[REL] ProMods: Canada v1.2.4 updates and discussion

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ivanmykyta
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1761 Post by ivanmykyta » 17 Nov 2021 21:49

Great job, are on top as always, keep it up
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flight50
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1762 Post by flight50 » 17 Nov 2021 22:27

beto1912 wrote: 17 Nov 2021 19:50 So basically the entire Promods Canada map can be made a standalone now? :D
If you hate the US, sure. But why cut yourself short. SCS is doing some great mapping with their newer dlc's. ProMods is a great complement to that. The more SCS adds, the more ProMods has to play with. They can do their own custom things but for the most part, the let SCS deal with depots as they don't have the capacity.
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plykkegaard
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1763 Post by plykkegaard » 17 Nov 2021 22:28

Don't take the comment too literally, I am quite sure it wasn't ment this way

This signature virus has been spliced with the Fundementalism-B virus to create a new more contagious strain. Please look for it infecting a signature near you.
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flight50
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1764 Post by flight50 » 17 Nov 2021 22:30

Oh I know. It was meant as the map has grown to a nice size. Not everyone would understand the intent. English is not everyones primary language so things are unclear sometimes and get misinterpreted.
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Vinnie Terranova
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1765 Post by Vinnie Terranova » 17 Nov 2021 22:46

Smileys can be helpfull with interpreting things correctly.
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Bandit & The Snowman
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1766 Post by Bandit & The Snowman » 18 Nov 2021 00:57

Actually I do confine myself to BC to specifically explore this enjoyable map. Now that there’s more available, all the better!
beto1912
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1767 Post by beto1912 » 18 Nov 2021 01:16

flight50 wrote: 17 Nov 2021 22:27
beto1912 wrote: 17 Nov 2021 19:50 So basically the entire Promods Canada map can be made a standalone now? :D
If you hate the US, sure. But why cut yourself short. SCS is doing some great mapping with their newer dlc's. ProMods is a great complement to that. The more SCS adds, the more ProMods has to play with. They can do their own custom things but for the most part, the let SCS deal with depots as they don't have the capacity.
No, that was a really bad joke Flight, I'm sorry. Besides I'm sure more border crossings into other parts of Canada from Colville and Coeur d' Alene will look amazing once the Promods team get there. There aren't enough border crossings in ATS righ now, especially compared to ETS2 :D
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flight50
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1768 Post by flight50 » 18 Nov 2021 05:44

I wouldn't say it was a bad joke. I understood the intent. The smiley face in the indication of a joke.
luetze
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1769 Post by luetze » 18 Nov 2021 09:55

Took the time to explore the map point by point last night and boy what a pleasure it was. Stunning work! I'm amazed how well the map is optimized despite all the juicy visuals. Map runs buttery smooth on my system even with the most demanding def setting and graphics almost maxed out.

Many thanks for sharing your work with us. Looking much forward to your furture map expansion.
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flight50
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1770 Post by flight50 » 18 Nov 2021 12:34

^....and that is why ProMods has the reputation they have. I only run their map mod now along side SCS.
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