[REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.49.1.4 Summer Map Update 28 Nov 23

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ScaniaKing326
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS v1.36.1.41s Winter and Summer 24/2/20

#2741 Post by ScaniaKing326 » 08 Apr 2020 07:20

Well i am testing 1.37 but still i have backup of 1.36 and workshop so HEY time to get back on Dalton !
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS v1.36.1.41s Winter and Summer 24/2/20

#2742 Post by coastal111 » 08 Apr 2020 23:48

Thanks for a great map, I have driven 18 wheeler's for over 50 years in Europe, I find this map very challenging and enjoy it so thank you very much and keep up the great work, I am using ATS v1.37 beta and only had one sign red and the tarmac t junctions had red strips at edges, I await the next update thanks. Cliff
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS v1.36.1.41s Winter and Summer 24/2/20

#2743 Post by hawkbs » 09 Apr 2020 04:59

@ScaniaKing326 Maker sure if running 1.37 Beta you grab this viewtopic.php?f=194&t=213559&start=2710#p1318347 otherwise your gonna see some red areas up near Fox.

@coastal111 Glad you are enjoying it. File mentioned above in the link I just posted fixes the missing textures.

There are still sound issues, but those are only the bridge at Yukon River, ice crossings on the way to Bettles for Winter Map only and the Push Truck Screen.
Havent really had a chance to get to grips with FMOD as yet. Been trying to sort out real life things now I have no job due to Covid. Bit of a nightmare its been but
just waiting on a couple more things then should have a bit more time and less stress once all the govt b.s. and red tape crap is sorted out.
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS v1.36.1.41s Winter and Summer 24/2/20

#2744 Post by nick838321 » 09 Apr 2020 05:29

hawkbs wrote: 06 Apr 2020 01:19 Can you post your entire gamelogtxt.txt please. Use the code function to do so.
I cant tell a thing from 2 lines, need the entire thing.
I will say this though it is a mod but it isnt mine as I do not have the folder flare or the flare.tobj in
my mod at all.
It is in the base game and also in modded trucks.
Flares are to do with lights.
I have also just switched to OpenGl mode as thats what you are running there and gone to Bettles
switched to night turned on lights and no issues here.
I narrowed it down to the truck I am/was using. I noticed not all of the truck lights appeared on when they were on, so I'm assuming the truck is at fault here.

I will choose a different truck and try again. Thanks for your help!
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS v1.36.1.41s Winter and Summer 24/2/20

#2745 Post by ScaniaKing326 » 12 Apr 2020 20:17

1.37 compatibility ? Heck you are kidding but i use 1.36 for Dalton not 1.37 anyway becuase modded game i always stay on latest stable (1.36) until new version hit stable (1.37)
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS v1.36.1.41s Winter and Summer 24/2/20

#2746 Post by Fae » 13 Apr 2020 01:18

Actually I was hoping he'd have it ready for 1.4 by now ;)
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS v1.36.1.41s Winter and Summer 24/2/20

#2747 Post by Carson Canvas » 18 Apr 2020 00:07

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Last edited by Carson Canvas on 25 Apr 2020 00:50, edited 1 time in total.
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS v1.36.1.41s Winter and Summer 24/2/20

#2749 Post by IceoradArctic » 22 Apr 2020 11:03

Sorry to hear about your job hawkbs hope things work out for you again.
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Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS v1.36.1.41s Winter and Summer 24/2/20

#2750 Post by stewoe » 22 Apr 2020 13:16

What an amazing map! Imagine the amount of work put into this. I quit playing ATS because I found it so boring to drive 30 min. and be across Washington. But I started playing again after I found out about this map. It didn't leave me dissapointed. This is the kind of map I expect from a simulator. I always found SCS idea of a map on scale a bad idea. Don't get me wrong they make great maps but I just don't like the small scale. They better could have made maps like this that you can choose between certain real life locations to play in. It's kinda sad that this is the only 1:1 project being worked at in ATS. Keep up the good work!
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