Contrast in cabin looks wierd

nodin747
Posts: 253
Joined: 27 Oct 2019 15:02

Contrast in cabin looks wierd

#1 Post by nodin747 » 23 Sep 2021 08:34

I've notice the contrast from roof view looks much way better than from cabin. Why is that? Could Scs fix this in next Patch?

From Roof (perfect)
[ external image ]

From Cabin (naaah)
[ external image ]
killingjoke28336
Posts: 522
Joined: 02 Sep 2019 12:50

Re: Contrast in cabin looks wierd

#2 Post by killingjoke28336 » 23 Sep 2021 09:06

That is HDR for you and it is annoying as hell.
pigbrother
Posts: 3321
Joined: 03 Jun 2016 07:36
Location: Bucharest, Romania
Contact:

Re: Contrast in cabin looks wierd

#3 Post by pigbrother » 23 Sep 2021 09:09

That's what HDR is doing, playing with dynamic range hence also with the contrast. You might get the same pretty sky from inside, but in this case the whole interior will be pitch black which you don't want to.
I have approximate knowledge of many things
nodin747
Posts: 253
Joined: 27 Oct 2019 15:02

Re: Contrast in cabin looks wierd

#4 Post by nodin747 » 23 Sep 2021 09:49

pigbrother wrote: 23 Sep 2021 09:09 That's what HDR is doing, playing with dynamic range hence also with the contrast. You might get the same pretty sky from inside, but in this case the whole interior will be pitch black which you don't want to.
i think scs should play with white and black points to correct them both. if shadows looks too way dark its akward
User avatar
Jatruck
Posts: 808
Joined: 01 Dec 2019 10:41

Re: Contrast in cabin looks wierd

#5 Post by Jatruck » 23 Sep 2021 10:33

Another reason to use roof camera ... :lol: ;)

But not in KW W900, because I don't like how it looks (any cabin version). :D
pigbrother
Posts: 3321
Joined: 03 Jun 2016 07:36
Location: Bucharest, Romania
Contact:

Re: Contrast in cabin looks wierd

#6 Post by pigbrother » 23 Sep 2021 11:16

nodin747 wrote: 23 Sep 2021 09:49 i think scs should play with white and black points to correct them both. if shadows looks too way dark its akward
No, because this means to go back to the old limited lighting system. This was talked to death during the beta, read the old topics.
I have approximate knowledge of many things
nodin747
Posts: 253
Joined: 27 Oct 2019 15:02

Re: Contrast in cabin looks wierd

#7 Post by nodin747 » 23 Sep 2021 12:18

pigbrother wrote: 23 Sep 2021 11:16
nodin747 wrote: 23 Sep 2021 09:49 i think scs should play with white and black points to correct them both. if shadows looks too way dark its akward
No, because this means to go back to the old limited lighting system. This was talked to death during the beta, read the old topics.
i think you not correct about what lighting system is. its just need to be adjust and its not huge change
pigbrother
Posts: 3321
Joined: 03 Jun 2016 07:36
Location: Bucharest, Romania
Contact:

Re: Contrast in cabin looks wierd

#8 Post by pigbrother » 23 Sep 2021 12:37

So... you didn't bother to read that long conversations about colorspace and 8 bit monitors and dynamic range and yet you have the strong opinion that is not a huge change.

Long story short, you want that sweet contrast and colours inside? Go get a nice HDR 12 Dolby Vision monitor and ask SCS to bring Display HDR in games. Nothing can be done on current 8 bit monitors, heck, most users don't even have an 8 bit monitor with 100% sRGB, sometimes they are still using garbage 6 bit TN or 6 bit cheap IPS.

...and I'm out, I wasted enough time explaining things on those threads.
I have approximate knowledge of many things
nodin747
Posts: 253
Joined: 27 Oct 2019 15:02

Re: Contrast in cabin looks wierd

#9 Post by nodin747 » 23 Sep 2021 13:48

pigbrother wrote: 23 Sep 2021 12:37 So... you didn't bother to read that long conversations about colorspace and 8 bit monitors and dynamic range and yet you have the strong opinion that is not a huge change.

Long story short, you want that sweet contrast and colours inside? Go get a nice HDR 12 Dolby Vision monitor and ask SCS to bring Display HDR in games. Nothing can be done on current 8 bit monitors, heck, most users don't even have an 8 bit monitor with 100% sRGB, sometimes they are still using garbage 6 bit TN or 6 bit cheap IPS.

...and I'm out, I wasted enough time explaining things on those threads.
i doubt. if it was true, then no one game could afford proper lighting. and you know what? many AAA games has realistic HDR , Lighting and color Contrast.
pigbrother
Posts: 3321
Joined: 03 Jun 2016 07:36
Location: Bucharest, Romania
Contact:

Re: Contrast in cabin looks wierd

#10 Post by pigbrother » 23 Sep 2021 13:49

And much lower dynamic range, just like you want it and like it was before. They went for up to 1.000.000:1 dynamic range (difference between black night and broad daylight) because they wanted this for future PBR. Which is a good idea.
I have approximate knowledge of many things
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: beto1912, rbsanford and 12 guests