[REL][WIP] PaZzMod V 1.4.01 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
User avatar
Theosz
Posts: 2676
Joined: 26 Sep 2013 01:39
Location: Brasil

Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#571 Post by Theosz » 31 Dec 2020 14:46

TYVM to all Reforma Team

Happy New Year!
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting




User avatar
LudoModding
Posts: 640
Joined: 28 Jan 2019 16:15
Location: France

Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#575 Post by LudoModding » 06 Jan 2021 22:50

as always it's nice and realistic, it's really the best addons on ATS.
ETS2 : Promods + RusMap + parisRebuild

ATS : PazzMods + Sierra Nevada + Bellingham Heights

Skineur ATS/ETS2 : https://www.facebook.com/groups/atelierludoatsets2

SORRY MY ENGLISH, I'M FRENCH.

User avatar
Vinnie Terranova
Posts: 1712
Joined: 09 Nov 2017 10:24

Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#576 Post by Vinnie Terranova » 06 Jan 2021 22:52

Every time I see screenshots of PaZzMod I'm thinking those are screenshot from the California Rebuild by SCS...

User avatar
flight50
Posts: 18535
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#577 Post by flight50 » 06 Jan 2021 23:20

^Yeah I think because of PaZz and Reforma, SCS is jumping on rebuilding the base map, lol. That's my story and I'm sticking to it. They don't wanna be out done by modders, lol. I run 3 profiles so I'll get to play both SCS's California and with my map mods with PaZz and Reforma. Who knows, SCS probably provides new and better models to swap out. I'm loving the background terrain models though. For me, that is what makes the scene and gives me immersion. Then I look at roads, textures and everything else. But to see the 2014-2015 terrain models, the gas stations, the on/off ramps and getting real trucks stops in..........yeahhhhhh, that's what I wanna see.

AKDEC00
Posts: 35
Joined: 03 May 2017 12:05

Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#578 Post by AKDEC00 » 07 Jan 2021 02:21

Dual turn lanes and proper merging for on-ramps?!?! Fuck yeah!

User avatar
Frenchman
Posts: 148
Joined: 23 Oct 2020 03:09

Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#579 Post by Frenchman » 07 Jan 2021 02:46

@PaZz_. If I'm not mistaken, this version will be 14.10? Sorry to ask, but the screenshots are for which regions of your mod? The signs are too small, I cannot read. :)

User avatar
Vinnie Terranova
Posts: 1712
Joined: 09 Nov 2017 10:24

Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#580 Post by Vinnie Terranova » 07 Jan 2021 08:45

You can right-click on a screenshot and then 'Show image' or something like that. Then the signs are clearly visible.

Post Reply

Return to “Maps”

Who is online

Users browsing this forum: sihame and 6 guests