ATS 1.41 discussion

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_Roger_
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Re: ATS 1.41 Open Beta discussion

#1711 Post by _Roger_ » 13 Jun 2021 22:29

Zwarte00Piet wrote: 13 Jun 2021 08:35 May I add a suggestion for the multiplayer?

It would be convenient to see before selecting a server where the players are located in the world, or which state at least to prevent people hopping in and out servers to find people close by
You don't need to, that's what quick travel is for.
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xyzan
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Re: ATS 1.41 Open Beta discussion

#1712 Post by xyzan » 14 Jun 2021 07:13

jbaron83 wrote: 13 Jun 2021 22:23 There are a lot of people playing the pirate game so I think that this error should be corrected by SCS
and do you think they are not pirating steam version of it? Steam only releases appears in network few hours after releases... Even MSFS is pirated already, although it requires Microsoft account to work... so... it's not worth the efford, I think.
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Vinnie Terranova
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Re: ATS 1.41 Open Beta discussion

#1713 Post by Vinnie Terranova » 14 Jun 2021 07:40

Bandit & The Snowman wrote: 13 Jun 2021 20:31I think we need a sticky post on top of every new page that summarizes the most frequently asked questions
I don't think people are gonna read that. I think it's better to prevent this kind of repeating questions by SCS posting a more detailed changelog with each ATS / ETS2 update.
Paty
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Re: ATS 1.41 Open Beta discussion

#1714 Post by Paty » 14 Jun 2021 07:54

Any news about SCS intentions on accepting mods (like graphic or engine) ?
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Bandit & The Snowman
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Re: ATS 1.41 Open Beta discussion

#1715 Post by Bandit & The Snowman » 14 Jun 2021 08:01

@Vinnie Terranova There are questions about details that are in the change logs in plain text. Didn’t you just say people don’t read? Well there you go.
Plus we’re talking about folks that don’t bother reading even the last page which would answer their question, I’m just waiting for the first person to ask something twice after s/he got an answer after the first time.
So… maybe that smiley I used means more than perceived…
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GinXeng
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Re: ATS 1.41 Open Beta discussion

#1716 Post by GinXeng » 14 Jun 2021 08:05

Paty wrote: 14 Jun 2021 07:54 Any news about SCS intentions on accepting mods (like graphic or engine) ?
Read the blog
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Vinnie Terranova
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Re: ATS 1.41 Open Beta discussion

#1717 Post by Vinnie Terranova » 14 Jun 2021 08:17

Bandit & The Snowman wrote: 14 Jun 2021 08:01There are questions about details that are in the change logs in plain text.
Where did you read about the F9 and CTRL-F9 keys? Because I don't see that in the changelogs.
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J.Random
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Re: ATS 1.41 Open Beta discussion

#1718 Post by J.Random » 14 Jun 2021 08:55

How do you even find changelogs, considering devs dumping them randomly in a 100+ page "discussion" thread instead of pinning a dedicated thread in a version-related Bugs subforum?
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Madkine
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Re: ATS 1.41 Open Beta discussion

#1719 Post by Madkine » 14 Jun 2021 09:21

They did actually put a couple in the announcement section this time, not all of them but some. Which is an improvement, but not yet good enough.

The change of devcam key I don't think was in a changelog. As per it's name SCS consider it a dev tool and so don't inform users of changes relating to it.
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Bandit & The Snowman
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Re: ATS 1.41 Open Beta discussion

#1720 Post by Bandit & The Snowman » 14 Jun 2021 09:23

Touché, I was having the EB access code in mind, it filled quite a few pages too.

During the Experimental Beta phase, it was okay to post changes inside the thread. They could have updated the first post though, or reserve the second post.
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