[REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

defeoac
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#321 Post by defeoac » 14 Jul 2020 22:16

I'm using the same recommended order that you have, everything updated as of this post, and Mexicali (at least the name) is still missing from the world map.
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flight50
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#322 Post by flight50 » 15 Jul 2020 00:12

As far as I know, PaZz is the only map that is updated to 1.38 public unless the others were done during o.b.

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PaZz_
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#323 Post by PaZz_ » 15 Jul 2020 01:12

There are temporary updated versions of the other Reforma mods, which can be found on the Reforma Discord. Make sure you get the latest ones.

With latest versions and this load order, Mexicali works fine for me:

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defeoac
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#324 Post by defeoac » 15 Jul 2020 01:37

Ah, that worked! I can see Mexicali on the world map now. Just needed to update the other Mexico map mods. Thanks for the help!

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GT182
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#325 Post by GT182 » 15 Jul 2020 01:43

I have Mexicali and Tijuana map. Mexicali is printed on the map, but no Tijuana name shows.

BTW, I didn't update to the newest Mega-resources versions v2_1_10 or _11. This new map still works with v2_1_8.
Last edited by GT182 on 15 Jul 2020 01:47, edited 1 time in total.
Gary - CB code name: CW
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm ATS addicted to doing the same thing in a simulation. :roll:

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PaZz_
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#326 Post by PaZz_ » 15 Jul 2020 01:46

You're welcome!


By the way I can show some progress:

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Bike Lane vibes yehaw
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GT182
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#327 Post by GT182 » 15 Jul 2020 01:49

Looks great PaZz. :thumbup:
Gary - CB code name: CW
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm ATS addicted to doing the same thing in a simulation. :roll:

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explosion65
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#328 Post by explosion65 » 15 Jul 2020 02:52

Amazing job PaZz!! Can't wait for this update.

interstate trav
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#329 Post by interstate trav » 15 Jul 2020 04:50

Looking good. Are you going to add any of the 62?

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GT182
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#330 Post by GT182 » 19 Jul 2020 21:52

For me.... Mexicali shows with the update, but Tijuana does not so it can't be Discovered. All the streets and businesses show as they should. You can drive on them but that's it... no loads to and no loads going out from Tijuana. And I didn't notice and customs for the US or Mexico. Could this be due to a corrupt download?
Gary - CB code name: CW
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm ATS addicted to doing the same thing in a simulation. :roll:

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