ATS 1.42 discussion thread
- R0adrunner
- Posts: 575
- Joined: 03 Dec 2014 08:43
Re: ATS 1.42 discussion thread
Is there a list of default values floating around somewhere? Resetting all "gameplay settings" just to reset suspension related settings is a bit harsh IMO =)
I've never done that before, so I'm sure I can do it (Långstrump, Pippi)
Hard Times in Scandinavia a.k.a. HTiS (story and pics)
Movin' on - my ATS adventures
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Hard Times in Scandinavia a.k.a. HTiS (story and pics)
Movin' on - my ATS adventures
My WoT page
Re: ATS 1.42 discussion thread
When you enter a parameter with no value it will display the current and default values and if I'm not wrong these defaults for stability nor their slider range have changed iirc so "asking the game" is the most updated possible answer.
g_cabin_suspension_stiffness (used only for ETS2)
g_suspension_stiffness
g_trailer_stability
g_truck_stability
that's what you get entering those parameters without a value in the current version
00:00:42.169 : g_cabin_suspension_stiffness
00:00:42.169 : "g_cabin_suspension_stiffness" is:"1.0" default:"1.0"
00:00:54.753 : g_suspension_stiffness
00:00:54.753 : "g_suspension_stiffness" is:"1" default:"1.0"
00:01:04.419 : g_truck_stability
00:01:04.419 : "g_truck_stability" is:"0.5" default:"0.5"
00:01:13.952 : g_trailer_stability
00:01:13.953 : "g_trailer_stability" is:"0.5" default:"0.5"
g_cabin_suspension_stiffness (used only for ETS2)
g_suspension_stiffness
g_trailer_stability
g_truck_stability
that's what you get entering those parameters without a value in the current version
00:00:42.169 : g_cabin_suspension_stiffness
00:00:42.169 : "g_cabin_suspension_stiffness" is:"1.0" default:"1.0"
00:00:54.753 : g_suspension_stiffness
00:00:54.753 : "g_suspension_stiffness" is:"1" default:"1.0"
00:01:04.419 : g_truck_stability
00:01:04.419 : "g_truck_stability" is:"0.5" default:"0.5"
00:01:13.952 : g_trailer_stability
00:01:13.953 : "g_trailer_stability" is:"0.5" default:"0.5"
- R0adrunner
- Posts: 575
- Joined: 03 Dec 2014 08:43
Re: ATS 1.42 discussion thread
Thanks @Tarso, that helps!
Does anyone know regarding FF low speed and high speed centering force what speed is considered to be low and high? Would be nice to know at what speed you actually should feel the difference =) Also, are they totally independent or do they overlap, eg. low 0-40mph, high 30-80mph?
Does anyone know regarding FF low speed and high speed centering force what speed is considered to be low and high? Would be nice to know at what speed you actually should feel the difference =) Also, are they totally independent or do they overlap, eg. low 0-40mph, high 30-80mph?
I've never done that before, so I'm sure I can do it (Långstrump, Pippi)
Hard Times in Scandinavia a.k.a. HTiS (story and pics)
Movin' on - my ATS adventures
My WoT page
Hard Times in Scandinavia a.k.a. HTiS (story and pics)
Movin' on - my ATS adventures
My WoT page
Re: ATS 1.42 discussion thread
it is interpolation between 0 (low value) and 90km/h (high value).R0adrunner wrote: ↑28 Oct 2021 12:36 Thanks @Tarso, that helps!
Does anyone know regarding FF low speed and high speed centering force what speed is considered to be low and high? Would be nice to know at what speed you actually should feel the difference =) Also, are they totally independent or do they overlap, eg. low 0-40mph, high 30-80mph?
Nobody can tell you anything about it. Those who know about it aren't allowed to talk. And those who talk know nothing.
Re: ATS 1.42 discussion thread
And along with that there's the LUT curve the game uses per wheel type/family
For example G25/27/29 wheels use the same LUT curve while G920/923 use another one etc
This LUT curve can even be adjusted/moded by player for even better fit to personal preferences (disclaimer: LUT curve is a sensitive aspect and must be tuned with care)
I personally wonder when the "LUT curve modders" will start to show up with their visions over that subject.
For example G25/27/29 wheels use the same LUT curve while G920/923 use another one etc
This LUT curve can even be adjusted/moded by player for even better fit to personal preferences (disclaimer: LUT curve is a sensitive aspect and must be tuned with care)
I personally wonder when the "LUT curve modders" will start to show up with their visions over that subject.
- R0adrunner
- Posts: 575
- Joined: 03 Dec 2014 08:43
Re: ATS 1.42 discussion thread
Thanks @Max and @Tarso! Interesting reading
I've never done that before, so I'm sure I can do it (Långstrump, Pippi)
Hard Times in Scandinavia a.k.a. HTiS (story and pics)
Movin' on - my ATS adventures
My WoT page
Hard Times in Scandinavia a.k.a. HTiS (story and pics)
Movin' on - my ATS adventures
My WoT page
- canuckster
- Posts: 274
- Joined: 04 Jun 2015 03:21
- Location: Gothenburg SWE via Vancouver CAN
Re: ATS 1.42 discussion thread
The biggest issue I have right now is re-learning how to back up the truck because I need some autocentering at low speeds but when backing it's quite the exercise to turn the wheel and get the timing right.
A Lannister always pays his debts.
Pining to drive the Trans-Canada Highway... some eventual beautiful day.
Pining to drive the Trans-Canada Highway... some eventual beautiful day.
-
- Posts: 441
- Joined: 16 May 2018 13:04
Re: ATS 1.42 discussion thread
Yesterday i added more damping with my SC2 Pro in my ETS/ATS profil.
Much better steering now because steering is more slowed down ( before i steered to much while driving slow).
Still some friction is needed but slowly i find a driveable setting ( still not perfect or good like in 1.41).
Much better steering now because steering is more slowed down ( before i steered to much while driving slow).
Still some friction is needed but slowly i find a driveable setting ( still not perfect or good like in 1.41).
- saper8664a
- Posts: 51
- Joined: 27 Oct 2017 11:20
- Location: Russia
Re: ATS 1.42 discussion thread
Max, it was super to highlight these settings in a separate box with a "reset to default" button.
In order not to reset all gameplay settings.
[ external image ]
Re: ATS 1.42 discussion thread
That would be good i agree, but since the default position for suspension and stability is everything to the rightmost edge it´s not that hard to reset them to default either.
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