[DISC] US Expansion V2.6.2
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- yaumeister
- Posts: 206
- Joined: 05 Apr 2014 21:18
- Contact:
Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
Looking forward to the next release!
Suggestion - Parked police vehicles (to catch speeders) on US50 and CA99, as well as in Cities Expansion, are using the models from the "police.always.parked.physics" list in unit/hookup/parked_car.sii, so no driver sits in the vehicle. In the standard map SCS uses the "police.always.parked.physics.driver" list for the same function, where a driver sits in the vehicle. May be good to update and match SCS.
Possible Bug - The truck service station at Wells seem to have the wrong foundation.
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Happy Holidays and keep up the good work!
Suggestion - Parked police vehicles (to catch speeders) on US50 and CA99, as well as in Cities Expansion, are using the models from the "police.always.parked.physics" list in unit/hookup/parked_car.sii, so no driver sits in the vehicle. In the standard map SCS uses the "police.always.parked.physics.driver" list for the same function, where a driver sits in the vehicle. May be good to update and match SCS.
Possible Bug - The truck service station at Wells seem to have the wrong foundation.
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Happy Holidays and keep up the good work!
- Blackspots
- Posts: 4205
- Joined: 13 Apr 2016 21:57
- Location: Wichita Falls, TX
- Contact:
Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
Looks like P16 added an extra layer there, because of the way the AI vehicles wheels sink in.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
Thanks again for your help! I will fix that in the next version!
Here's some screenshots of what I am currently working on at the same time of the NM-209, Grady & Clayton!
*Note that the city that is not showing on the map and that is under construction will be Quartzsite.
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Here's some screenshots of what I am currently working on at the same time of the NM-209, Grady & Clayton!
*Note that the city that is not showing on the map and that is under construction will be Quartzsite.
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Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
Looks very nice as always!
Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
looking good.
Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
Here's some screenshots of my progress on Quartzsite so far! Still a lot of work to do!
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Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
@p16 I love how you design cities. It makes me feel like i am playing a diffrent game with better cities.
Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
Very nice!
Hope you'll continue along that border...
Keep on the great work!
Hope you'll continue along that border...
Keep on the great work!
Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
Of course! That's your idea of adding the road from Yuma to Ehrenberg that give me the idea of adding Vidal Junction, Parker, Quartzsite and going down to Yuma!
Re: [REL] US 50 & CA 99 V1.9.1 + Cities Expansion V1.4
Well, I am starting to be impatient to wait the next release!
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