road topography

rock1966
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Re: road topography

#11 Post by rock1966 » 24 Sep 2021 13:01

pigbrother wrote: 23 Sep 2021 13:19
rock1966 wrote: 23 Sep 2021 12:56 I agree! Too bad that is not the case with ATS!
I am absolutely sure that if you climb from point A at 10 meters to point B at 1000 meters, going back to point A will bring you back at 10 meters. That's how geometry works.
I don't know about going up in meters, but I do know that ATS has much more uphill driving, than downhill driving. It's impossible to maintain any decent mpg.
rock1966
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Re: road topography

#12 Post by rock1966 » 24 Sep 2021 13:04

rookie31st wrote: 24 Sep 2021 12:42
IvanKuz wrote: 22 Sep 2021 12:47 Because the game is a 1:20 scale model of real life.
Yeah, meaning elevation data should be scaled the same way. So any hills we have in the game should have the grade same or similar to real life.
Not like real life at all. Way too much uphill, and not nearly enough downhill. Like I said, I've asked SCS about this faulty html programming, and they NEVER, EVER respond, so I believe they realize I am correct, and the roads have the wrong topography.
rookie31st
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Re: road topography

#13 Post by rookie31st » 24 Sep 2021 13:34

Rock, as someone who has seen the ATS map inside the map editor (built-in and accessible to anyone), I can assure you that elevations in the ATS correspond with real-life elevations.

It would be even logically impossible to have more uphill road than downhill roads. Any road that goes uphill is going downhill at the same time in the opposite direction of travel. That's kind of obvious.
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XanderSJX
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Re: road topography

#14 Post by XanderSJX » 24 Sep 2021 13:57

This could be a problem of perception also. If you are approaching uphill, your truck will lose speed and it will take more time to get to the top, sometimes it will even look like it is taking forever. Then you are coming back same way and you approach that same road that is now downhill (magic :) ). You truck can pick up speed if you allow it and it will take much less time to get to the bottom. So in time spent, yes there is more uphill than downhill. But in distance covered, there is exactly same amount.
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IvanKuz
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Re: road topography

#15 Post by IvanKuz » 25 Sep 2021 00:21

It is physically impossible to have more uphill than downhill in both directions on the same road. The game doesn't have shifting terrain or wormholes implemented. You're talking nonsense.

If you have a problem with a particular road in a particular location, share it. "Road topography is inaccurate" is a vague blanket statement that doesn't provide any actionable information.
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bobgrey1997
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Re: road topography

#16 Post by bobgrey1997 » 25 Sep 2021 00:34

@rock1966 what are you on about?
There is the exact same amount of uphill as downhill, as that is not only the only possibility in reality, but in any form of it we have the technology to mimic. The map doesn't change in real-time to make it so you are always going up hill. The only way you could encounter this behavior is if you drive the road in the uphill direction, then you close the game and either edit the map and create a mod or download a mod that changes that road to reverse the slope, then load the game again and drive the opposite direction.
You probably just notice the uphill more because you are driving an 80,000 pound brick that can't climb. Welcome to trucking.
rock1966
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Re: road topography

#17 Post by rock1966 » 25 Sep 2021 01:34

XanderSJX wrote: 23 Sep 2021 14:25
rock1966 wrote: 23 Sep 2021 12:53

Funny :) I have turned around and gone on a return trip on the exact same roads. It is MOSTLY uphill in BOTH DIRECTIONS! We all know, in real life, that is IMPOSSIBLE!!!!
Could you make a video of that, or just tell us roads you used? I'm sure that long time truckers that know map as the palm of their hand will explain you.
I've driven many of these roads (interstates) in real life, and there is much too much uphill, and not nearly enough downhill to match the real thing. That's why it's impossible to maintain any decent mpg.
rock1966
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Re: road topography

#18 Post by rock1966 » 25 Sep 2021 01:35

rookie31st wrote: 24 Sep 2021 12:42
IvanKuz wrote: 22 Sep 2021 12:47 Because the game is a 1:20 scale model of real life.
Yeah, meaning elevation data should be scaled the same way. So any hills we have in the game should have the grade same or similar to real life.
They should, but they don't!
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IvanKuz
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Re: road topography

#19 Post by IvanKuz » 25 Sep 2021 01:47

Repeating the same nonsense over and over without any evidence or elaboration doesn't make it true, it only makes you look delusional :roll:
Grizzly
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Re: road topography

#20 Post by Grizzly » 25 Sep 2021 03:04

rock1966 wrote: 24 Sep 2021 13:04 Like I said, I've asked SCS about this faulty html programming
I'm pretty sure we're being trolled here...
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