Next Generation Of The Game Engine And DX12 Support
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Re: Next Generation Of The Game Engine And DX12 Support
Because it's been so long I actually forgot how long it took for DX11 to release fully.
Re: Next Generation Of The Game Engine And DX12 Support
They won't be teaming up with anyone for any aspect of their game. They keep everything in-house. If they are not gold, they will not team up.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: Next Generation Of The Game Engine And DX12 Support
Of course they never will, but it would be nice if they did. SCS has never gotten physics right in any of their games.
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Re: Next Generation Of The Game Engine And DX12 Support
@GinXeng Maybe SCS wanted to wait to do certain things like the physics until the Next Generation Of The Game Engine And DX12 Support came out.
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Re: Next Generation Of The Game Engine And DX12 Support
The graphics is amazing but it's need to be more like real life driving and add more features. And windows 11 is Amazing.
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Re: Next Generation Of The Game Engine And DX12 Support
I think they are content with the state of physics in the game, I don't expect any radical changes in the near future.
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Re: Next Generation Of The Game Engine And DX12 Support
No they are not content of the state of physics as a general and overall statement (they had explained here in the forums how well lots of things their physics lack and how would they would want to evolve them).
But one thing is what one would like to do and a completely different thing is what one can do.
EVERYTHING you add to the game, every feature, every detail, whatever that gives us more options or that depicts more precisely real life behavior means there's something that needs to be computed harder than it's not. That means still more CPU usage. And the came CAN'T take more from our CPU already. He uses everything it can. They aren't going to do massive feature changes the ones we want (traffic, physics, weather...) until they don't complete the core change of Prism3D.
So, it doesn't matter they aren't satisfied with the current physics: it's what they can do in the current global state of the game. When that changes, the physics will too. They will keep tweaking details here and there; but no real big changes.
But one thing is what one would like to do and a completely different thing is what one can do.
EVERYTHING you add to the game, every feature, every detail, whatever that gives us more options or that depicts more precisely real life behavior means there's something that needs to be computed harder than it's not. That means still more CPU usage. And the came CAN'T take more from our CPU already. He uses everything it can. They aren't going to do massive feature changes the ones we want (traffic, physics, weather...) until they don't complete the core change of Prism3D.
So, it doesn't matter they aren't satisfied with the current physics: it's what they can do in the current global state of the game. When that changes, the physics will too. They will keep tweaking details here and there; but no real big changes.
Re: Next Generation Of The Game Engine And DX12 Support
I can agree with the above. Part of going DX12 hopefully opens some doors again just like DX11 helped some. Multi core support is perhaps the best contribution that can happen. Spread out that pc load across more cores. More things can be working in the background to ease up things. AI/environment, weather, physics, economy....each of those could be advanced for sure and opened up more if they had more or less dedicated cores. If a quad core is the target, that's 4 cores to spread out pc love. A lot of us have 6 cores. If they can push things to 6 cores that people can take advantage of, even better. But I think the minimum would be 4 core support.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: Next Generation Of The Game Engine And DX12 Support
Better yet, the game identifies the number of available cores and spreads the load evenly.
Having 12 cores and 24 threads and only seeing 5% CPU usage is painful.
Having 12 cores and 24 threads and only seeing 5% CPU usage is painful.
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