I have a mod that keeps popping up in the job selection window to many times. How would on turn it down. Is the fertility setting number set to a higher number for it to show up more or less:
Example.... fertility: 1.6
Should this number be higher for less or higher for more.
Thanks for any and all help.....
TW
mod help please
- TexasWhirlwind
- Posts: 1525
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- Location: The United State of TEXAS
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mod help please
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- Mohegan13
- Global moderator
- Posts: 19285
- Joined: 05 Jul 2013 09:44
- Location: West Yorkshire; Mars
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Re: mod help please
Open mod and open the file found in > /def/cargo/*nameofcargo*/*nameoftrailer*.sii
add
prob_coef: X
where X is a number. I think 1 is generally default so 0.5 would half the spawn rate in job market. You may need to do this multiple times depending on how many cargoes the trailer is assigned to.
add
prob_coef: X
where X is a number. I think 1 is generally default so 0.5 would half the spawn rate in job market. You may need to do this multiple times depending on how many cargoes the trailer is assigned to.
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I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
- Rig Runner
- Posts: 237
- Joined: 30 Nov 2015 16:10
- Location: Denver, CO
Re: mod help please
I tried to do this, but for opposite reasons, I want my cargo to spawn more. I added the line prob_coef: 3.0 right after cog_height_offset: 1.0 and before the } symbol and it makes my trailer disappear. ideas?
Code: Select all
SiiNunit
{
trailer_def : .newwalmart48
{
trailer: trailer.newwalmart48
mass: 25000.0
cog_height_offset: 1.0
prob_coef: 3.0
}
}
Re: mod help please
"cog_height_offset" now obsolete parameter in 1.6.2, you must use "cog_offset" parameter instead.
Code: Select all
SiiNunit
{
trailer_def : .box
{
trailer: trailer.box
mass: 11113.1
cog_offset: 1
cog_offset[]: (0.0, 1, 0.0)
}
}
- Rig Runner
- Posts: 237
- Joined: 30 Nov 2015 16:10
- Location: Denver, CO
Re: mod help please
Even with this, trailer still doesn't show
Code: Select all
SiiNunit
{
trailer_def : .newwalmart48
{
trailer: trailer.newwalmart48
mass: 25000.0
cog_offset: 1
cog_offset[]: (0.0, 1, 0.0)
prob_coef: 3.0
}
}
Re: mod help please
prob_coef is for cargo, not trailer.
loading of trailer die on unknown attribute error and the trailer won't exist at all.
loading of trailer die on unknown attribute error and the trailer won't exist at all.
Nobody can tell you anything about it. Those who know about it aren't allowed to talk. And those who talk know nothing.
- Rig Runner
- Posts: 237
- Joined: 30 Nov 2015 16:10
- Location: Denver, CO
Re: mod help please
Yup, I figured that out! Thanks Max!
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