ATS 1.42 speculation thread

Locked
User avatar
dkasper00
Posts: 2856
Joined: 07 Jan 2017 22:59
Location: NJ

Re: ATS 1.42 speculation thread

#111 Post by dkasper00 » 28 Jul 2021 16:49

My very non realistic list
1) Sharks to jump. Let's have those 10,000 hp engine mods have a purpose.
2) Ghost Ride ModeI mean, there's no way that can possibly go wrong.. :D
3) Sound swap so the trucks sound like they are being propelled by natural gas.(farting)

Ok, now that I got that silliness out of the way...

Still want an improved AI, more flatbed/lowboy cargo options.
I'm passionate about Mack Trucks, grew up around them as a kid.
User avatar
flight50
Posts: 30042
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.42 speculation thread

#112 Post by flight50 » 28 Jul 2021 18:27

Agreed. I think 1.42 is a maintenance update as well. Maybe a new feature or two. Map add on dlc's like tuning pack, another tire pack, updated cabin accessories. The best that can happen is beta for DX12 if its ready. Otherwise I think it comes for Spring or Summer of 2022.

Heck, I'm still waiting on that ATS licensed trailer to show its face. AI overhaul would be nice. Especially with MP now.
User avatar
FrancescoMasci
Posts: 747
Joined: 10 Dec 2018 10:12
Location: Poughkeepsie, NY
Contact:

Re: ATS 1.42 speculation thread

#113 Post by FrancescoMasci » 29 Jul 2021 04:31

Well 1.41 didn’t include much else apart Convoy (which I’m not really interested) and photo mode, so it would be nice to have some new single player features.
Surely Wyoming support, but I hope for some new ownable trailer as well.
leo.arevalo12ss
Posts: 1231
Joined: 22 Aug 2020 01:32

Re: ATS 1.42 speculation thread

#114 Post by leo.arevalo12ss » 29 Jul 2021 04:48

With the livestock trailer on the SCS software blog from yesterday, it could be possible for it to come as an ownable trailer
Take it with a grain of salt nothing is 100% sure
User avatar
harishw8r
Posts: 4094
Joined: 14 Mar 2020 05:52
Location: Moon
Contact:

Re: ATS 1.42 speculation thread

#115 Post by harishw8r » 29 Jul 2021 06:34

The wouldn’t create a trailer like that for freight market alone. That’s twice the work for them. So it’s highly likely that it would make it to the cargo market.
User avatar
Mohegan13
Global moderator
Posts: 19295
Joined: 05 Jul 2013 09:44
Location: West Yorkshire; Mars
Contact:

Re: ATS 1.42 speculation thread

#116 Post by Mohegan13 » 29 Jul 2021 09:34

How is making it FM only twice the work? It's about a third of the work.
[ external image ]
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
User avatar
harishw8r
Posts: 4094
Joined: 14 Mar 2020 05:52
Location: Moon
Contact:

Re: ATS 1.42 speculation thread

#117 Post by harishw8r » 29 Jul 2021 10:39

No, not twice the work, my bad. What I meant was that the trailer would be of current standards anyway. Bringing it to FM and CM at the same time would be grouping similar tasks together and would be a more productive option, than to implement at FM first, and at CM at a later point.
JolliciousJosh
Posts: 468
Joined: 01 May 2021 14:17

Re: ATS 1.42 speculation thread

#118 Post by JolliciousJosh » 29 Jul 2021 11:47

I think, livestock animals should be added in all types of job markets, for WoT-connected and normal profiles, specially Convoy mode, where virtual truckers expect to carry such animals, but limited to few mileages because of possible symptoms while transporting, such as stress and other ilnesses.
User avatar
flight50
Posts: 30042
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.42 speculation thread

#119 Post by flight50 » 29 Jul 2021 11:58

Its only beneficial for the livestock trailer to be ownable if the intent is to have a variety of cargo. Cattle only.........no. Its no different than the frac tank and people would bore of it quickly. We need at least 3-4 cargo in order for it to be ownable imo. Cattle, pig/swine, hogs/boar, bison, sheep/lamb/goats, ostrich....no horses. Horses do not get transported in this type of livestock trailer. At least to my knowledge. The livestock trailer we now see, is for human consumption transport.
User avatar
Mohegan13
Global moderator
Posts: 19295
Joined: 05 Jul 2013 09:44
Location: West Yorkshire; Mars
Contact:

Re: ATS 1.42 speculation thread

#120 Post by Mohegan13 » 29 Jul 2021 12:13

The Frac tank is a different beast. There's no reason for that to be customisable due to it's nature.

But a cattle trailer, like any trailer, can be customised to meet the customer's needs. Even if it only holds one cargo. The frac tank essentially is the cargo.

Technically it would be no different to a hard sided box trailer or curtain in the game. The only difference with those is the text that tells you what the cargo is, exact same trailer though so I don't see it being that much of an issue. I would like different types of livestock though, purely for the realism.
[ external image ]
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
Locked

Return to “General discussion about the game”

Who is online

Users browsing this forum: AirlinesBuddy, Crysta1ake, GoodTwApple, hangman005, Staks, VTXcnME and 6 guests