Crash with odd error

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deth1981
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Crash with odd error

#1 Post by deth1981 » 20 Nov 2020 21:18

I know how to fix the other errors, they are menial and won't cause a crash. However, there are these errors that appear in log directly after crash. Crash is induced by simply hitting the "esc" key. I checked the dashboard ui defs, no reference to the lines in the log.

https://ibb.co/7jTLSQ6


There is the image of the end of the log where pertinant information from logs are.

Can anyone shed some light on how to fix?

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plykkegaard
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Re: Crash with odd error

#2 Post by plykkegaard » 20 Nov 2020 22:39

Outdated mod probably: Obsolete attribute
Why not upload full game log to eg paste bin?
Office moved to Fort Collins, Colorado

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Madkine
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Re: Crash with odd error

#3 Post by Madkine » 20 Nov 2020 22:40

Without the rest of the log its hard to say. But I'd say you have a mod truck with issues. If you post a full log we can provide better analysis.

deth1981
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Joined: 24 Aug 2018 21:46

Re: Crash with odd error

#4 Post by deth1981 » 21 Nov 2020 05:02

https://pastebin.com/jumt7xgZ

Here you go, I don't know why it reports as offensive.

Thanks for looking.

PS-I've updated all the pmg and now only recieve 1 red error about the top level entry and the 3 UI warnings.

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Madkine
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Re: Crash with odd error

#5 Post by Madkine » 21 Nov 2020 05:23

Unless it's a mod you are building yourself remove the mod 'KENWORTH_T600' as it's clearly not updated to 1.39.

If on the other hand it's mod you are building, try posting in the mods forum or the blender forum and ask more specific questions about the mod.

This nameless material is possibly the source of the crash: 00:02:30.468 : <ERROR> [baked_model] Too many indices in 'cabin' (71686) for material ''

deth1981
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Re: Crash with odd error

#6 Post by deth1981 » 21 Nov 2020 11:31

Yes its one im building. I put the model on a stock scs w900 set and it seems fine now. It's actually a rebuild of an old mod. I've had much success rebuilding older mods and this would be a great addition. Now it seems it's just standalone and rewriting defininitions for the rest of it. :x :cry: :mrgreen: thanks for the response. I could never find the material in question, seems it's gone now. I still get the UI errors, but they arent game breaking it appears.

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plykkegaard
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Re: Crash with odd error

#7 Post by plykkegaard » 21 Nov 2020 13:08

Use the forums as Madkine mentioned to hone your skills, nice to have a hobby if not short of time :D
Office moved to Fort Collins, Colorado

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TexasWhirlwind
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Re: Crash with odd error

#8 Post by TexasWhirlwind » 21 Nov 2020 23:03

Get this out of your set launch options...Aldo there is to many outdated mods in you game..

-rdevice dx11 -openvr -nointro -unlimitedlog -mm_max_resource_size 90 -mm_max_tmp_buffers_size 1000 -mm_pool_size 7168 -conversion_dump_path F:\dump

--------------------------------------------------
00:00:00.037 : <WARNING> Dumping of converted resources is enabled. The conversion is meant to keep partial backward
00:00:00.038 : <WARNING> compatibility and might not preserve all the information. The result should be used only as
00:00:00.038 : <WARNING> a last resort when it is not possible to export the resources in the new format from your
00:00:00.038 : <WARNING> modeling tool. Do not use the converted resource if ANY error was reported during the conversion.
Last edited by TexasWhirlwind on 21 Nov 2020 23:06, edited 2 times in total.
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xXCARL1992Xx
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Re: Crash with odd error

#9 Post by xXCARL1992Xx » 21 Nov 2020 23:05

other then the -rdevice dx11 and -conversion_dump_path (last one should only be used once and then only by people who know what they do), why should he remove the other ones if he set them exactly for his needs ?
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Madkine
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Re: Crash with odd error

#10 Post by Madkine » 22 Nov 2020 00:19

TexasWhirlwind wrote:
21 Nov 2020 23:03
..Aldo there is to many outdated mods in you game..
There is exactly one mod loaded on the profile in question and that's the one he's working on.

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