[REL] US Expansion V2.6.2

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flight50
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Re: [REL] US Expansion V2.6.2

#1231 Post by flight50 » 27 Jul 2020 23:01

5 years from now, you'd still have to keep doing it. I'd rather use mods that get attention from their original authors or someone else picks it up. Main reason why I still don't use maps on my main profile. I use a third profile with heavy mods. Until ProMods releases, I don't use it as frequently.

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yukonjack_ak
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Re: [REL] US Expansion V2.6.2

#1232 Post by yukonjack_ak » 27 Jul 2020 23:28

Completely agree @flight50 but until someone else comes along and makes Ft Sumner and the Santa Rosa bypass, Vaughn and the rest, I will continue trying to do what I can to make USX work. I lived in W. TX for years and spent alot of time in eastern NM so I need those roads and towns; NM is barren enough and without those friendly landmarks, it feels really empty. Honestly, that's the entire reason I started messing around with this.

And from what I can tell, P16's version of US95 seems to be more in-line with SCS's version whereas Pazz' version (while probably more accurate) swings out southward and eastward more. Maybe @PaZz_ can modify that adjoining sector of US95 to match or atleast be Quartzsite "friendly" if not full on "compatible" before he bakes it into PazzMod 1.3.00...

@Vinnie Terranova If you load USX-SN above Pazz' US95, it breaks US95 about half-way between Quartzsite and Yuma on the UI Map. I never even tried driving it cause that's usually a one-way trip to the eternal void.

Image

Now if you load US95 after USX-SN, you just lose Quartzsite... No idea if that turns Parker into a portal to the void or not though. I'll have to check that out later and see how bad it is...

Image
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PaZz_
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Re: [REL] US Expansion V2.6.2

#1233 Post by PaZz_ » 28 Jul 2020 00:20

I'll completely overhaul that area, as you can see on my concept map. 1.3.00 will be ready soon. I'll also make my own version of Parker, but not until fall.

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Re: [REL] US Expansion V2.6.2

#1234 Post by yukonjack_ak » 28 Jul 2020 00:28

Well that makes it an easy call to make then... when you drop 1.3.00, I'll republish my guide leaving out those sectors/cities. Thanks Pazz!
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flight50
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Re: [REL] US Expansion V2.6.2

#1235 Post by flight50 » 28 Jul 2020 00:29

I'm patient with map mods. I can wait on PaZz. Excellent quality with very very few bugs. There only so many map modders I trust and run anyways.

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Vinnie Terranova
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Re: [REL] US Expansion V2.6.2

#1236 Post by Vinnie Terranova » 28 Jul 2020 07:29

So, it's not only about those three town and/or the US-95: if PaZzMod does a complete overhaul of that area, I'm confident that he will make that area beautiful and authentic. And if that's the case, then there is no problem with loosing the US Expansion versions of Quartzsite, Parker and Vidal Junction.
The same happened with towns like Placerville, Yuba, Chico, South Lake City, etc. Instead we now have Sierra Nevada. And, oh boy, what a beautiful map mod is that!
So, yeah, in fact it's all about ATS evolving. And sometimes that hurts. But in the end ATS is getting better and better.

[Edit]
As far as I can tell, US Expansion SN is also compatible with Minor Urban Overhaul 11.2, without the use of US Expansion Compability Patch for Urban Overhaul, as that patch only contains sectors which are not in US Expansion.SN anymore.

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Blackspots
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Re: [REL] US Expansion V2.6.2

#1237 Post by Blackspots » 29 Jul 2020 04:43

@Vinnie Terranova Ever since Utah released, you haven't needed to use the C2C version, just the regular version.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
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Re: [REL] US Expansion V2.6.2

#1238 Post by Vinnie Terranova » 29 Jul 2020 05:52

@Blackspots Where did you find that information? I haven't read all the posts of the US Expansion thread, just the last few posts, and of course the info I found in the first post:
P16 wrote:
10 Jun 2017 20:41
INSTALLATION
Place the US Expansion mod above every map mod that you have!
(...)
You must use only one version! Choose V2.6.2 (C2C) if you play with the C2C map mod or choose V2.6.2 if you are not using C2C!

DOWNLOAD
US Expansion V2.6.2: url
US Expansion V2.6.2 (C2C Compatible Version): url

UPDATE V2.6.2:
(...)
- There will be no more C2C Compatible Version require to be able to play with the C2C map mod by Mantrid!
(...)
It clearly tells me I have to use the C2C compatible version, and I have to put it above all other map mods. And the info in the UPDATE section tells me, that future versions of US Expansion (beginning with v2.7) will not require a seperate C2C compatible version anymore. But that's for the future. As we only have v2.6.2 it means we still have to use the C2C compatible version, and we still have to put it above all other map mods. That's what I can conclude after reading the information about v2.6.2.

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Blackspots
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Re: [REL] US Expansion V2.6.2

#1239 Post by Blackspots » 29 Jul 2020 14:39

Well, that's because P16 didn't know that he didn't have to make a C2C compatible version after Utah. Especially after I modified Roswell in C2C to match what he did there. (That was the only reason for having a C2C compatible version, but after I modified Roswell in C2C, there was no need for one - too many people were putting US Expansion in the wrong place in the mod manager and complaining about broken roads)
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
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ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico

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yukonjack_ak
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Re: [REL] US Expansion V2.6.2

#1240 Post by yukonjack_ak » 31 Jul 2020 23:47

Updated instructions for compatibility with PazzMod 1.3.00

viewtopic.php?p=1395383#p1395383
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