[REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.49.1.4 Summer Map Update 28 Nov 23

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MirM
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Joined: 19 Sep 2014 02:49

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Update 7/1/21

#3001 Post by MirM » 28 Jan 2021 01:10

@grumpy_trucker

Change: Options -> Gameplay -> Map alignment -> Flat
Timster
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Joined: 20 Nov 2018 06:27

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Update 7/1/21

#3002 Post by Timster » 31 Jan 2021 03:49

Well I was beginning to wonder if there was wildlife in the new update, after checking a message on my phone while driving north of the Sag River Station turnoff headed to Pump Station 3 I saw a slow moving Bison walking across the road. Love the new update Hawk. Since the map requires Colorado do you plan to add anything to Fairbanks? (like the restaurant prefabs or updated signage) Looking forward to more, watching Ice Road Truckers makes me always want to play this map 😂
hawkbs
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Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Update 7/1/21

#3003 Post by hawkbs » 01 Feb 2021 15:03

Fairbanks will most likely have to be expanded a bit more at a later date. Ive only covered one section of Fairbanks so far but SCS keep adding new Truck Dealers so it will be inevitable. I try to keep it realistic so probably yes.
As for the moose, bet that woke ya up lol. The rest of them are mainly in fields
[ external image ]
Quote from Lisa Kelly on Ice Road Truckers
"When you least expect it the road will get ya"
Timster
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Joined: 20 Nov 2018 06:27

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Update 7/1/21

#3004 Post by Timster » 04 Feb 2021 21:46

hawkbs wrote: 01 Feb 2021 15:03 Fairbanks will most likely have to be expanded a bit more at a later date. Ive only covered one section of Fairbanks so far but SCS keep adding new Truck Dealers so it will be inevitable. I try to keep it realistic so probably yes.
As for the moose, bet that woke ya up lol. The rest of them are mainly in fields
Alright, look forward to seeing dev posts in the future when you start working in that area, and yes that moose did wake me up, was hard to tell what it was walking across the road haha. Not sure how much new signage has been added to the IRL routes but another question, do you plan to update the Hilltop Truck Stop to more reflect the IRL place in the future?
phagedarc
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Joined: 03 Nov 2016 16:14

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Update 7/1/21

#3005 Post by phagedarc » 05 Feb 2021 15:09

I miss the custom signs that used to be closer to Fairbanks. i seem to remember a post about them but don't remember anything else.
hawkbs
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Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Update 7/1/21

#3006 Post by hawkbs » 06 Feb 2021 12:43

My custom signs should all still be there. Only thing I took out of the maps were the Billboards as they dont allow those in Alaska
[ external image ]
Quote from Lisa Kelly on Ice Road Truckers
"When you least expect it the road will get ya"
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Trucker_71
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Update 7/1/21

#3008 Post by Trucker_71 » 06 Feb 2021 15:50

CTD in 1.40, just sayin'. ;)
hawkbs
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Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Update 7/1/21

#3009 Post by hawkbs » 07 Feb 2021 09:46

Yeah not surprised at all with Beta. Its a big patch. Havent had time to look at it yet.
[ external image ]
Quote from Lisa Kelly on Ice Road Truckers
"When you least expect it the road will get ya"
horseman89
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Joined: 17 May 2016 07:52

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Update 7/1/21

#3010 Post by horseman89 » 08 Feb 2021 08:50

Trucker_71 wrote: 06 Feb 2021 15:50 CTD in 1.40, just sayin'. ;)
No wonder either. Looks like @hawkbs will need to rework weather there and not only that... another patch that for maps will be pain in the a...s. Like 1.39 was for trucks where you needed to rework(rewrite) sounds in the mods almost completely...
The biggest stupidities are done with serious faces.
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