[REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

Post Reply
User avatar
PaZz_
Posts: 126
Joined: 25 Apr 2018 17:41
Location: Germany

[REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#1 Post by PaZz_ » 23 Apr 2019 15:43

~~~ PaZzMod Version 1.2.02 for ATS 1.38 is now available! ~~~


~ When you don't use Mexico maps:

=> Download the Standalone Version <=




~ When you use Viva Mexico and other Mexico Maps:

=> Download the Mexico-Maps Version <=



Requirements for both versions:
- ATS 1.38
- Map (D)LCs: Nevada, Arizona, New Mexico, Oregon, Washington, Utah
- Mega Resources 2.1.11 (Or higher)

Requirements for PaZzMod-MEX version:
- Viva Mexico 2.5.6 (Or higher)

___________________________________________________________________________________

Big thanks to Team Reforma for helping with compatibility, bugtracking and map optimization!

Backup your savegame before replacing older versions!

Compatibility (also includes higher versions):

Image

Load order for PaZzMod-MEX
1. Mega Resources
2. Sierra Nevada
3. PaZzMod
4. Mexssimap
5. Mexico Extremo
6. Viva Mexico

Load order for PaZzMod-Standalone
1. Mega Resources
2. Sierra Nevada
3. PaZzMod

(List can change)


Image
Map of PaZzMod 1.2.00 (MEX version)

Concept map


Affected cities:
California: El Centro, Indio, Brawley, Glamis, Holtville, Calexico
Arizona: Yuma
Baja California: Mexicali, Ciudad Coahuila
Sonora: San Luis RC

Changelog:

Code: Select all

V. 1.2.02
+ Updated for ATS 1.38
+ Fixed reported invisible walls

V. 1.2.01
+ Fixes of reported issues
+ Texture & vegetation rework around Calexico and border area

V. 1.2.00
+ Updated for ATS 1.37
+ Added cities: Glamis (CA), Holtville (CA), Mexicali (MX-BCN), Ciudad Coahuila (MX-BCN), San Luis R.C: (MX-SON)
+ Road network around new cities
+ Refreshed assets and signs in southern map parts with Mega Resources assets
+ Refreshed textures, landscape & vegetation in southern map parts

V. 1.1.12
+ Updated for ATS 1.36

V. 1.1.11
+ Fixed missguided collision barriers and hovering terrain
+ Fixed the issue that the mod did use part from MUO Compat. Patch, which produced inappropriate connection on I-10 west of Indio

V. 1.1.10
+ Several minor fixes
+ Added minor city: Calexico
+ Added CA-7 & CA-98, prepared border crossing

V.1.1.00
+ Rebuild of Yuma AZ with surrounding areas of US-95 Northbound & I-8 Eastbound
+ Added small part of CA-78 East of Brawley
+ Refreshed remaining Vanilla part of CA-111 between Mecca & Brawley
+ Adjustments and improvements on assets and signage on whole V.1.0 map parts
________

Older Versions:

PaZzMod 1.2.01 [Standalone] (April 2020) for ATS 1.37: DOWNLOAD
PaZzMod 1.2.01a [MEX] (April 2020) for ATS 1.37: DOWNLOAD
PaZzMod 1.2.00 [Standalone] (April 2020) for ATS 1.37: DOWNLOAD
PaZzMod 1.2.00 [MEX] (April 2020) for ATS 1.37: DOWNLOAD
PaZzMod 1.1.12 (November 2019) for ATS 1.36: DOWNLOAD
PaZzMod 1.1.01 (August 2019) for ATS 1.35: DOWNLOAD
PaZzMod 1.1.10 (August 2019) for ATS 1.35: DOWNLOAD
PaZzMod 1.1.11 (August 2019) for ATS 1.35: DOWNLOAD


Alternative Download Page for 1.1.XX versions: https://ats.modhoster.de/mods/pazzmod

Donations: https://paypal.me/pazzmapping

I am not responsible for downloads on other websites (e.g. other modhosting sites) except the ones provided in this thread!
Please support modders and don't download from other hosting sites!


Please report any Bugs! Thank you!
Feel free to test compatibility with other mods and let me know the results!
Last edited by PaZz_ on 14 Jul 2020 21:53, edited 43 times in total.

Qrusher14242
Posts: 185
Joined: 04 Jan 2018 10:05

Re: [WIP] PaZzMod - Rebuilds/Expansions in Southern CA & AZ

#2 Post by Qrusher14242 » 23 Apr 2019 16:06

looks good! is this compatible with US Expansion?

