ATS 1.41 discussion

swaapy
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Re: ATS 1.41 discussion

#2661 Post by swaapy » 15 Sep 2021 16:31

Robinicus wrote: 15 Sep 2021 16:16 It is a nothing burger anyway; the economy model is so unrealistic that fuel economy doesn’t matter. I wish they had started out with a realistic economy, there is no way they can change it now….the whining would be unbearable
I think they could easy implement it with different difficultys. Easy (like it is now), normal, realistic. I would pay 250 Euros/Dollars, if SCS would offer it as DLC in ETS2 and ATS. To have a real goal in the game but stupid driving .... heaven yes!
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IvanKuz
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Re: ATS 1.41 discussion

#2662 Post by IvanKuz » 15 Sep 2021 20:06

Tristam-94 wrote: 14 Sep 2021 15:46Hate to say it, but there is definitely an Araon's in Rock Springs, WY. Next to the recruitment agency.
After they went through the trouble of replacing it everywhere else? Should be reported as a bug, honestly. Sure, it doesn't break gameplay, but it breaks worldbuilding.
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Bedavd
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Re: ATS 1.41 discussion

#2663 Post by Bedavd » 16 Sep 2021 20:45

Has anyone seen that older Ford Pickup they've shown off in many of the Wyoming blog photos in AI traffic? Or has that not been added yet?
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parasaurolophus67
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Re: ATS 1.41 discussion

#2664 Post by parasaurolophus67 » 16 Sep 2021 20:46

No I have not. I still don't know why tho.
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Rockatansky6
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Re: ATS 1.41 discussion

#2665 Post by Rockatansky6 » 16 Sep 2021 23:35

Bedavd wrote: 16 Sep 2021 20:45 Has anyone seen that older Ford Pickup they've shown off in many of the Wyoming blog photos in AI traffic? Or has that not been added yet?
I've also looked up everything on the map for that old ford pickup truck. Could it be that it wasn't put in the game? Is it in the game files but not activated? By God, give us that pickup beauty in the countryside.
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KrysEmlyn
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Re: ATS 1.41 discussion

#2666 Post by KrysEmlyn » 17 Sep 2021 02:58

I went looking for it in the game's files after extracting them all and was unable to find it.
I don't think it made it to the public release yet. I'm a bit disappointed as I was looking forward to seeing it ingame.
killingjoke28336
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Re: ATS 1.41 discussion

#2667 Post by killingjoke28336 » 17 Sep 2021 09:44

We really need a better AA like TAA. That should be top priority above all.
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flight50
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Re: ATS 1.41 discussion

#2668 Post by flight50 » 17 Sep 2021 11:49

^Depends on the person. Not everyone is after AA. Me personally, the game is fine as is. I'd rather the AI get resolved as top priority. I'd rather the economy overhauled before AA. Give me a better weather system/particle system that adds more things like sandstorms, hail, severe thunderstorm, blowing leaves/debris around, better lighting/thunder, puddling, mud, better splashing.....I'm cool with the aliasing. Butttt, I know many of you are not. I honestly don't see much anti aliasing in my game. The only anti aliasing fix I've needed is the shadows of the electric pole wires on the ground. There are a few horizontal elements that I can see it on thru out the game as well at times. But on my truck...ehhhh, I don't really see much there.
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plykkegaard
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Re: ATS 1.41 discussion

#2669 Post by plykkegaard » 17 Sep 2021 11:54

Its aabout driving not a truck show :D

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Vinnie Terranova
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Re: ATS 1.41 discussion

#2670 Post by Vinnie Terranova » 17 Sep 2021 11:56

flight50 wrote: 17 Sep 2021 11:49The only anti aliasing fix I've needed is the shadows of the electric pole wires on the ground.
There is another problem with the shadows of the electric pole wires: they are way too dark/visible, while irl they are almost not visible at all...
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