Cargo UI - Icon issues

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OMNI
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Cargo UI - Icon issues

#1 Post by OMNI » 25 Jul 2021 10:56

Hello everyone,

I have been working on a cargo mod for less than a week. I managed to handle all the stuff except the cargo icons which has been a pain in my back for a couple of days and I need your help about it. My problem is, if I do not add any cargo icons, some cargo icons in the base game disappear. If I add them, well, that is the tricky part. Although the formatting of all the tobj and mat files are correct (both inside and outside), some of the icons show up, some of them seem like in the attached image and some of them make my game crash.

[ external image ]

I am out of solutions to solve it and need your help. Here is my game.log file.

P.S. - It is the same issue with a clean profile
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Re: Cargo UI - Icon issues

#2 Post by xXCARL1992Xx » 25 Jul 2021 11:11

all your .tobjs are for the trash bin, they dont work because you just edited the link to the texture but not the length

use conversion tools to convert your icons for the game from .tga to .dds with the right .tobj in text format and the .mat file needed
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[ external image ]
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OMNI
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Re: Cargo UI - Icon issues

#3 Post by OMNI » 25 Jul 2021 11:56

@xXCARL1992Xx So, you are asking me to prepare my icons and save them in the tga format and use blender to prepare the icons in the right way, right?
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Re: Cargo UI - Icon issues

#4 Post by xXCARL1992Xx » 25 Jul 2021 11:59

not blender, conversion tools can be used without blender, but if you do have models (if you make a cargo mod it can be possible) then you can do it when you convert the whole mod too
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Re: Cargo UI - Icon issues

#5 Post by OMNI » 25 Jul 2021 12:16

@xXCARL1992Xx but how can I use conversion tools without blender? I have just downloaded the latest version (1.37) from SCS wiki. I click on everything I can but nothing happens. Same with dragging the tga image. Like I said, the def side of the mod is already ready. I tested in game and had no issues but the icons side.
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Re: Cargo UI - Icon issues

#6 Post by xXCARL1992Xx » 25 Jul 2021 12:27

you need content in the base folder for it two work, if everything is ready double click the convert.cmd and it will start converting, blender isnt needed at all, converting the files has nothing to do with blender

viewtopic.php?f=162&p=1586043#p1586043
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OMNI
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Re: Cargo UI - Icon issues

#7 Post by OMNI » 25 Jul 2021 12:43

@xXCARL1992Xx Well, I converted my icon to tga via paint.net and copied it with the mat file into the base folder of conversion tools. Clicked on the convert button but I didn't get the tobj file. Same when I added the whole mod.
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