angrybirdseller
Posts: 2170
Joined: 05 Feb 2013 05:16
Location: Minnesota

Re: [WIP] PaZzMod - Rebuilds/Expansions in Southern CA & AZ

#3 Post by angrybirdseller » 23 Apr 2019 17:40

🤗Goodie like this more than promods Canada as grew up in Arizona and southwest. Good work 😎all try it on my day off.

User avatar
PaZz_
Posts: 126
Joined: 25 Apr 2018 17:41
Location: Germany

Re: [WIP] PaZzMod - Rebuilds/Expansions in Southern CA & AZ

#4 Post by PaZz_ » 23 Apr 2019 18:32

Qrusher14242 wrote:
23 Apr 2019 16:06
is this compatible with US Expansion?
Should not be an issue to make it compatible with US Expansion in it's current state :)

User avatar
brainiac
Posts: 402
Joined: 09 Jul 2016 21:43
Location: Belgrade

Re: [WIP] PaZzMod - Rebuilds/Expansions in Southern CA & AZ

#5 Post by brainiac » 24 Apr 2019 17:33

Good luck!
I also like that you did much work before announcing anything.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
Endy_XD
Posts: 39
Joined: 06 May 2018 03:48

Re: [WIP] PaZzMod - Rebuilds/Expansions in Southern CA & AZ

#6 Post by Endy_XD » 24 Apr 2019 23:18

Looks like it's going to be an amazing map mod. As someone who lives in that area, I can say that it reminds me of it. Good luck mod authors <3
Endy™
Prime Logistics Recruitment Director

User avatar
TomDooley
Posts: 1575
Joined: 01 Feb 2016 09:42

Re: [WIP] PaZzMod - Rebuilds/Expansions in Southern CA & AZ

#7 Post by TomDooley » 25 Apr 2019 04:16

PaZz_ you are my hero!!!

I've taken at least six attempts on that area but couldn't get the map editor to do what I wanted... 'twas more than about time someone cared about the Salton Sea region. It looks like you also rectified the I-10 intersection (clapping hands). And it's great that you've managed to squeeze in another city North of El Centro (if that was to-scale, it would be rather Niland in that spot, but I'm not complaining; Niland has seen far better days anyway). At Yuma, I hope that with your mod, we can finally enter the city without entering I-8 first.
Were you also able to fit in the (fake for ATS purposes) border patrol checkpoints?

Nice work so far, keep it up, please.

Tom

User avatar
PaZz_
Posts: 126
Joined: 25 Apr 2018 17:41
Location: Germany

Re: [WIP] PaZzMod - Rebuilds/Expansions in Southern CA & AZ

#8 Post by PaZz_ » 25 Apr 2019 15:47

TomDooley wrote:
25 Apr 2019 04:16
Were you also able to fit in the (fake for ATS purposes) border patrol checkpoints?
Well, I've implemented this one as good as possible.

I did choose Brawley as a city, because I wanted those intersections with CA-86, CA-78 and CA-111 around it anyway. CA-111 between Mecca and Brawley I left almost like it is in vanilla. I feel that would be a bit to squeezed if I add another small place like Niland or Calipatria. However I put those two on some sign I remember ;)

Now, I've added another video that shows more of El Centro.

For future expansion I definitely plan a rebuild of Yuma, even though SCS announced to add some garage and truckstop to it. Though I made changes to the sector anyway, so either way I would have to merge my stuff back in or discontinue SCS's changes. Also maybe later on I'll make the I-10 west from Indio a bit more busy with interchanges to Palm Springs & Palm Desert. Though space from Indio to San Bernardino Fwy is very limited unfortunately.

User avatar
PaZz_
Posts: 126
Joined: 25 Apr 2018 17:41
Location: Germany

Re: [REL] PaZzMod - Rebuilds/Expansions in Southern CA & AZ

#9 Post by PaZz_ » 26 Apr 2019 19:18

First version has been released. See original post for Download.

User avatar
Endy_XD
Posts: 39
Joined: 06 May 2018 03:48

Re: [REL] PaZzMod - Rebuilds/Expansions in Southern CA & AZ

#10 Post by Endy_XD » 27 Apr 2019 00:28

Will there be any possibility for this mod to work with Viva Mexico?
Endy™
Prime Logistics Recruitment Director

Post Reply

Return to “Maps”

Who is online

Users browsing this forum: auriga1001, LAFAYET47 and 7 guests