[REL]Dalton and Elliot Hwy Extreme 1:1 Scale 1.28.1.1s Summer and Winter

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piva
Posts: 2304
Joined: 29 Oct 2014 16:41

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#961 Post by piva » 11 Apr 2017 10:54

With new files still crash

Code: Select all

00:00:06.137 : New profile selected: 'dalton'
00:00:06.147 : [zipfs] Dalton_Elliot_Hwy_Extreme_Reqd_Files.scs: Mounted, 1167 entries [0x45899d6a]
00:00:06.147 : [mod_package_manager] Mod package Dalton_Elliot_Hwy_Extreme_Reqd_Files has been mount (package_version: , source: User mods)
00:00:06.643 : [zipfs] Dalton_Elliot_Hwy_Extreme_Winter.scs: Mounted, 44685 entries [0x6623a901]
00:00:06.643 : [mod_package_manager] Mod package Dalton_Elliot_Hwy_Extreme_Winter has been mount (package_version: , source: User mods)
00:00:06.653 : game
00:00:06.708 : [bullet] Starting physics server: Bullet
00:00:06.715 : [segment_buffer] Allocation of vertex/index buffer (134217728/33554432) ...
00:00:06.715 : [segment_buffer] ... successful.
00:00:06.717 : <ERROR> e:\build_bot\win_slave\final_build_ats_16_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(499): ??A?$array_t@V?$resource_tie_t@Vmaterial_u@prism@@@prism@@@prism@@QEAAAEAV?$resource_tie_t@Vmaterial_u@prism@@@1@_K@Z: Index outside array boundaries.
I just want to make a game and mods better.

hawkbs
Posts: 424
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#962 Post by hawkbs » 11 Apr 2017 11:40

You must have the weather mod that I uploaded in the load order at the top Piva. It needs it to run. I cant see it loading there which is why its crashing I believe.

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piva
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Joined: 29 Oct 2014 16:41

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#963 Post by piva » 11 Apr 2017 12:09

Yeah! It works, and I begin update weather mod.
I just want to make a game and mods better.

hawkbs
Posts: 424
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#964 Post by hawkbs » 12 Apr 2017 01:33

Awesome Piva!
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piva
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Joined: 29 Oct 2014 16:41

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#965 Post by piva » 12 Apr 2017 07:48

Updated weather mod for ATS version 1.6
Changed skybox brightbess, rain strips, removed thunder and lightning.

Download

Rainstrips
Image

Deadhorse midday
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Fairbanks midday
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I just want to make a game and mods better.

horseman89
Posts: 152
Joined: 17 May 2016 07:52

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#966 Post by horseman89 » 12 Apr 2017 09:28

Awesome @piva!!!! @Hawkbs! It's a killer to drive from Happy Valley till Deadhorse in "turtle speed" (25mph instead of 50mph)... its slows down a lot and even causes more traffic problems because of that....

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piva
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Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#967 Post by piva » 12 Apr 2017 09:37

I don't change phisics, all questions to hawkbs :lol:
I just want to make a game and mods better.

horseman89
Posts: 152
Joined: 17 May 2016 07:52

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#968 Post by horseman89 » 12 Apr 2017 10:19

@Piva I know you don't change physics! :) I was just excited about new weather mod! Snow looks like snow (at least falls down like snow).

Bandit188
Posts: 662
Joined: 20 Dec 2012 18:10

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#969 Post by Bandit188 » 12 Apr 2017 20:42

just did a 2 hour stream https://www.youtube.com/watch?v=1BuQGn2zax0

Also noticed a sign south bound near a rest area sticking out


https://ibb.co/m95xqk

Speed limt sign in fair banks not in correct place

http://imgur.com/a/7HA4e
Signature was in violation of the forum rules, section 3, and has been replaced with this message.

hawkbs
Posts: 424
Joined: 28 Aug 2014 07:52
Location: Gold Coast, QLD, Australia

Re: [REL]Dalton and Elliot Hwy Extreme Winter 1:1 Scale 1.6.

#970 Post by hawkbs » 13 Apr 2017 05:29

@Piva dude you are the man!
Have updated the link for the weather mod on the first page to point to that.

@bandit188 those are only minor issues Bandit. for now you will have to live with them.
I only want game breaking bugs atm not the little discrepancies.
BTW wtg on that oversteer coming off the Manly Hot Springs Road onto the Elliot lol You got out of that one good.
Try lt your brake Pressure build up for about 10 or 15 minutes as well before you set off and learn to use that jake more because everytime you step on the brake pedals you
lose pressure, thats what that god awful beeping is. Remember what lisa always said "Real truckers dont use the brake pedals"

Have not touched the physics at all. However if you are not driving on the road and you choose to drive on where its supposed to be grass in
summer yes the snow will slow you down. I will check the road mat files and see if anything erroneous has happened to them as the substance for those
should still be set to dirt for the sliding effect.

One thing I have not checked is the Snow Chains. If anyone tests them out and gets a wrong model message in their logs please let me know.

Unfortunately I am working Good Friday as well as the Saturday due to Cyclone Debbie here last week the rivers were closed and we are flat out now with
orders for our main supplier as nobody could get any oysters from the farms at all. Therefore the work i intended to do on the map might not get done this weekend.
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