[REL][WIP] PaZzMod V 1.4.01 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

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angrybirdseller
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Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#621 Post by angrybirdseller » 08 Feb 2021 06:48

:lol: My favorite map mod as pro-mods does not have the immersion factor for me. I think 1:14-1:15 scale would of been ideal for ATS, but complete North America scs can splice the 1:20 to expand it to 1:15 it would be two times surface area you can still keep the existing bigger cities, but the add smaller roads.

interstate trav
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Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#622 Post by interstate trav » 09 Feb 2021 06:06

Flight50 I live there so I know how accurate it is. Lol I’m hoping when he does do the rest of the 62 my house is in there. I emailed him where it is. It’s rural here.

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PaZz_
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Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#623 Post by PaZz_ » 09 Feb 2021 22:24

More scale also means more work ;) But yeah, I've recently seen videos on Grand Utopia for ETS2 and having so much space available is great for wide freeways and dense areas. Though one can quickly destroy the map's performance with putting too much into one area. So I think I've really maxed out the density of Coachella Valley. More would crush the framerate. I've done some testing and I'm now at lowest 34 fps and average 45 in densest parts of Indio (GTX 1660Ti, Ryzen 5 1700). Surroundings deliver better framerates of course. I've put a lot of effort into optimization but there are still some options left I think. In the end it's also the character of a valley that there are wide views and I want to point that out in my map as well.
I will probably also put more work into the mountains later. Now there not realistic on many spots but cost less resources and require less work.

And adding the house on the 62 won't be an issue :lol: But as I said, I don't know when I'm going to cover that gap. Maintaining older map parts becomes more laborious the more the map grows.

cs8492
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Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#624 Post by cs8492 » 17 Feb 2021 04:32

Your GPU is one step above mine, but my CPU is 2 generations newer. Regardless playing the beta without your map saddening. Your mod made driving in So-Cal bearable. The fact that it worked alongside SN was icing on the cake. I cannot wait to see the next version, but please take your time.

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Frenchman
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Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#625 Post by Frenchman » 17 Feb 2021 15:21

Hello @ cs8492. I would love to help you more so that you can have a better fluidity in the game. Do you know the little utility "ParkControl v.1.3.1.8?" Here is the link: https://bitsum.com/parkcontrol/
With a good setup, I'm sure you will gain FPS.

Also, if you can have a good 3D graphics driver where you can increase the number of frames per second, it would help you more. Good luck!

Image

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PaZz_
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Re: [REL][WIP] PaZzMod V 1.4.01 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#626 Post by PaZz_ » 19 Feb 2021 17:58

I'm providing a version compatible with ATS 1.40 open beta: https://sharemods.com/hnnzue4ghaz6/PaZz ... 1.scs.html
Please use this version with MR 2.1.23: https://sharemods.com/vp0zmeemacvu/Mega ... 3.scs.html

Please note that this is experimental. I've fixed many issues and most importantly any severe ones, but there might be some flaws. Everything will be resolved in a new version, when the open beta finishes.
Last edited by PaZz_ on 21 Feb 2021 16:58, edited 1 time in total.



olaf28
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Re: [REL][WIP] PaZzMod V 1.4.01 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

#629 Post by olaf28 » 19 Feb 2021 23:57

Thank you
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