[REL] ProMods: Canada v1.2.4 updates and discussion

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AMISH-STALKER
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Re: [REL] ProMods: Canada v1.0.2 updates and discussion

#1631 Post by AMISH-STALKER » 26 Sep 2021 08:01

plykkegaard wrote: 26 Sep 2021 07:39 Use different profiles?
If you have ProMods in your mod folder TMP adds it automatically, so different profiles wouldn't help.
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Vinnie Terranova
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Re: [REL] ProMods: Canada v1.0.2 updates and discussion

#1632 Post by Vinnie Terranova » 26 Sep 2021 08:52

AMISH-STALKER wrote: 25 Sep 2021 22:51Thanks but i'm not able to use your mod on TruckersMP
Why not? Maybe I can adjust my mod so it does work with TMP? But as I don't have TMP, I need more information about why you aren't able to use my mod on TMP.
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plykkegaard
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Re: [REL] ProMods: Canada v1.0.2 updates and discussion

#1633 Post by plykkegaard » 26 Sep 2021 08:59

AMISH-STALKER wrote: 26 Sep 2021 08:01 If you have ProMods in your mod folder TMP adds it automatically, so different profiles wouldn't help.
Very intrusive, one more reason to avoid TMP
Use the -homedir swithch and different shortcuts, one for each profile

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Madkine
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Re: [REL] ProMods: Canada v1.0.2 updates and discussion

#1634 Post by Madkine » 26 Sep 2021 09:23

Vinnie Terranova wrote: 26 Sep 2021 08:52 Why not? Maybe I can adjust my mod so it does work with TMP? But as I don't have TMP, I need more information about why you aren't able to use my mod on TMP.
TMP is modified so that only certain known mods are allowed.
For your mod to work with TMP they need to include it in the allowed list.
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bricksathome
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Re: [REL] ProMods: Canada v1.0.2 updates and discussion

#1635 Post by bricksathome » 26 Sep 2021 22:22

AMISH-STALKER wrote: 25 Sep 2021 22:51 Awesome to hear. Until then is there a way to remove Promods from TMP, without removing it from mod folder? For when i switch between single player and multiplayer.
I don't think so. Seeing as the fix only requires editing some def files, I've asked ScuL if it's possible to update the PM:Canada def generator to include the fix. So we'll see what he says
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dault3883
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Re: [REL] ProMods: Canada v1.0.2 updates and discussion

#1636 Post by dault3883 » 26 Sep 2021 22:51

i was wondering if there was any news on the next section of promods canada coming?
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Re: [REL][WIP] ProMods: Canada v1.0.2 updates and discussion

#1637 Post by bricksathome » 26 Sep 2021 23:18

My quote from a few weeks ago still rings true ;)
bricksathome wrote: 10 Sep 2021 11:18 General Progress update: The next content update for ProMods Canada is progressing well, hopefully we'll be sharing more info on what's included and our plans for release in the coming weeks, so stay tuned for that!
Edit:
@AMISH-STALKER the Def generator on the promods website has been updated with the fixed trailer definitions now, if you redownload the Def file now it'll fix the trailers in Wyoming.
We've also sent TMP the updated Def file to apply to their servers, so it'll get implemented there as well but there may be a small delay with that
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flight50
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Re: [REL] ProMods: Canada v1.0.2 updates and discussion

#1638 Post by flight50 » 27 Sep 2021 02:41

dault3883 wrote: 26 Sep 2021 22:51 i was wondering if there was any news on the next section of promods canada coming?
Check out fisherjb's post on the previous page. That's about all we get. You'd have to go all the way back to April 20th of last year to see what all Adrian did. It was back when we had Option A,B,C and D as kinda like a poll on what ProMods Canada should release first.
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plykkegaard
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Re: [REL] ProMods: Canada v1.0.2 updates and discussion

#1640 Post by plykkegaard » 03 Oct 2021 12:02

Cool, I think I'll take a pass on the 1.42 beta and enjoy more of Canada, as I don't have a wheel / gamepad or use the convo, I see very little for me to test

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