it would be just super
Help me <ERROR> [baked_model]
Re: Help me <ERROR> [baked_model]
@piva: don't get to excited because at maximum you can get part and/or variant name that is causing problem. Still you will have to find object yourself.
@BK Vissers: Well did you try all the upgrades? Maybe there is an upgrade that is causing problems and until you won't mount it on the truck you don't know about the problem.
@BK Vissers: Well did you try all the upgrades? Maybe there is an upgrade that is causing problems and until you won't mount it on the truck you don't know about the problem.
Re: Help me <ERROR> [baked_model]
The 1.29.0.109 build contains the improved reporting.
Additionally that Volvo model has a few additional issues like incorrect type of cabin camera unit and its mirrors accessory was likely generated by a modeling tool which does not generate proper per-piece bounding spheres.
Additionally that Volvo model has a few additional issues like incorrect type of cabin camera unit and its mirrors accessory was likely generated by a modeling tool which does not generate proper per-piece bounding spheres.
Re: Help me <ERROR> [baked_model]
It helped me to find solution for same error (<ERROR> [baked_model]) in my Magnum. Thank you guys!
Long way to Fuji starts with the first step!
Re: Help me <ERROR> [baked_model]
Im getting baked error on Volvo too on 1.29 beta
On clean profile all profiles.bak files removed in case they were the error.
Code: Select all
00:13:50.069 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:13:50.069 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:13:50.070 : [actor] Initialized at [-104022.8;10.8;17012.9]
00:14:05.030 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:14:05.030 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:14:05.827 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:14:05.827 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:14:10.237 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:14:10.237 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:14:17.128 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:14:17.128 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
I am Always on latest patch.
Forum TUT! SCS Support->-> support@scssoft.com
I dont use mods....(Or maybe i will soon again..)
Forum TUT! SCS Support->-> support@scssoft.com
I dont use mods....(Or maybe i will soon again..)
Re: Help me <ERROR> [baked_model]
I try to explain this error message how I understand him, and way how to bypass this message.
At first.
Please waiting for mod author update mod for compatible with new 1.29 optimization feature.
It you are wise "Blender Man", you can fix this error, by helpfull error message (thanks to Komat)
If you have model, that author not supported anymore you can try next way.
Create savegame with any name.
Sell you truck.
Restart game.
Buy model with default parts set.
If you see error about "baked model", it may not to be so bad. I tell about it later.
If your truck don't have this error message, try to add part you want and check - you got this error or not.
So you can find problem part and don't use this part anymore.
In this case you can get "baked model", but you can see still wrong model
For example. I take old Argosy model, what was ready to use in 1.28 (not 1.29).
I found problem updatings parts and remove it from model. And I have "baked model", I feel game optimization, but here is some bugs.
For me model look in mirrors like a frame.
[ external image ]
It you do not get scared of this look, you can use it.
From outside - it look OK
[ external image ]
And get clean log
[ external image ]
If this recomendation can't help you, our you can't refuse you favorite part, you can not see at this error about "baked mode", because if game engine can't create "solid" model for optimization feature it still use old rendering, and you will have workable model, but without optimizaton only.
Of course I can be wrong, I don't test many model.
I try to help players, who use unsupported models.
At first.
Please waiting for mod author update mod for compatible with new 1.29 optimization feature.
It you are wise "Blender Man", you can fix this error, by helpfull error message (thanks to Komat)
If you have model, that author not supported anymore you can try next way.
Create savegame with any name.
Sell you truck.
Restart game.
Buy model with default parts set.
If you see error about "baked model", it may not to be so bad. I tell about it later.
If your truck don't have this error message, try to add part you want and check - you got this error or not.
So you can find problem part and don't use this part anymore.
In this case you can get "baked model", but you can see still wrong model
For example. I take old Argosy model, what was ready to use in 1.28 (not 1.29).
I found problem updatings parts and remove it from model. And I have "baked model", I feel game optimization, but here is some bugs.
For me model look in mirrors like a frame.
[ external image ]
It you do not get scared of this look, you can use it.
From outside - it look OK
[ external image ]
And get clean log
[ external image ]
If this recomendation can't help you, our you can't refuse you favorite part, you can not see at this error about "baked mode", because if game engine can't create "solid" model for optimization feature it still use old rendering, and you will have workable model, but without optimizaton only.
Of course I can be wrong, I don't test many model.
I try to help players, who use unsupported models.
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