Since many ETS2 and ATS players have multiple mods (sometimes 200) is an extra mod menu for the convoy easier to deal with the mods . Not all mods need to be scanned by the convoy.
An example in the pictures.
Extra mod folder for Convoys
Extra mod folder for Convoys
An example in the pictures.
Last edited by xliebig on 06 Oct 2021 06:17, edited 1 time in total.
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Re: Extra mod folder for Convoys
RIght? simple yet effective.
Re: Extra mod folder for Convoys
I dont understand the choices, I thought this was an English forum.
Re: Extra mod folder for Convoys
Sorry,
Since many ETS2 and ATS players have multiple mods (sometimes 200) an extra mod menu for the convoy is easier to deal with the mods. Not all mods need to be scanned by the convoy.
An example in the pictures.
Since many ETS2 and ATS players have multiple mods (sometimes 200) an extra mod menu for the convoy is easier to deal with the mods. Not all mods need to be scanned by the convoy.
An example in the pictures.
Re: Extra mod folder for Convoys
Mods need to be loaded as the profile gets loaded so with two mod folders, as your idea suggests....the game would have no way of knowing which folder to load from.
You can never make a miserable person who complains about everything happy. They live by "If I can't be happy then no one can be happy."
- xXCARL1992Xx
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Re: Extra mod folder for Convoys
it isnt needed at all anymore
A new ATS build 1.42.0.48 is available in public_beta on Steam.
Problem description
* We have updated how mods checksum are calculated in session browser
Previous solution
* After opening convoy screen we calculated checksums for ALL mods.
* There was a blocking screen showing calculation progress.
New solution
* After convoy screen is opened, checksums are calculated on background, while player can browse server list.
* Lobbies with mods that are not yet calculated have new animated icon. It should shop animating when processing id done.
* Selected lobbies with mods that are not yet calculated have new description for such mod - "processing". It should change to "installed" or "wrong version" when processing id done.
* Mods for selected lobby should be calculated with higher priority.
* Each frame gives 40ms to calculate mods, will lower UI FPS.
* Only after confirming lobby creation, there will be blocking screen with progress and only active mods will be calculated.
* Changed UI of Mod sync window. All of your active mods should be on the left, not just mods which have to be unmounted (previous) + some icon/visual changes.
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Re: Extra mod folder for Convoys
Danke für die Antwort xXCARL1992Xx
Re: Extra mod folder for Convoys
Its suppose to be. That's one of the rules. Not everyone can understand non English on here. I'm assuming the choices is yes or no.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Re: Extra mod folder for Convoys
Actually, this is not a problem with the second mod folder.
Must be inserted theoretically only in the program / game a text line. For example " convoy =goto modfolder convoy/modkonv".
However that may look.
In the profile convoy modfolder select, and you then have 3-6 mods for the convoy with friends (Steam Workshop), or just the mod folder SP (SingelPlayer) where some have 120 mods and more activated. Thus, you can drive both in the same profile and does not need 2 profiles and the driven routes are identical.
Was just such a thought.
Translated with www.DeepL.com/Translator (free version)
Must be inserted theoretically only in the program / game a text line. For example " convoy =goto modfolder convoy/modkonv".
However that may look.
In the profile convoy modfolder select, and you then have 3-6 mods for the convoy with friends (Steam Workshop), or just the mod folder SP (SingelPlayer) where some have 120 mods and more activated. Thus, you can drive both in the same profile and does not need 2 profiles and the driven routes are identical.
Was just such a thought.
Translated with www.DeepL.com/Translator (free version)
- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
- Contact:
Re: Extra mod folder for Convoys
no you cant drive on the same profile, you will corrupt it if you remove mods without selling everything first and a second mod folder will not change this (wich is unnecessary anyway) and SW cant have a second folder
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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