[REL] PaZzMod (Legacy) V 1.4.07 | ATS 1.46

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PaZz_
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#421 Post by PaZz_ » 23 Oct 2020 09:05

Frenchman wrote: 23 Oct 2020 03:30 When do you expect to publish your update?
This year at least. I can't be more precise.
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Frenchman
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#422 Post by Frenchman » 23 Oct 2020 13:50

@PaZz_

Thank you paZz_
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#423 Post by yukonjack_ak » 25 Oct 2020 23:18

@PaZz_ Hey PaZz, just wanted to report an error in the log. Don't know if it's an error that doesn't actually matter or not but couldn't find any info on it.

Code: Select all

00:01:08.378 : <ERROR> Company item without company assignment! (-97322.8;7.23828;26166.4)
Found in 1.3.00 Standalone on a clean profile with no other mods but it and MR 2.1.14.
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#425 Post by flight50 » 27 Oct 2020 04:00

Thanks for the teaser pics PaZz.
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#426 Post by ikeSeki » 28 Oct 2020 15:14

That is some lovely work PaZz, well done ;)

Pic 2 is my favorite, it's like a postcard :)
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#427 Post by GT182 » 29 Oct 2020 22:42

PaZz_, is Tijuana included in the update?

:o Your screenshots look super. Well done! :thumbup:
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PaZz_
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#428 Post by PaZz_ » 29 Oct 2020 23:01

Lol no, Tijuana will take several months
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Frenchman
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#429 Post by Frenchman » 30 Oct 2020 21:30

Hi PaZz_
I know you are adding a few cities to your mod but while we wait for Tijuana in a few months, will we get an update? I'm dying of impatience. :)
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Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
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PaZz_
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#430 Post by PaZz_ » 31 Oct 2020 02:11

Frenchman wrote: 30 Oct 2020 21:30 Hi PaZz_
I know you are adding a few cities to your mod but while we wait for Tijuana in a few months, will we get an update? I'm dying of impatience. :)
Already answered:
PaZz_ wrote: 23 Oct 2020 09:05
Frenchman wrote: 23 Oct 2020 03:30 When do you expect to publish your update?
This year at least. I can't be more precise.
For clarification:
- There will be one update (1.4.00) this year (probably in December) containing the dark green marked stuff on my concept map
- Afterwards I will refresh my work in Brawley, may give it a new road layout, but definitely will update textures and assets. That may come along a smaller update (1.4.10)
- Perhaps I have to do a compatibility update (1.4.01/1.3.01) depending on when SCS releases 1.39
- Next year I'll start rebuilding Tijuana & San Diego. This will be my biggest task ever and consequently take several months of work. (1.5.00)

As a result I can give following schedule (no guarantee):
- PaZzMod 1.4.01/1.3.01 - 1.39 compatibility update: Whenever SCS is done
- PaZzMod 1.4.00 - December 2020
- PaZzMod 1.4.10 - Early 2021
- PaZzMod 1.5.00 - Late spring, early summer 2021
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