Promods Background vs sui file

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Theosz
Posts: 1767
Joined: 26 Sep 2013 01:39
Location: Brasil

Promods Background vs sui file

#1 Post by Theosz » 27 Nov 2021 02:11

This mod expands the Vanilla Map showing the other states in the country:

https://steamcommunity.com/sharedfiles/ ... 2515078144

[ external image ]

My goal is only to change the color of undiscovered roads using .sui:

[ external image ]

This mod makes/turn the use of configuration text files more flexible (since the game doesn't use windows registry keys) using internal (sub)files with .sui extension

I created a personal mod whose goal is to customize these map colors that are inside the color_data.sui file of the Promods Complete Background.scs by Dowl mod but it never worked and I still can't figure out why. Can someone help me?

[ external image ]

map_data_color_custom:

Code: Select all

SiiNunit
{
	map_data : .package_name
	{
@include "color_data.sui"
	
	}

}
color_data.sui

Code: Select all


		road_color:										0xFFffcc00 	// Advisor map undiscovered route
		road_discovered_color:						0xFF4cc6ff	// Advisor map discovered route
		job_road_color:								0x50353535	// Job market map undiscoveder route
		job_road_discovered_color:					0xFF2b3436	// Job market map discovered route
		world_road_color:								0xFFffcc00	// Main map undiscovered route
		world_road_discovered_color:				0xFF4cc6ff 	// Main map discovered route
		fleet_manager_road_color:					0xff424242	// Fleet manager map undiscovered route
		fleet_manager_road_discovered_color:	0xff424242 	// Fleet manager map discovered route
		
		prefab_color:									0xFF737373	// Undiscovered prefab driveable areas
		prefab_obstacle_color:						0xFF333333	// Undiscovered prefab buildings
		prefab_grass_color:							0xFF737373	// Undiscovered prefab grass areas
		prefab_discovered_color:					0xFF98CAEB	// Discovered prefab driveable areas
		prefab_obstacle_discovered_color:		0xFF3BA2E0	// Discovered prefab buildings
		prefab_grass_discovered_color:			0xFF95CAA9	// Discovered prefab grass

		outline_color:									0xFF000000	// Route outline
		navigation_color:								0xFF0C0CCF	// Navigation path color
		navigation_highlight_color:				0xFF0C42DF	// Navigation path color, highligted segment
		navigation_fade_color:						0xFF07077C	// Navigation path color, faded segment
		navigation_arrow_color:						0xFF06FB11	// Navigation crossroad arrows color

game.log.txt - https://pastebin.com/jBExttFS

my .scs files are in https://drive.google.com/drive/folders/ ... sp=sharing

Why it does not work?

keep safe and TY

(Google Translated and some ajusts)
Last edited by Theosz on 27 Nov 2021 22:52, edited 1 time in total.
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
MirM
Posts: 403
Joined: 19 Sep 2014 02:49

Re: Promods Background vs sui file

#2 Post by MirM » 27 Nov 2021 09:31

@Theosz

"ProMods Complete North American Background Map" - has a slightly different folder structure and therefore your modification does not work.

Go to: .... \ Steam \ steamapps \ workshop \ content \ 270880 \ 2515078144

"colour_data.sui" is located in the folder: def \ map_data \


In your mod, add this folder and put your own modified "colour_data.sui" there.

Or make a copy of the Workshop files, replace the "colour_data.sui" file and place the changed copy in the "mod" folder.


-------------------------
Sorry i'm using translator.
User avatar
Theosz
Posts: 1767
Joined: 26 Sep 2013 01:39
Location: Brasil

Re: Promods Background vs sui file

#3 Post by Theosz » 27 Nov 2021 22:46

YEEEES. TYVM @MirM

FOR @ADMIN. FORUM @Max

I do not know why this site do not warning me this time about a new post in [notifications] link according MirM using a reference to my name in previous post. My luck I click in [your posts] link and saw a response to mine

(Google Translated and some ajusts)
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
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