Which Compression for DDS and OpenGL?

Post Reply
hawkbs
Posts: 1134
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Which Compression for DDS and OpenGL?

#1 Post by hawkbs » 02 Apr 2021 22:11

Ok for years I havent had any problems with my map as far as textures go however the past couple of major updates
I have had OpenGL users saying that textures which have been fine in the past have now started turning Black.
There are no error messages in their logs and Ive even tried starting both the editor and game in OpenGL mode.
However my graphics card ( Asus ROG Strix Radeon RX 570 8G OC ) does not like OpenGL at all and the entire Map
turns into a rainbow basically.
So question I have is which compression Method for DDS are SCS now using that is both DirectX and OpenGL Compatible? I normally use Photoshop however have downloaded Paint.net
as my version of Photoshop does not have these compression methods.

[ external image ]
[ external image ]
Quote from Lisa Kelly on Ice Road Truckers
"When you least expect it the road will get ya"
azumukupoe
Posts: 283
Joined: 03 Oct 2020 17:12
Location: Tokyo, Japan
Contact:

Re: Which Compression for DDS and OpenGL?

#2 Post by azumukupoe » 02 Apr 2021 22:22

Which method have you been using before?
DXT5 should be the best choice
User avatar
BK Vissers
Posts: 11692
Joined: 05 Nov 2016 16:02
Location: Canada
Contact:

Re: Which Compression for DDS and OpenGL?

#3 Post by BK Vissers » 02 Apr 2021 23:20

If you’re on windows and using Photoshop CS 5 or 6 you should be able to download Nvidia’s plugin for DDS. It will let you open and save dds files and normal maps in photoshop.

https://developer.nvidia.com/legacy-texture-tools
hawkbs
Posts: 1134
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: Which Compression for DDS and OpenGL?

#4 Post by hawkbs » 03 Apr 2021 00:34

Ive been saving in Photoshop with those tools with DXT5 for years something has changed in the compression. @BK Vissers Its the same thing that turned the Dalton Highway sign black at the start of the Dalton. However if you recall that was ages ago. Pretty sure it was BC4 that solved it Im just not sure though. DXT5 in photoshop didnt work if I recall for OpenGL it just showed up black again.
[ external image ]
Quote from Lisa Kelly on Ice Road Truckers
"When you least expect it the road will get ya"
User avatar
BK Vissers
Posts: 11692
Joined: 05 Nov 2016 16:02
Location: Canada
Contact:

Re: Which Compression for DDS and OpenGL?

#5 Post by BK Vissers » 03 Apr 2021 00:43

Ah, I’m sorry then, I afraid I don’t know.

I vaguely recall trying uncompressed but it does bloat the files terribly.
hawkbs
Posts: 1134
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: Which Compression for DDS and OpenGL?

#6 Post by hawkbs » 03 Apr 2021 00:46

Yeah man it was back in 1.37 I mentioned it here viewtopic.php?f=194&t=213559&start=2820#p1377140
Tested Compatibility with OpenGL - this was a real pain as something changed the James W Dalton Highway sign again and it took me
about 8 hours to figure out what was wrong, download a new paint program and fix the darn thing.
If anyone using OpenGL (Mac and Linux users) spots anything that has turned BLACK or PINK please let me know in this thread
and post a screenshot please.
Wish Id mentioned what exactly I did though lol

Just checked one texture which is turning up black in OpenGL and it is DXT5 according to Windows Texture Viewer from NVIDIA.
[ external image ]
Quote from Lisa Kelly on Ice Road Truckers
"When you least expect it the road will get ya"
User avatar
BK Vissers
Posts: 11692
Joined: 05 Nov 2016 16:02
Location: Canada
Contact:

Re: Which Compression for DDS and OpenGL?

#7 Post by BK Vissers » 03 Apr 2021 02:55

Have you tried Dxt5A?
User avatar
Josh0
Posts: 233
Joined: 30 Mar 2016 03:08

Re: Which Compression for DDS and OpenGL?

#8 Post by Josh0 » 07 Apr 2021 19:20

hawkbs wrote: 02 Apr 2021 22:11 However my graphics card ( Asus ROG Strix Radeon RX 570 8G OC ) does not like OpenGL at all and the entire Map turns into a rainbow basically.
This is a problem with AMD's latest drivers. I found that if you go back to an older version of the drivers (Adrenalin 20.9.1) then OpenGL works correctly. See here: Textures working weird.
hawkbs
Posts: 1134
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: Which Compression for DDS and OpenGL?

#9 Post by hawkbs » 09 Apr 2021 12:54

Thx @Josh0 AMD certainly does have some wonderful issues with their drivers.
[ external image ]
Quote from Lisa Kelly on Ice Road Truckers
"When you least expect it the road will get ya"
mmtt
Posts: 67
Joined: 11 Apr 2013 14:04
Location: Türkiye

Re: Which Compression for DDS and OpenGL?

#10 Post by mmtt » 09 Apr 2021 21:08

Have you tried DDS 888-8 32bit?
Post Reply

Return to “Help center - player to player”

Who is online

Users browsing this forum: No registered users and 5 guests