[REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

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PaZz_
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#371 Post by PaZz_ » 03 Aug 2020 15:15

The standalone version is not compatible with Viva Mexico while the Mexico-Maps version requires Viva Mexico to work properly.

Deltatristar500
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#372 Post by Deltatristar500 » 03 Aug 2020 21:52

Everything looks good on all locations but San Diego to Tijuana all the way to ensenada is missing.

https://ibb.co/8XzLgbw

and

https://ibb.co/x6QYBMN

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PaZz_
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#373 Post by PaZz_ » 03 Aug 2020 21:55

Because you're using Quaristice's MUO-PaZzMod Patch. You'd have to use mine if you want to fix that.

Deltatristar500
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#374 Post by Deltatristar500 » 03 Aug 2020 22:07

PaZz_ wrote:
03 Aug 2020 21:55
Because you're using Quaristice's MUO-PaZzMod Patch. You'd have to use mine if you want to fix that.
Thank you, worked like a charm

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Mike50
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#375 Post by Mike50 » 03 Aug 2020 22:15

@Pazz_ Thank you Pazz_ for your mod. Good Work!

KubaLinBunio
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#376 Post by KubaLinBunio » 04 Aug 2020 00:12

Hello folks! I am new user. I have just downloaded the updated PazzMod for ATS. Recently it (has) worked fine until I sustained a game crash because of some mod(s) actived by me. I am not sure, whether it is a defect of my video card Intel 4000 HD or effect of some outdated mods. All my mods worked very well until now. At the moment I am playing ATS on my All-in-One Computer and unfortunately I have a suspected suspension of video game. It happens all the time, when I start from random city and suddenly on the certain section/stretch of road it freezes and crashes immediately. As for updated mod, I cannot see City of Blythe in it. I have actived that mod normally and after that I saw a broken road section between Blythe and Ehrenberg. Could you tell me why does it happen like that? And why a game crashes, since my all mods work correctly and before? By the way, here's my game log and game crash log :(
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game.log.txt
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TomDooley
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#377 Post by TomDooley » 04 Aug 2020 04:28

Hi,

First, I‘ve skimmed over the game file (the crashdata file is useless, not your fault)

About Pazzmod, do you use the Mex or Standalone version? There was a city ‚Durango‘ in that file. The Mex version won‘t work without VivaMex, the Standalone not with it.

Also, remove the Us-95 addon, it is now included in Pazz 1.3 and causes broken road links with it. Also, Us Expansion is not really compatible to Pazzmod anymore, throw it out, and check in the US Ex threads in this forum how to retain the usable portions. Pazz has said he‘s working on that area, so one of his next versions will likely also give us Parker, Vidal J, and more.

It appears that you have recently gone to ATS 1.38, and use not yet updated trailers (cannot find dolly.pmd) at the very bottom of your log - that‘s what‘s causing your game crashes. This is not a Pazzmod error, SCS (re-)moved some files from previous locaions.

So, you‘ll have to solve it one step a a time. Get the sceneries sorted, and throw out all un-updated treiler mods - you can try them one by one. Or if you have the 1.37 game files extracted somewhere, put the files the game could not find into a fix-mod.

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Mike50
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#378 Post by Mike50 » 04 Aug 2020 15:18

@TomDooley. With PazzMod I am using Us Expansion 2.6.2. This card seems compatible with his mod. Time will tell me if there are any errors but for the moment everything seems to be in order.

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PaZz_
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#379 Post by PaZz_ » 04 Aug 2020 15:23

Definitely remove US-95 Remake. It's part of this mod now and using both will break I-10 @ Colorado River.

I don't know how well US Expansion 2.7 works with my mod though.

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Vinnie Terranova
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#380 Post by Vinnie Terranova » 04 Aug 2020 15:49

As far as I know it works flawlessly. The only mod that does not work well is MUO, but that is known already.

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