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[DISC] Arizona Improvement Project V2.0.p - Yavapai County

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willy1962
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#41 Post by willy1962 » 15 Mar 2019 20:07

@ DuckieBae ,
thanks for the explain.
looks a very nice expansion.
Image

DuckieBae
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#42 Post by DuckieBae » 15 Mar 2019 20:29

I tested C2C and Canadream with 1.34 with AIP, worked fine. Any other map mod is not tested. I know US Expansion does not work well with AIP.
I will look into it, and if there is a solution or a update needed I will let you know.

EDIT: Based on your picture you have US Expansion in your mods list. It is not compatible as it edits portions of Arizona. Most likely it will never be fully supported with AIP.
Also I never tested going north with AIP.
Last edited by DuckieBae on 15 Mar 2019 20:40, edited 2 times in total.
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#43 Post by DuckieBae » 15 Mar 2019 20:33

brainiac wrote:
15 Mar 2019 18:31
Thanks, Bobgrey.

I also have express lanes prefabs.
Also, I am only modder who make street prefabs with more lanes than SCS' 2-1-2 street:
viewtopic.php?p=1040851#p1040851
Sorry for the misunderstanding, when I brefily went through that form I read your posts, and thought that you made some sort of contribution towards his prefabs or something. I will certainty have a look at those.
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Blackspots
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#44 Post by Blackspots » 15 Mar 2019 20:52

Going North should work with AIP since it only deals with North Dakota.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico

DuckieBae
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#45 Post by DuckieBae » 15 Mar 2019 21:18

*Quote Removed*

It should. But it isn't tested, I may test it when I have more time. Now I am currently fixing floating objects. :)
Last edited by Mohegan13 on 17 Mar 2019 12:07, edited 1 time in total.
Reason: Quote removed. Don't quote the post directly above.
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Veisborg
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#46 Post by Veisborg » 15 Mar 2019 23:31

*Quote Removed*

okey.. Thx anyway..

really sad that AIP and US Expansion can't run together ..: - /
Last edited by Mohegan13 on 17 Mar 2019 12:07, edited 1 time in total.
Reason: Quote removed. Don't pyramid quote.
  • ATS VivaMexico and Extremo.

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Vinnie Terranova
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#47 Post by Vinnie Terranova » 16 Mar 2019 23:05

It's kind of a luxury problem. Nice mod! Will test it soon.

What about priority? On page 1:
PRIORITY:
- C2C
- AIP DEF
- AIP MAP
- CANADREAM
But CanaDream should be placed above C2C with a higher priority?

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Veisborg
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#48 Post by Veisborg » 17 Mar 2019 11:05

Well.. I test it with only vivamexico- ekstremo, c2c-canadream and as you can se,,, I setup as you recomended,

map:
https://imgur.com/uDej0Wt

Modmanager:
https://imgur.com/NDOhgWL

and still broke maps..

Pastepin:

https://pastebin.com/kfVnhcGy
  • ATS VivaMexico and Extremo.

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Veisborg
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#49 Post by Veisborg » 17 Mar 2019 11:13

but... :-)
This way connect all roads / maps together:

https://imgur.com/jZCEcSM

And with Projectnor- Radiatorspring map to :

https://imgur.com/dyaNo85

And all above maps with US ekspansion c2c map and mexico etc...

https://imgur.com/xHiRZBQ
Last edited by Veisborg on 20 Mar 2019 20:31, edited 1 time in total.
  • ATS VivaMexico and Extremo.

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Vinnie Terranova
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Re: [REL] Arizona Improvement Project V1.5.0 - Phoenix Rebuild

#50 Post by Vinnie Terranova » 17 Mar 2019 16:35

I'm sorry, but there are so many bugs that I decided to remove the mod.

Terrain gap ;[17/03/2019 17:28] (sec-0019+0004);-74248.4;67.3755;19168.4;-1.91454;-0.314159
Floating terrain ;[17/03/2019 17:29] (sec-0019+0004);-74207.2;68.8499;19248.6;-3.11805;-0.314159
Floating prefab ;[17/03/2019 17:29] (sec-0019+0004);-74251.9;69.9333;19339.8;1.56014;-0.314159
Invisible object on road ;[17/03/2019 17:30] (sec-0019+0004);-74511.7;71.6586;19463.4;2.09304;-0.314159
Floating house ;[17/03/2019 17:30] (sec-0019+0004);-74618.4;71.1615;19506.2;1.89926;-0.314159

And at this point (floating house) I decided to remove your mod. Your idea is awesome, but unfortunately it has too many bugs.

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