Should miles be added to the distance signs?

Should the milage be added to the distance signs?

Yes
192
93%
No
14
7%
 
Total votes: 206

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supersobes
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Re: Should miles be added to the distance signs?

#21 Post by supersobes » 08 Jun 2021 20:29

The better option would be to just use the distance measuring tool in the map editor. :P
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Tarso
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Re: Should miles be added to the distance signs?

#22 Post by Tarso » 08 Jun 2021 20:46

Still a lot of manual work to do entire map

best option *god forbid Max from seeing this* would be to code a way to measure the distance and calculate from the sign to the city center assuming the stated cities are only the ones in game otherwise scenic cities on signs would need an hidden city marker in the map just to calculate that distance.
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plykkegaard
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Re: Should miles be added to the distance signs?

#23 Post by plykkegaard » 08 Jun 2021 20:55

Sweet

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Alpiinoo
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Re: Should miles be added to the distance signs?

#24 Post by Alpiinoo » 09 Jun 2021 18:21

Would be great!
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Max
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Re: Should miles be added to the distance signs?

#25 Post by Max » 10 Jun 2021 10:37

Tarso wrote: 08 Jun 2021 20:46 Still a lot of manual work to do entire map

best option *god forbid Max from seeing this* would be to code a way to measure the distance and calculate from the sign to the city center assuming the stated cities are only the ones in game otherwise scenic cities on signs would need an hidden city marker in the map just to calculate that distance.
do you know that delay that sometimes happen when you are loading the game andi t is saying "recomputing navigation, it could take a while". in ETS it could take quite long although its superefficient parallel algorithm (one that truly use any core you give to it). and those are just distances between cities. do you have any idea how long it would be to compute this for every sign? i do not.

just my $0.02, feel free to ignore me completely i do not want to derail the thread in any way .. :)
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Tarso
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Re: Should miles be added to the distance signs?

#26 Post by Tarso » 10 Jun 2021 11:19

I don't even want to think about thousands of signs and agree with you, btw are your coins made of lead? Those 2 cents weight a lot :P
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J.Random
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Re: Should miles be added to the distance signs?

#27 Post by J.Random » 10 Jun 2021 16:04

Max wrote: 10 Jun 2021 10:37 "recomputing navigation, it could take a while". in ETS it could take quite long although its superefficient parallel algorithm (one that truly use any core you give to it). and those are just distances between cities
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KubaLinBunio
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Re: Should miles be added to the distance signs?

#28 Post by KubaLinBunio » 23 Jun 2021 18:43

Distance/mileage signs should always be used not only in ATS. There are very useful things for a game and should not have been avoided under no circumstances, depending mainly on game update. I am not only one person, who really needs them.
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AwesomeAsianLion12
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Re: Should miles be added to the distance signs?

#29 Post by AwesomeAsianLion12 » 30 Jun 2021 07:30

personally, distance signs with numbers have been a memorable thing in my life. i wouldnt use them for distance-tracking or odometering, but to instead estimate how much time there was going to be left until the destination was reached. it would be so great to see them. ive already noticed that scs has a handful in both games, mainly in dlc areas. on the other hand, i do understand why arrows are used.
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Re: Should miles be added to the distance signs?

#30 Post by hangman005 » 01 Jul 2021 11:39

I voted yes, because they would seem more more "real" even if not accurate, but I do completely understand SCSs position as @natvander mentioned in one of his posts. What we have with 1.41 is a good middle ground... but at the end of the day I personally would prefer numbers to arrows, but it's not the end of the world.
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