[DISC] US Expansion V2.6.2

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P16
Posts: 203
Joined: 08 Jun 2017 20:55

[DISC] US Expansion V2.6.2

#1 Post by P16 » 10 Jun 2017 20:41

US Expansion Mod
I have decide to combine my US 50 & CA 99 & Cities Expansion mods in one big map mod called US Expansion!
I have rework and edit the US 50 & CA 99 map mod by seal0027 so it is now working with the new 1.20 scale!
This mod add lots of new cities and highways missing from the game!

Here's what the World Map look like in V2.6.1:
(In green is what my mod add or change)
[ external image ]

Other screenshots:
http://imgur.com/a/wj79x#9tXqmj2
https://imgur.com/a/hp3PC

INSTALLATION
Place the US Expansion mod above every map mod that you have!
You'll need to have the New Mexico, Oregon & Washington DLC to make it working!
You must use only one version! Choose V2.6.2 (C2C) if you play with the C2C map mod or choose V2.6.2 if you are not using C2C!

DOWNLOAD
US Expansion V2.6.2: https://sharemods.com/4v4dug3jdp86/US_E ... 2.scs.html
US Expansion V2.6.2 (C2C Compatible Version): https://sharemods.com/rirrlh2p3vx4/US_E ... n.scs.html

UPDATE V2.6.2:
- Made the US Expansion compatible with the 1.36 update
- Fix the city of Wells so it is now compatible with the Utah DLC
- There will be no more C2C Compatible Version require to be able to play with the C2C map mod by Mantrid!
- Fix roads & prefabs errors
- Fix floating fences & houses on the US-50
- Fix some flying hills
- Fix some terrain gaps
- Add city of Forks (WA)
Last edited by P16 on 04 May 2020 21:19, edited 121 times in total.
andreb
Posts: 52
Joined: 20 May 2016 14:44

Re: [REL] US 50 & CA 99 V1.6 (with Project West 1.3.2)

#2 Post by andreb » 12 Jun 2017 18:42

Thank you
andreb
Posts: 52
Joined: 20 May 2016 14:44

Re: [REL] US 50 & CA 99 V1.6 (with Project West 1.3.2)

#3 Post by andreb » 12 Jun 2017 23:53

Where is Chico , and Yuba city?
P16
Posts: 203
Joined: 08 Jun 2017 20:55

Re: [REL] US 50 & CA 99 V1.6 (with Project West 1.3.2)

#4 Post by P16 » 13 Jun 2017 00:22

They are coming very soon! ;)
20170612201553_1.jpg
20170612201610_1.jpg
I plan to finish the rescale of Chico and Yuba City by the end of the week or for next week!
Thanks for your support! :D
dirttrackfan
Posts: 3
Joined: 13 Jun 2017 01:31

Re: [REL] US 50 & CA 99 V1.6 (with Project West 1.3.2)

#5 Post by dirttrackfan » 13 Jun 2017 01:38

keep up the good work
User avatar
Blackspots
Posts: 4205
Joined: 13 Apr 2016 21:57
Location: Wichita Falls, TX
Contact:

Re: [REL] US 50 & CA 99 V1.6 (with Project West 1.3.2)

#6 Post by Blackspots » 13 Jun 2017 04:31

I get this with C2C, Project West and this:
00:03:45.147 : <ERROR> [unit] File '/def/world/prefab.us50.sii', line 50:
00:03:45.147 : <ERROR> [unit] The unit name 'prefab.d_food_mkt2' is already taken by an existing unit (of type 'prefab_model').
00:03:45.147 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/prefab.us50.sii)

Coast to Coast has the same unit name for that supermarket
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
User avatar
TomDooley
Posts: 792
Joined: 01 Feb 2016 09:42

Re: [REL] US 50 & CA 99 V1.6 (with Project West 1.3.2)

#7 Post by TomDooley » 13 Jun 2017 07:08

Awesome man,

another scenic route that everybody should use-- thank you very much!

Tom
User avatar
old.Trucker
Posts: 388
Joined: 18 Aug 2013 15:30
Location: Highways, Trucker Lands

Re: [REL] US 50 & CA 99 V1.6 (with Project West 1.3.2)

#8 Post by old.Trucker » 13 Jun 2017 12:30

P16 wrote: 13 Jun 2017 00:22 I plan to finish ... by the end of the week or for next week!
What ?!? ... How ?!? ... :o
These words (instead "It's ready ...", "Release date - SHORTLY") is a special medication for my eyes, heart and soul. :)
Thank you man ...
Understanding 'map editor' is really easy, all you have to do is understand 'map editor' ... :o
(BigTrucker) old.Trucker = more millions km in: 18 WoS series (+Extreme Trucker) + Rig'n'Roll (California) + ETS + GTS + UKTS + STDS + ETS2 + ATS

Peterbilt & Mercedes + TruckersMP = Trucking
P16
Posts: 203
Joined: 08 Jun 2017 20:55

Re: [REL] US 50 & CA 99 V1.6 (with Project West 1.3.2)

#9 Post by P16 » 13 Jun 2017 12:37

ShirBlackspots wrote: 13 Jun 2017 04:31 I get this with C2C, Project West and this:
00:03:45.147 : <ERROR> [unit] File '/def/world/prefab.us50.sii', line 50:
00:03:45.147 : <ERROR> [unit] The unit name 'prefab.d_food_mkt2' is already taken by an existing unit (of type 'prefab_model').
00:03:45.147 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/prefab.us50.sii)

Coast to Coast has the same unit name for that supermarket
I will check to fix! An update should be delivered to make it compatible with C2C later today!

And thanks everyone for the support! :D

I just fix the error with C2C so it is now compatible!

Here's the download link for the 1.6.1 patch of the US 50 & CA 99: http://sharemods.com/b8q34uq4wytr/US_50 ... 1.scs.html
Last edited by Centrino2 on 13 Jun 2017 16:52, edited 1 time in total.
Reason: Read Forum Rules
jilech
Posts: 218
Joined: 12 May 2017 02:15
Location: Denmark

Re: [REL] US 50 & CA 99 V1.6 (with Project West 1.3.2)

#10 Post by jilech » 13 Jun 2017 14:38

P16 wrote: 13 Jun 2017 12:58 I just fix the error with C2C so it is now compatible!

Here's the download link for the 1.6.1 patch of the US 50 & CA 99: http://sharemods.com/b8q34uq4wytr/US_50 ... 1.scs.html
Beautiful. Will try it out.
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