ATS 1.41 discussion

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flight50
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Re: ATS 1.41 Open Beta discussion

#1951 Post by flight50 » 24 Jun 2021 20:47

TrackIR has been the constant. I'd rather change the thing that was just changed back to where it was if possible. I know where to tweak things with SCS files. I don't know anything about changing TrackIR files. Whatever it assigned, I left it alone years ago and its has worked fine. I don't know where to even look but if I did, I'd be royally pissed if I messed up my TrackIR trying to change something that SCS changed in their files. I'd rather change SCS files if I can get it working. I'll figure it out though.
jarryed
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Re: ATS 1.41 Open Beta discussion

#1952 Post by jarryed » 24 Jun 2021 20:50

It's simple. I had the same issue as soon as I got TrackIR and could no longer dev console teleport until I switched the keybind. I would rather change the keybind for TrackIR than change stuff in the game.

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See the box next to Precision, which is set to delete? Click on that key box and assign to something different. You can do this for center, etc etc.
You can never make a miserable person who complains about everything happy. They live by "If I can't be happy then no one can be happy."
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Bandit & The Snowman
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Re: ATS 1.41 Open Beta discussion

#1953 Post by Bandit & The Snowman » 24 Jun 2021 22:06

It's surely no rocket science, and it can always be reverted. But there's another point... if you use TrackIR for other games as well, you might wish to keep its settings or you'll start messing with other games' keybindings too, to compensate TrackIR to compensate ATS/ETS2. I don't know how much of an issue this is.

@ Train horns: Lots of thanks for putting them into the game!
Some issues with SCS' first attempt have been mentioned, I'll add that there's no reverb at all. This makes it sound like it's installed on a hot air balloon high in the air where you can't hear someone speak who's 10 meters away (because of the missing sound reflections). At any rate, all the real life and mod videos above include horn reverb, it just gives you this spatial feeling that makes you think "there's a train somewhere and it's coming closer".
Also the horn should be the loudest sound next to jet noise, it easily drowns out the bell. You made loud ship horn sounds for the ferry cutscenes, here's where loudness is appropriate :)
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TruckerKid
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Re: ATS 1.41 Open Beta discussion

#1954 Post by TruckerKid » 24 Jun 2021 23:23

I hope the next thing SCS addresses regarding trains is adding the lights required on the crossing arm gates.

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Bandit & The Snowman
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Re: ATS 1.41 Open Beta discussion

#1955 Post by Bandit & The Snowman » 24 Jun 2021 23:45

When they do that, they should also improve their bounceback animation, because what is supposed to be bouncing now looks like forced shaking.
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Re: ATS 1.41 Open Beta discussion

#1956 Post by snackpack » 25 Jun 2021 00:18

is the speed capped at 65 on convoy now?
Last edited by snackpack on 25 Jun 2021 00:19, edited 1 time in total.
ralph_l084
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Re: ATS 1.41 Open Beta discussion

#1957 Post by ralph_l084 » 25 Jun 2021 00:41

With today's update all loads are limited to 65 mph while in Convoy.
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natvander
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Re: ATS 1.41 Open Beta discussion

#1958 Post by natvander » 25 Jun 2021 00:42

TruckerKid wrote: 24 Jun 2021 23:23 I hope the next thing SCS addresses regarding trains is adding the lights required on the crossing arm gates.
That's not possible at the moment due to limitations with the modelling software. It's something that's been looked into for quite some time.
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Frontiersman
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Re: ATS 1.41 Open Beta discussion

#1959 Post by Frontiersman » 25 Jun 2021 00:43

ralph_l084 wrote: 25 Jun 2021 00:41 With today's update all loads are limited to 65 mph while in Convoy.
I'm seeing this too and I DO NOT like it. Give us the OPTION at least when we host.
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flight50
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Re: ATS 1.41 Open Beta discussion

#1960 Post by flight50 » 25 Jun 2021 00:53

Are those loads that are taken in WoT or also Freight Market and Cargo Market?
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