[REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.2.1s HC

hawkbs
Posts: 301
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#961 Post by hawkbs » 11 Apr 2017 10:43

@horseman89 Glad to hear it man. Yeah the pipeline is far from finished theres alot I need to add and was just laying it down as I went upto a point. Still got lots to do it will get done eventually but its noted. Also glad to hear the Player garage is now working as a home garage.
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piva
Posts: 1636
Joined: 29 Oct 2014 16:41

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#962 Post by piva » 11 Apr 2017 10:54

With new files still crash

Code: Select all

00:00:06.137 : New profile selected: 'dalton'
00:00:06.147 : [zipfs] Dalton_Elliot_Hwy_Extreme_Reqd_Files.scs: Mounted, 1167 entries [0x45899d6a]
00:00:06.147 : [mod_package_manager] Mod package Dalton_Elliot_Hwy_Extreme_Reqd_Files has been mount (package_version: , source: User mods)
00:00:06.643 : [zipfs] Dalton_Elliot_Hwy_Extreme_Winter.scs: Mounted, 44685 entries [0x6623a901]
00:00:06.643 : [mod_package_manager] Mod package Dalton_Elliot_Hwy_Extreme_Winter has been mount (package_version: , source: User mods)
00:00:06.653 : game
00:00:06.708 : [bullet] Starting physics server: Bullet
00:00:06.715 : [segment_buffer] Allocation of vertex/index buffer (134217728/33554432) ...
00:00:06.715 : [segment_buffer] ... successful.
00:00:06.717 : <ERROR> e:\build_bot\win_slave\final_build_ats_16_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(499): ??A?$array_t@V?$resource_tie_t@Vmaterial_u@prism@@@prism@@@prism@@QEAAAEAV?$resource_tie_t@Vmaterial_u@prism@@@1@_K@Z: Index outside array boundaries.

hawkbs
Posts: 301
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#963 Post by hawkbs » 11 Apr 2017 11:40

You must have the weather mod that I uploaded in the load order at the top Piva. It needs it to run. I cant see it loading there which is why its crashing I believe.

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piva
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Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#964 Post by piva » 11 Apr 2017 12:09

Yeah! It works, and I begin update weather mod.

hawkbs
Posts: 301
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#965 Post by hawkbs » 12 Apr 2017 01:33

Awesome Piva!
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piva
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Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#966 Post by piva » 12 Apr 2017 07:48

Updated weather mod for ATS version 1.6
Changed skybox brightbess, rain strips, removed thunder and lightning.

Download

Rainstrips
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Deadhorse midday
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Fairbanks midday
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horseman89
Posts: 137
Joined: 17 May 2016 07:52

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#967 Post by horseman89 » 12 Apr 2017 09:28

Awesome @piva!!!! @Hawkbs! It's a killer to drive from Happy Valley till Deadhorse in "turtle speed" (25mph instead of 50mph)... its slows down a lot and even causes more traffic problems because of that....

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piva
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Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#968 Post by piva » 12 Apr 2017 09:37

I don't change phisics, all questions to hawkbs :lol:

horseman89
Posts: 137
Joined: 17 May 2016 07:52

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#969 Post by horseman89 » 12 Apr 2017 10:19

@Piva I know you don't change physics! :) I was just excited about new weather mod! Snow looks like snow (at least falls down like snow).

Bandit188
Posts: 519
Joined: 20 Dec 2012 18:10

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#970 Post by Bandit188 » 12 Apr 2017 20:42

just did a 2 hour stream https://www.youtube.com/watch?v=1BuQGn2zax0

Also noticed a sign south bound near a rest area sticking out


https://ibb.co/m95xqk

Speed limt sign in fair banks not in correct place

http://imgur.com/a/7HA4e

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