Crocko From Oz wrote: ↑12 Jun 2020 02:38
Go back a page or two (comment #2784) and there is a link I posted for a fix for this which hawkbs done when 1.37 beta came out.
Specifically here and read the bottom of the post for the fix and instructions for 1.37 for those textures.
viewtopic.php?f=194&t=213559&start=2710#p1318347
Trucker_71 wrote: ↑11 Jun 2020 18:39
With the chains on?
The Snow Texture used on Terrain is set to Snow in its material type. Grass in Summer etc is set to Dirt.
The chains only and a bit more grip in the physics file for roads not terrain. Even if they were set to default physics as in the Base Game because of the way SCS made the material physics for snow you would still spend the same amount of time trying to get out of the snow. I have gone off road many times myself to do a uturn and spent a good amount of time getting out of the snow and back onto the road myself. It adds more realism as it is Alaska in Winter and the snow would be fairly deep.
IRL in the snow with chains they can just end up digging a hole in the snow and trapping you even more in deep snow. You wouldnt drive a truck into a field thats deep in snow intentionally in real life unless you had lost your brakes and its the only way to stop.
Just dont go offroad unless you really really need to.
If you do happen to find yourself going off the road alot into the snow, slow down. Its not a Formula 1 race and the physics are set to make the roads slippery.
EDIT: Im just trying again with FMOD using the Winter Map and did notice at Yukon River Camp that you are quite stuck. Im going to change the substance type back to dirt for the next update, however if you guys want to fix it yourselves its very easy. I dont know when Im going to get the next update out.
To Fix Getting Stuck in Snow.
Open the Dalton_Elliot_Hwy_Winter_Mats.scs with Winrar, then navigate to "material/terrain/ice" folder and scroll down until you find snow_1.mat Double click it and it should open in your chosen editor i.e. Notepad or Notepad++ and you will then see
material : "eut2.dif.spec.weight.tg0"
{
texture : "snow_1.tobj"
texture_name : "texture_base"
substance : "snow"
aux[0] : { 5, 5 }
aux[2]: { 255, 255, 255, 9 }
specular : { 0.50, 0.50, 0.50 }
shininess : 8
}
Change it to look like this
material : "eut2.dif.spec.weight.tg0"
{
texture : "snow_1.tobj"
texture_name : "texture_base"
substance : "dirt"
aux[0] : { 5, 5 }
aux[2]: { 255, 255, 255, 9 }
specular : { 0.50, 0.50, 0.50 }
shininess : 8
}
Then hit CTRL-S to save the file and winrar should ask you if you want to update the archive. Click Yes
Rinse and repeat the process for the rest of the Snow Mat files in that folder.
In the meantime Im going to continue trying to solve the issue with the sounds for 1.37