Next Generation Of The Game Engine And DX12 Support

Next Generation Of The Game Engine And DX12

Poll ended at 27 Sep 2021 00:18

1. Yes
52
74%
2. No
18
26%
 
Total votes: 70

trainguy_gaming
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Re: Next Generation Of The Game Engine And DX12 Support

#11 Post by trainguy_gaming » 29 Jul 2021 21:55

Because it's been so long I actually forgot how long it took for DX11 to release fully.
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flight50
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Re: Next Generation Of The Game Engine And DX12 Support

#12 Post by flight50 » 29 Jul 2021 23:45

Dr_Jaymz wrote: 29 Jul 2021 21:33 scs should team up with beamNG game guys i think...
They won't be teaming up with anyone for any aspect of their game. They keep everything in-house. If they are not gold, they will not team up.
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GinXeng
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Re: Next Generation Of The Game Engine And DX12 Support

#13 Post by GinXeng » 30 Jul 2021 02:26

Of course they never will, but it would be nice if they did. SCS has never gotten physics right in any of their games.
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Re: Next Generation Of The Game Engine And DX12 Support

#14 Post by trainguy_gaming » 30 Jul 2021 02:48

@GinXeng Maybe SCS wanted to wait to do certain things like the physics until the Next Generation Of The Game Engine And DX12 Support came out. :)
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GinXeng
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Re: Next Generation Of The Game Engine And DX12 Support

#15 Post by GinXeng » 30 Jul 2021 05:25

@codyosborn2 lmfao right :roll:
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Re: Next Generation Of The Game Engine And DX12 Support

#16 Post by Jacksonshaulage1 » 31 Jul 2021 17:50

The graphics is amazing but it's need to be more like real life driving and add more features. And windows 11 is Amazing.
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bryntrollian
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Re: Next Generation Of The Game Engine And DX12 Support

#17 Post by bryntrollian » 31 Jul 2021 19:12

I think they are content with the state of physics in the game, I don't expect any radical changes in the near future.
Some newbie driver
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Re: Next Generation Of The Game Engine And DX12 Support

#18 Post by Some newbie driver » 01 Aug 2021 21:55

No they are not content of the state of physics as a general and overall statement (they had explained here in the forums how well lots of things their physics lack and how would they would want to evolve them).

But one thing is what one would like to do and a completely different thing is what one can do.

EVERYTHING you add to the game, every feature, every detail, whatever that gives us more options or that depicts more precisely real life behavior means there's something that needs to be computed harder than it's not. That means still more CPU usage. And the came CAN'T take more from our CPU already. He uses everything it can. They aren't going to do massive feature changes the ones we want (traffic, physics, weather...) until they don't complete the core change of Prism3D.

So, it doesn't matter they aren't satisfied with the current physics: it's what they can do in the current global state of the game. When that changes, the physics will too. They will keep tweaking details here and there; but no real big changes.
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flight50
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Re: Next Generation Of The Game Engine And DX12 Support

#19 Post by flight50 » 02 Aug 2021 12:06

I can agree with the above. Part of going DX12 hopefully opens some doors again just like DX11 helped some. Multi core support is perhaps the best contribution that can happen. Spread out that pc load across more cores. More things can be working in the background to ease up things. AI/environment, weather, physics, economy....each of those could be advanced for sure and opened up more if they had more or less dedicated cores. If a quad core is the target, that's 4 cores to spread out pc love. A lot of us have 6 cores. If they can push things to 6 cores that people can take advantage of, even better. But I think the minimum would be 4 core support.
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JeeF
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Re: Next Generation Of The Game Engine And DX12 Support

#20 Post by JeeF » 02 Aug 2021 12:14

Better yet, the game identifies the number of available cores and spreads the load evenly.
Having 12 cores and 24 threads and only seeing 5% CPU usage is painful.
"Wise men speak because they have something to say; Fools because they have to say something." - Plato
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