[REL] ProMods: Canada v1.2.4 updates and discussion
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [WIP] ProMods: Canada version 1.x updates and discussion
Great video! Really nice detail and scenery...oh and the signs are awesome!
Can't wait for the release, I have a feeling once I enter Canada I won't get out of it for quite some time
Can't wait for the release, I have a feeling once I enter Canada I won't get out of it for quite some time
Re: [WIP] ProMods: Canada version 1.x updates and discussion
@bricksathome I love it...I love it. Thank you for the post. Its going to be cool to be forced to use the other half on my speedometer now to pay attention to Km vs Mph. This will really help me when playing in ETS2 now. For ETS2 fans coming over, you guys will feel a little more at home in Canada. Since I don't play ETS2 often, I forget the relationship unless I pause the game to do the conversion. I think the signage is going to be one of the most anticipated things for me. Its in a different country but still in English until Quebec mostly. The signs are different enough to remind me that I am not in the US. I like this.
You guys are killing the mountains. Great job there. For me, the backgrounds is what makes the foreground immersive. Its going to be one heck of a map mod project. Move over Canada Dream......a real map is coming, lol. I am getting so pumped now. It all coming together nicely. Congrats on getting to this point ProMods team. I can smell a release coming before the end of the year though. If we are lucking, by Thanksgiving holidays here in the US.
Okay, I am going to go watch the video. I am sure I'll be back to comment more
edit:
I am so going to love the traffic lights. I think you guys will end up forcing SCS to finally mimic what you guys done. Except it would be the blinking green arrow and a blinking yellow arrow but same principle.........right of way turning and yield turning. I think this will save a ton of time just sitting at the light when there is no traffic coming. This is one of many things I am sure I will love in ProMods Canada.
@bricksathome are you guys able to force b-doubles and Turn Pike Doubles in traffic in Canada? Maybe at least on the Canada 1?
I was cheesing the whole video, lol. That route is such a beautiful route. This is gonna be awesome. North America in general has some great scenery. Its not just Western US by any means. It extends all the way up thru Canada and all the way down thru Mexico to Reforma's maps. So what we get in the Western US, we get in Western Canada and in Mexico but with their own spin on geography. If this type of combined scenery from all three countries don't pull more people in, I don't know what will. I know I am gonna spend as much time as I can in Canada. Montana is going to be huge for ProMods when it comes. Its going to open up a ton of routes in an out of Canada. I'd say in the next 2 years, we could get Montana and some Alberta in the game.
You guys are killing the mountains. Great job there. For me, the backgrounds is what makes the foreground immersive. Its going to be one heck of a map mod project. Move over Canada Dream......a real map is coming, lol. I am getting so pumped now. It all coming together nicely. Congrats on getting to this point ProMods team. I can smell a release coming before the end of the year though. If we are lucking, by Thanksgiving holidays here in the US.
Okay, I am going to go watch the video. I am sure I'll be back to comment more
edit:
I am so going to love the traffic lights. I think you guys will end up forcing SCS to finally mimic what you guys done. Except it would be the blinking green arrow and a blinking yellow arrow but same principle.........right of way turning and yield turning. I think this will save a ton of time just sitting at the light when there is no traffic coming. This is one of many things I am sure I will love in ProMods Canada.
@bricksathome are you guys able to force b-doubles and Turn Pike Doubles in traffic in Canada? Maybe at least on the Canada 1?
I was cheesing the whole video, lol. That route is such a beautiful route. This is gonna be awesome. North America in general has some great scenery. Its not just Western US by any means. It extends all the way up thru Canada and all the way down thru Mexico to Reforma's maps. So what we get in the Western US, we get in Western Canada and in Mexico but with their own spin on geography. If this type of combined scenery from all three countries don't pull more people in, I don't know what will. I know I am gonna spend as much time as I can in Canada. Montana is going to be huge for ProMods when it comes. Its going to open up a ton of routes in an out of Canada. I'd say in the next 2 years, we could get Montana and some Alberta in the game.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
- Marcello Julio
- Posts: 5726
- Joined: 12 Nov 2016 19:27
- Location: Ceará, Brazil
Re: [WIP] ProMods: Canada version 1.x updates and discussion
I watched the gameplay and man, amazing Looking forward to what the first version will have to offer
And only me noticed the viewpoint icon near the Service Shop in Kamloops? Do will have viewpoints apparently?
And only me noticed the viewpoint icon near the Service Shop in Kamloops? Do will have viewpoints apparently?
ATS and ETS2 is Hella nice!
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
The Dakotas (North and South) Discussion Thread
Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
The Dakotas (North and South) Discussion Thread
Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
- Vinnie Terranova
- Posts: 5064
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: [WIP] ProMods: Canada version 1.x updates and discussion
Reforma Sierra Nevada also has some viewpoints, so, yeah, why not?
Re: [WIP] ProMods: Canada version 1.x updates and discussion
I have now watched that gameplay 3 times. Its going to be awesome, that's for sure. First time, I tried paying attention to the background work. The second time, I paid attention to the detailing along the road along with the road itself. Then I watched for that infamous ProMods density that everyone loves in their mods.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
- StenioBlackHawnk
- Posts: 334
- Joined: 25 Nov 2015 22:40
- Location: Brazil - Betim
- Contact:
Re: [WIP] ProMods: Canada version 1.x updates and discussion
@bricksathome Nice work! Are you using a traffic mod? One thing that bugged my mind and I can't figure out is the left signal turn in Salmon Arm!
- bricksathome
- Posts: 131
- Joined: 25 Sep 2016 15:22
- Contact:
Re: [WIP] ProMods: Canada version 1.x updates and discussion
I'd left g_traffic on 5 from when I had been taking screenshots from a while ago and had forgotten to put it back on 1 - thus the traffic spawning is a bit out of proportion (especially with the amount of busses )
It's set up in the freight market to allow them in Canada already, I assume the traffic definitions for Canada were set up before SCS added doubles for the AI, so it might need updating
Developer For ProMods Canada
- ironspirit
- Posts: 29
- Joined: 13 Jun 2016 16:33
Re: [WIP] ProMods: Canada version 1.x updates and discussion
I just finished watching the gameplay video and I gotta say I'm quite impressed. It all looks very polished and professional.
Re: [WIP] ProMods: Canada version 1.x updates and discussion
yeah i love the work that has gone into the canada map I'm soo hyped and really i cant wait to get driving on it .
i love it sooo much i just wanted to drive on it straightaway. promods have done such a fantastic job on it
i love it sooo much i just wanted to drive on it straightaway. promods have done such a fantastic job on it
- bryntrollian
- Posts: 380
- Joined: 05 Jun 2019 03:36
Re: [WIP] ProMods: Canada version 1.x updates and discussion
Can't wait to pull some B-doubles through this map.
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