being repetitive imho. But the difference is quite obvious if you spend a decent amount of time in ETS2 then come back to ATS. The variety is much larger and less repetitive for ICC's. Its a bit depressing but what can we do beside keep talking about it until something happens. Lack of ICC's is much worse in ATS than ETS2 by far and it doesn't feel like much is being done as each dlc rolls out. Each year after Oregon, ATS received fewer and fewer new companies which mean less and less cargo. We hit rock bottom with Idaho.....for whatever reason and got ZERO new companies. I don't even recall much new cargo coming either. If I'm not mistaking, potatoes where already in the game as cargo. At least we got a few new ICC's with Colorado to kick it back in gear and a few more coming with Wyoming. That adds only 6 new companies between (2) dlc's. ETS2 gets 15+ new companies per (1) dlc. Can ATS get at least half of that? The focus is all on trucks.......something that is free when cargo can make money. Half of this year is gone and ATS doesn't have a truck....Do we finally get a truck and a trailer/cargo dlc? Why does cargo only seem to come when a new company comes?

Manpower is perhaps the issue so hopefully this new floor that SCS is creating for the vehicle team pay dividends. Hopefully they've acknowledge a few things by reading our comments and are about to kick it into another gear. We may not see it for another 1-2 years though but make the vehicle another bread and butter team and stop depending on maps to push the games. While people are engaged and interested now, that is when you crank out everything you can because eventually, things will dry up. Milk the cow now....not later. Later could be too late. Its much harder to try revamping a game if the player base starts to drop off. I'm not saying the player base is or will drop but you never know what lies in the future. But ICC's can't continue to be ignored in ATS if its to remotely have a chance at even gaining half the fan base as ETS2. ATS just lacks too much still. Its growing annualing in map size and player base so that's good but everything that comes with it needs to grow. How do you make a game better....listen to what fans are asking for. Not everything can get implemented but ICCs isn't one of them. ICC's is totally under SCS's control. There should be something new for ICC's with every update that comes out imo. That content can be core or paid, doesn't matter. ATS doesn't need to grow into a toxic fan base but the way things are going, I see more and more people catching on to what ATS doesn't have as the game ages.

Per update:
-every industry could get 1-2 new cargoes and/or
-focus on one industry and provide half a dozen new cargoes and/or
-release paid industry dlc packs just like the forestry pack that came with Washington and/or
-2 for 1. Licensed trailer with industry cargo dlc
-at least one new American parody company per update. example...Lowes, Target, Sam's Club, Kohl's, Costco, Kroger, Albertsons, Safeway, Proctor Gamble, Kraft, Americold, JB Hunt, Swift, Yellow, Amazon, USPS....one company implemented thru out the map. It may not be easy but it very necessary and the longer SCS takes to make these spread across the map, the harder it will become to implement later. There's a solid 18-24 national companies that could be in ATS by the time the US is done. A solid dozen could be in
ATS right now. We only have like 4. Home Store, USBB, Charged and Wallbert, that's sad. There's another 150+ that are regional based companies...just like ETS2 seems to be doing. Make these companies while the map is smaller and every dlc afterwards won't have issues implementing them. Add the companies and the cargo comes with it. Over time, even more cargo can get piled into the same companies. I bet I could come up with a good dozen or more cargoes for each industry. A good portion of them can get used in multiple industries and/or for multiple prefabs.

There are tons of 3d artist out there around the world that could easily be contracted to build 3d cargo. Its not like a truck where you need in house personnel to work closer together. SCS in limiting themselves in this area of the game when SCS has contract people thru out the company in other areas of the game. If the content is built, its not like it can't be checked and QA-ed to be game worthy before released. The cargo library really should have exploded by now. There are mods that are worthy of being in the game but tons of people don't use mods. So they are even more limited. It would be nice if SCS's direction is to target ICC's more. Its hard to advocate for a game that I think has a great core when I know the main point of the game isn't advancing like the rest of the game and that point is delivery from point A to B. I talk about this game a ton at work. I got one guy playing it so far. All my team mates know how passionate I am about this game. I'm sure they rather hear me happily rambling about this game vs the negative life that surround me. ATS is the one constant positive I've had for years. Its just sad to see it not grow in all areas of the game.

I'm quite nervous for future dlc honestly. Can getting to new regions in the US help put ATS in a better stance ICC wise? Texas, Oklahoma, Louisiana and Arkansas could be the first ones in the South. Then Kansas, Nebraska and Missouri in the MidWest. What lump sum of new companies will we get for these (2) new regions that should kick in come 2024-ish. What plethora of cargo gets to come with those states? Can each of those new regions have just a many companies in the West? Can SCS continue to provide several new industries as the new regions kick in? Eventually industries come to a halt but that shouldn't be anytime soon. Between making new industries and expanding on old ones, there a lot to do with industries still.
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Re: Should SCS have a dedicated cargo team???

#166 Post by Drive Safely » 05 Aug 2021 23:45

More cargo variety would definitely spice things up for ATS. AI traffic trucks with more interesting flatbed cargo to haul could make things interesting too.

Some memorable cargo in ATS could mean more people spending time in ATS
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Re: Should SCS have a dedicated cargo team???

#167 Post by flight50 » 06 Aug 2021 00:11

^Good point. I didn't really think about the AI. One part of the game I'd love to see the vehicle team ramp up on is AI vehicles. Not only for the road but for the car industry as a whole. Car dealerships and maybe even a plant or two. Its a long ways til we get to Detroit though, lol. But there are other places in North America that produce cars. Detroit isn't the only one. I made this thread viewtopic.php?p=1354019#p1354019 way back when Iberia mentioned the car industry in May of 2020. If we ever get this in ATS....its on. I think SCS needs to make another 2-3 dozen new vehicles minimum for the car industry to feel realistic. Add another 1-2 dozen older vehicles like 90s and 00's models. The vehicle team really should get us a proper North American car hauler too. What we have needs to go away. Seeing car haulers in traffic definitely spices things up for along with all other types of cargo of course.

The more we get to haul, the more we'll get to see the AI haul as well and that is complete immersion.
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Re: Should SCS have a dedicated cargo team???

#168 Post by Drive Safely » 06 Aug 2021 00:15

Yeah I'd definitely like to see more car haulers!
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Re: Should SCS have a dedicated cargo team???

#169 Post by Tails » 06 Aug 2021 02:10

would like to see some better car hauler to match the assembly lines in ATS in future map expansions.

Texas would be nice with those new car assembly lines even that new Tesla assembly line under construction.
like to explore new areas of maps for both ATS and ETS2.

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Re: Should SCS have a dedicated cargo team???

#170 Post by clifflandmark » 11 Aug 2021 01:20

I just went around with devcam to compare the aftermath of vanilla Fresno to Sierra Nevada. Sierra Nevada is a high bar benchmark for CA rebuild.

Two planes constantly flying at that location caught my attention. I knew they were there before, but I wasn't curious about their models.
I captured one of the stable ones with Devcam and took a screenshot. This one is definitely a F22 :
[ external image ]
Whoever drew this F22 deliberately chose the F22. It is not unconsciously like drawing a JAS Gripen in Russia.The point I want to reach is that unlike the ETS, military transport in America does not cause any problems. It is quite natural for ordinary citizens to arm themselves in the United States.I'm not saying it because I approve or oppose it. The situation in ATS is completely different from that in ETS.

I'm in favor of giving priority to industrial cargo, which is more common in America. In this case, I would like to point out that military transport is not a priority.It would be a + in terms of variety though.
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