Help me <ERROR> [baked_model]

dmitry68
Posts: 136
Joined: 07 Feb 2013 15:39

Re: Help me <ERROR> [baked_model]

#11 Post by dmitry68 » 01 Nov 2017 05:19

Komat wrote: 01 Nov 2017 00:01
I think that it should be possible to improve the error reporting in this case to simplify finding the incompatible parts.
it would be just super
Sorry my English
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50keda
SCS Software
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Joined: 07 Dec 2012 11:59

Re: Help me <ERROR> [baked_model]

#12 Post by 50keda » 01 Nov 2017 19:19

@piva: don't get to excited because at maximum you can get part and/or variant name that is causing problem. Still you will have to find object yourself.

@BK Vissers: Well did you try all the upgrades? :) Maybe there is an upgrade that is causing problems and until you won't mount it on the truck you don't know about the problem.
dmitry68
Posts: 136
Joined: 07 Feb 2013 15:39

Re: Help me <ERROR> [baked_model]

#13 Post by dmitry68 » 01 Nov 2017 21:36

SCS respect.
Sorry my English
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Komat
SCS Software
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Joined: 26 Nov 2012 09:22

Re: Help me <ERROR> [baked_model]

#14 Post by Komat » 01 Nov 2017 21:39

The 1.29.0.109 build contains the improved reporting.

Additionally that Volvo model has a few additional issues like incorrect type of cabin camera unit and its mirrors accessory was likely generated by a modeling tool which does not generate proper per-piece bounding spheres.
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piva
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Re: Help me <ERROR> [baked_model]

#15 Post by piva » 02 Nov 2017 01:47

Komat wrote: 01 Nov 2017 21:39 mirrors accessory was likely generated by a modeling tool which does not generate proper per-piece bounding spheres.
:lol: That's right :lol:
But cabin inside left look camera from SCS T680 - even worse. :lol:
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Komat
SCS Software
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Re: Help me <ERROR> [baked_model]

#16 Post by Komat » 02 Nov 2017 07:24

piva wrote: 02 Nov 2017 01:47 But cabin inside left look camera from SCS T680 - even worse. :lol:
What do you mean?
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piva
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Re: Help me <ERROR> [baked_model]

#17 Post by piva » 02 Nov 2017 07:37

Komat wrote: 02 Nov 2017 07:24 What do you mean?
I'm sorry, now I check on clean profile, all work good. Maybe problem with home monitor 4:3 factor. I'll re check.
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knox_xss
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Re: Help me <ERROR> [baked_model]

#18 Post by knox_xss » 03 Nov 2017 13:07

Komat wrote: 01 Nov 2017 21:39The 1.29.0.109 build contains the improved reporting.
It helped me to find solution for same error (<ERROR> [baked_model]) in my Magnum. Thank you guys! ;)
Long way to Fuji starts with the first step!
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jaws
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Re: Help me <ERROR> [baked_model]

#19 Post by jaws » 04 Nov 2017 10:29

Im getting baked error on Volvo too on 1.29 beta

Code: Select all

00:13:50.069 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:13:50.069 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:13:50.070 : [actor] Initialized at [-104022.8;10.8;17012.9]
00:14:05.030 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:14:05.030 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:14:05.827 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:14:05.827 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:14:10.237 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:14:10.237 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:14:17.128 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/upgrade/aero/materials/68da62d7b1e9e1853bd9285efd92e262ec888c.mat' and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:14:17.128 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
On clean profile all profiles.bak files removed in case they were the error.
:?
8-) I am Always on latest patch.
Forum TUT! SCS Support->-> support@scssoft.com
I dont use mods....(Or maybe i will soon again..)
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piva
Posts: 2435
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Re: Help me <ERROR> [baked_model]

#20 Post by piva » 05 Nov 2017 12:32

I try to explain this error message how I understand him, and way how to bypass this message.
At first.
Please waiting for mod author update mod for compatible with new 1.29 optimization feature.
It you are wise "Blender Man", you can fix this error, by helpfull error message (thanks to Komat)
If you have model, that author not supported anymore you can try next way.

Create savegame with any name.
Sell you truck.
Restart game.
Buy model with default parts set.
If you see error about "baked model", it may not to be so bad. I tell about it later.
If your truck don't have this error message, try to add part you want and check - you got this error or not.
So you can find problem part and don't use this part anymore.
In this case you can get "baked model", but you can see still wrong model :lol:

For example. I take old Argosy model, what was ready to use in 1.28 (not 1.29).
I found problem updatings parts and remove it from model. And I have "baked model", I feel game optimization, but here is some bugs.
For me model look in mirrors like a frame.
[ external image ]
It you do not get scared of this look, you can use it. :lol:
From outside - it look OK

[ external image ]

And get clean log
[ external image ]

If this recomendation can't help you, our you can't refuse you favorite part, you can not see at this error about "baked mode", because if game engine can't create "solid" model for optimization feature it still use old rendering, and you will have workable model, but without optimizaton only.

Of course I can be wrong, I don't test many model.
I try to help players, who use unsupported models.
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