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Re: [REL] US Expansion V2.6.2

Posted: 02 Aug 2020 05:53
by yukonjack_ak
It's entirely possible that I made an error too (it's alot to type up!). If forks.sii is in that folder, then do not delete it. I won't be able to check until tomorrow but you should not delete any *city*.sii from a company folder if that city is one of the cities that remains.

I know it would be easier to upload a new compatible version, but without P16's permission, it didn't feel right. If Blackspots is able to though, that might be a good option for most!

Re: [REL] US Expansion V2.6.2

Posted: 02 Aug 2020 14:29
by SaMartok (NL)
@yukonjack_ak Thx for the response. In step 6 at the line of the following company: Navigate to "def\company\hms_con_svc\editor\"
cimarron.sii
fort_sumner.sii
tonasket.sii

Should be changed to
cimarron.sii
fort_sumner.sii
tonasket.sii
forks.sii

@Blackspots ;)

Re: [REL] US Expansion V2.7

Posted: 02 Aug 2020 19:48
by Blackspots
@yukonjack_ak When you delete the sectors mentioned, you should have 48 files left. Not 64.

@SaMartok (NL) Yes, that's what it needs to be changed to (now that I'm home to follow the instructions)

Alrighty, not only did I follow the instructions to make it compatible with Sierra Nevada, I even fully updated this map to work on 1.38. I converted walkers to movers, and changed the city files from sii to sui. If necessary, I'll create a new thread for this mod since P16 seems to have abandoned the map. The load order thread has been updated.

DOWNLOAD:
US Expansion v2.7 - Sierra Nevada compatible

Re: [REL] US Expansion V2.6.2

Posted: 02 Aug 2020 22:23
by Grizzly
Blackspots I thank you on behalf of all the lazy people :lol:

Re: [REL] US Expansion V2.6.2

Posted: 02 Aug 2020 22:40
by Blackspots
You're welcome @Grizzly

Re: [REL] US Expansion V2.6.2

Posted: 02 Aug 2020 22:46
by Vinnie Terranova
Thanks a lot for your effort. I think it is a good idea to start a new thread, so it will be easier to maintain this mod. Also you then can edit the first post, if necessary.

Re: [REL] US Expansion V2.6.2

Posted: 02 Aug 2020 22:48
by Blackspots
Hmm, alright.

Re: [REL] US Expansion V2.6.2

Posted: 03 Aug 2020 15:02
by yukonjack_ak
@Blackspots @SaMartok (NL) Thanks for the heads up on the errors - I was in a hurry to edit the instructions before I headed out on a weekend long fishing trip ;)

I've fixed the instructions but it seems that Blackspots has created a new download which is probably far easier (and by far more complete since it tackles the movers issue and a couple other things)!

Re: [REL] US Expansion V2.6.2

Posted: 03 Aug 2020 18:21
by yozza
Thank You @Blackspots for all your hard work

Re: [REL] US Expansion V2.6.2

Posted: 09 Aug 2020 18:27
by koolizz
So, could somebody give a rundown on what the SN compatible new version by Blackspots actually changes? Because, I applied it together with SN but my explored roads percent nearly didn't change at all. Yuba City or Chico isn't there either. Does USX actually add any roads if you use the new fixed version together with SN?

My understanding from looking at the map is the SN compatible version by Blackspots almost seems to remove all content from the original mod to make it compatible leaving the only change that Tonasket was added as a place in WA and some other city names, no actual roads so while its nice to have a compatible version, its a nearly empty shell of the original mod as it almost doesn't add any new content. Either that or its not not working for me because I'm no seeing any new roads with SN and McDermitt is also gone.