realism

Bob123412
Posts: 115
Joined: 25 Jan 2021 00:08
Location: Lost along I95

Re: realism

#11 Post by Bob123412 » 26 Sep 2021 20:58

I think it would be better just to have a + - hours button to manually choose how long you want to rest for. it could either be set by time of day or by hours. it could also come with a little message that says "you must rest for X more hours to get your time back"
rookie31st
Posts: 533
Joined: 04 Jan 2016 18:09
Location: United States
Contact:

Re: realism

#12 Post by rookie31st » 27 Sep 2021 02:10

It's a bit more complex than this. In a nutshell, the game currently has only an on-duty counter for a 14-hour shift, thus enforcing 10-hour off-duty time.

What it does NOT track is the 11-hour driving time for the 14-hour shift and the 30-minute break for 8 hours of driving. If you make at least 2 deliveries a day, you're most probably compliant with these regulations most of the time (although company prefabs might have 1:1 time scale undermining this assumption) so SCS Software can argue that this is not a critical issue. This would however ignore long-haul drivers who could easily drive for all 14-hours in violation of the 11-hour rule with impunity.

Regardless above, existing 14-hour shift enforcement leads to guaranteed violation of the 60/70 hour rule. By reporting on-duty for 14 hours a day, we reach 70 hours of work in 5 days and must take a 34-hour break.

The game does not give us an option to take a 34-hour break. We can take either 30 or 40. We are stuck with 10-hour rest periods, and cannot even split those as permitted by regulations into two parts (at least 2 hours of any off-duty time plus at least 7 hours of berth time).

Since there is an option to move to the berth, it would be super cool to use it for this purpose. And of course, make day-cab like me jealous.

So, the only way to make current driving in ATS legal from the FMCSA perspective is to drive within 150 miles from the assigned garage (short-haul exemption). That's the only way. Otherwise, we consistently violate logbook-keeping provisions and the 60/70 hours rule and potentially violate the 11-hour rule.
Last edited by rookie31st on 27 Sep 2021 14:00, edited 1 time in total.
User avatar
bobgrey1997
Posts: 3641
Joined: 30 Nov 2015 02:13
Location: Minnesota, Iowa, Dekotas, and Nebraska
Contact:

Re: realism

#13 Post by bobgrey1997 » 27 Sep 2021 02:49

The split regulations are actually at least 7 hours of Sleeper Berth (you are in the rear of the truck for the entire 7 hours) and at least 2 hours of NON-Sleeper Berth (regular Off-Duty), which you use for when you are not in the rear section (though, you can also be there during this time as well). The regulations get picky with Sleeper Berth status. For example, you can a fine for being in Sleeper Berth status while you are actually taking a shower inside the truck stop. For this reason, I never use Sleeper Berth, and instead log all of my off-duty time as normal Off-Duty (unless I specifically want to use the split).
rookie31st
Posts: 533
Joined: 04 Jan 2016 18:09
Location: United States
Contact:

Re: realism

#14 Post by rookie31st » 27 Sep 2021 15:07

bobgrey1997 wrote: 27 Sep 2021 02:49The split regulations are actually at least 7 hours of Sleeper Berth (you are in the rear of the truck for the entire 7 hours) and at least 2 hours of NON-Sleeper Berth (regular Off-Duty), which you use for when you are not in the rear section (though, you can also be there during this time as well).
Correct! And it would be really great to be able to take at least 2-hour breaks at a motel or get 2-3-hour "skip time" at yards or rest stops to reduce the 10-hour rest period to just 7-8 hours when needed for a more convenient route/delivery. And it is still sad that sleeper owners cannot take their 10-hour break when at the company, except for some large mines where rest zones have been added (accessible to day-cabs as well and I really dislike it even though I drive day-cabs all the time - I want to see more motels in the game, but we see less and less of them with every new DLC).
Have a mature suggestion to improve American Truck Simulator? Fahgettaboudit!
XanderSJX
Posts: 67
Joined: 21 Feb 2016 07:42

Re: realism

#15 Post by XanderSJX » 29 Sep 2021 09:18

If, that big if we know, they get one programmer who will implement alghorithm for this. Why they wouldn't just make fatigue checkbox into selector: 0 - off, 1- default fatigue, 2-full drive time rules.
At least part with driving time doesn't sound to hard (from programmer point of view). You need to implement rules, as rookie said you can use prefabs to detect on-off time. And on top of that, put back sleep hours selection (it was there in 18WoS).
User avatar
SmokeyWolf
Posts: 2450
Joined: 08 Mar 2019 23:27
Location: Indiana

Re: realism

#16 Post by SmokeyWolf » 29 Sep 2021 17:21

@bobgrey1997 the sleeper berth split is either 7 and 3 or 8 and 2.
User avatar
bobgrey1997
Posts: 3641
Joined: 30 Nov 2015 02:13
Location: Minnesota, Iowa, Dekotas, and Nebraska
Contact:

Re: realism

#17 Post by bobgrey1997 » 29 Sep 2021 17:40

Not exactly. It is split into 7 and 2, with the remaining hour being any mix. It could be 7-3, 8-2, 7.38-2.62, etc.
Post Reply

Return to “Feature Wishlist and Suggestions”

Who is online

Users browsing this forum: No registered users and 3 guests