This year at least. I can't be more precise.
[REL] PaZzMod (Legacy) V 1.4.07 | ATS 1.46
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
@PaZz_
Thank you paZz_
Thank you paZz_
System : Republic of Gamers, Windows 11 64Bits, 21H2
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
- yukonjack_ak
- Posts: 117
- Joined: 21 Jul 2019 19:07
- Location: Montana
- Contact:
Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
@PaZz_ Hey PaZz, just wanted to report an error in the log. Don't know if it's an error that doesn't actually matter or not but couldn't find any info on it.
Found in 1.3.00 Standalone on a clean profile with no other mods but it and MR 2.1.14.
Code: Select all
00:01:08.378 : <ERROR> Company item without company assignment! (-97322.8;7.23828;26166.4)
My ATS Steam Workshop
- Western Star 4900FA Patch
- Mack Anthem Bull Bars
- Cascadia Sunvisor Fix
- Sweet Bran skin for SCS Grain Hopper
- Western Star 4900FA Patch
- Mack Anthem Bull Bars
- Cascadia Sunvisor Fix
- Sweet Bran skin for SCS Grain Hopper
Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
Thanks for the teaser pics PaZz.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
That is some lovely work PaZz, well done
Pic 2 is my favorite, it's like a postcard
Pic 2 is my favorite, it's like a postcard
Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
PaZz_, is Tijuana included in the update?
Your screenshots look super. Well done! :thumbup:
Your screenshots look super. Well done! :thumbup:
Gary - CB code name: CW
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
Lol no, Tijuana will take several months
Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
Hi PaZz_
I know you are adding a few cities to your mod but while we wait for Tijuana in a few months, will we get an update? I'm dying of impatience.
I know you are adding a few cities to your mod but while we wait for Tijuana in a few months, will we get an update? I'm dying of impatience.
System : Republic of Gamers, Windows 11 64Bits, 21H2
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
Already answered:
For clarification:
- There will be one update (1.4.00) this year (probably in December) containing the dark green marked stuff on my concept map
- Afterwards I will refresh my work in Brawley, may give it a new road layout, but definitely will update textures and assets. That may come along a smaller update (1.4.10)
- Perhaps I have to do a compatibility update (1.4.01/1.3.01) depending on when SCS releases 1.39
- Next year I'll start rebuilding Tijuana & San Diego. This will be my biggest task ever and consequently take several months of work. (1.5.00)
As a result I can give following schedule (no guarantee):
- PaZzMod 1.4.01/1.3.01 - 1.39 compatibility update: Whenever SCS is done
- PaZzMod 1.4.00 - December 2020
- PaZzMod 1.4.10 - Early 2021
- PaZzMod 1.5.00 - Late spring, early summer 2021
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