ATS 1.42 discussion thread

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R0adrunner
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Re: ATS 1.42 discussion thread

#411 Post by R0adrunner » 28 Oct 2021 10:26

Is there a list of default values floating around somewhere? Resetting all "gameplay settings" just to reset suspension related settings is a bit harsh IMO =)
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Re: ATS 1.42 discussion thread

#412 Post by Tarso » 28 Oct 2021 11:26

When you enter a parameter with no value it will display the current and default values and if I'm not wrong these defaults for stability nor their slider range have changed iirc so "asking the game" is the most updated possible answer.

g_cabin_suspension_stiffness (used only for ETS2)
g_suspension_stiffness
g_trailer_stability
g_truck_stability

that's what you get entering those parameters without a value in the current version

00:00:42.169 : g_cabin_suspension_stiffness
00:00:42.169 : "g_cabin_suspension_stiffness" is:"1.0" default:"1.0"
00:00:54.753 : g_suspension_stiffness
00:00:54.753 : "g_suspension_stiffness" is:"1" default:"1.0"
00:01:04.419 : g_truck_stability
00:01:04.419 : "g_truck_stability" is:"0.5" default:"0.5"
00:01:13.952 : g_trailer_stability
00:01:13.953 : "g_trailer_stability" is:"0.5" default:"0.5"
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Re: ATS 1.42 discussion thread

#413 Post by R0adrunner » 28 Oct 2021 12:36

Thanks @Tarso, that helps!

Does anyone know regarding FF low speed and high speed centering force what speed is considered to be low and high? Would be nice to know at what speed you actually should feel the difference =) Also, are they totally independent or do they overlap, eg. low 0-40mph, high 30-80mph?
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Max
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Re: ATS 1.42 discussion thread

#414 Post by Max » 28 Oct 2021 13:20

R0adrunner wrote: 28 Oct 2021 12:36 Thanks @Tarso, that helps!

Does anyone know regarding FF low speed and high speed centering force what speed is considered to be low and high? Would be nice to know at what speed you actually should feel the difference =) Also, are they totally independent or do they overlap, eg. low 0-40mph, high 30-80mph?
it is interpolation between 0 (low value) and 90km/h (high value).
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Re: ATS 1.42 discussion thread

#415 Post by Tarso » 28 Oct 2021 14:04

And along with that there's the LUT curve the game uses per wheel type/family

For example G25/27/29 wheels use the same LUT curve while G920/923 use another one etc

This LUT curve can even be adjusted/moded by player for even better fit to personal preferences (disclaimer: LUT curve is a sensitive aspect and must be tuned with care)
I personally wonder when the "LUT curve modders" will start to show up with their visions over that subject.
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Re: ATS 1.42 discussion thread

#416 Post by R0adrunner » 28 Oct 2021 14:26

Thanks @Max and @Tarso! Interesting reading :geek:
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Re: ATS 1.42 discussion thread

#417 Post by canuckster » 28 Oct 2021 18:47

The biggest issue I have right now is re-learning how to back up the truck because I need some autocentering at low speeds but when backing it's quite the exercise to turn the wheel and get the timing right.
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Re: ATS 1.42 discussion thread

#418 Post by Seelenkrank » 29 Oct 2021 05:37

Yesterday i added more damping with my SC2 Pro in my ETS/ATS profil.
Much better steering now because steering is more slowed down ( before i steered to much while driving slow).
Still some friction is needed but slowly i find a driveable setting ( still not perfect or good like in 1.41).
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Re: ATS 1.42 discussion thread

#419 Post by saper8664a » 29 Oct 2021 13:58

Max wrote: 28 Oct 2021 09:27 and most of the game and truck behavior is tuned to default physics settings (stable computation)
Max, it was super to highlight these settings in a separate box with a "reset to default" button.
In order not to reset all gameplay settings.
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Re: ATS 1.42 discussion thread

#420 Post by Tarso » 29 Oct 2021 16:54

That would be good i agree, but since the default position for suspension and stability is everything to the rightmost edge it´s not that hard to reset them to default either.
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