ATS 1.41 discussion

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flight50
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Re: ATS 1.41 discussion

#2671 Post by flight50 » 17 Sep 2021 12:05

plykkegaard wrote: 17 Sep 2021 11:54 Its aabout driving not a truck show :D
That's kinda how I see it. But my eyes just don't really have an issue with much AA if its not blatantly obvious for me. Some of the AA stuff I see people mention, I have to squint to see and more times than not, its just not jagged enough to cause issues for me. The electric poles was a bout the worst I've had but they fixed that. I think the shadows was fixed with SSAO. I honestly don't remember the wires on the ground shadow so either that fixed or I just don't focus on it.

One thing I was to point at for Wyoming in this 1.41 updates is the long static trains. Nice touch. I'd like to take that as sign that the next step is to get them moving. Static might be a performance things to see how it goes. As we are passing them, they'd appear to be moving but they're not. I wonder if the next step is finally getting longer trains after years and years of the request. There are mods that are doing it now. But SCS has to do it uniformly for all. I'm keeping my fingers crossed.
Cyberman
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Re: ATS 1.41 discussion

#2672 Post by Cyberman » 17 Sep 2021 14:04

We really need better cpu utilization, zero good reason that ATS and ETS2 can only use one CPU core.
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plykkegaard
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Re: ATS 1.41 discussion

#2673 Post by plykkegaard » 17 Sep 2021 14:43

I can name one very specific reason
It is not an easy task going from single to multicore on a current game engine, you can quite easily end making everything worse due to running house keeping tasks

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flight50
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Re: ATS 1.41 discussion

#2674 Post by flight50 » 17 Sep 2021 14:57

Its not easily but it would be awesome if SCS could still make it happen. That is where the performance comes from. Unfortunately the minimum requirement is duo core. The game should perhaps target quad core if possible.
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plykkegaard
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Re: ATS 1.41 discussion

#2675 Post by plykkegaard » 17 Sep 2021 15:50

Multi core ...

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IHeartIceCubes
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Re: ATS 1.41 discussion

#2676 Post by IHeartIceCubes » 17 Sep 2021 15:54

Does anyone else not have reverb anymore? I tried a clean profile with no mods just to rule that out, and the reverb options are checked under audio, but in garages or under bridges I get no reverb anymore. I'm not sure if it's one of the recent updates that changed it but I can't figure it out and was hoping someone else had the issue and managed to resolve it. I tried searching the forum and didn't see anyone talking about it however.
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Re: ATS 1.41 discussion

#2677 Post by xXCARL1992Xx » 17 Sep 2021 15:59

the minimum requirements are irrelevant for multicore support, BF4 has minimum a Core 2 Duo but can use up to 8 cores, if SCS doest it right it scales, you have more cores the game will use more, you dont have enough then only the ones you have will be used
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Trucker_71
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Re: ATS 1.41 discussion

#2678 Post by Trucker_71 » 17 Sep 2021 16:20

IHeartIceCubes wrote: 17 Sep 2021 15:54 Does anyone else not have reverb anymore?
I'm not hearing the echo as you go through tunnels. :?
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Re: ATS 1.41 discussion

#2679 Post by IHeartIceCubes » 17 Sep 2021 16:30

Trucker_71 wrote: 17 Sep 2021 16:20
IHeartIceCubes wrote: 17 Sep 2021 15:54 Does anyone else not have reverb anymore?
I'm not hearing the echo as you go through tunnels. :?
Yea, that's the effect I'm talking about. So it isn't just me, that's good to know. I haven't purchased Wyoming yet, I wonder if that has something to do with it?
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dkasper00
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Re: ATS 1.41 discussion

#2680 Post by dkasper00 » 17 Sep 2021 17:08

AA isn't bugging me either. The AI needs to be a higher priority.

The thing that is bothering me for some reason is the Route Advisor. For my normal profile, it is not a problem . The convoy profile given that the LT was selected as the truck(which kills me.) is that you can't see the right side hood mirror with the route advisor showing. I would have it collapsed, but I do like seeing distance remaining on delivery. The in dash GPS is good enough to see the route.
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