[REL] Project East 0.4.6 (18. Mar) - Idaho & Wyoming

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TexasWhirlwind
Posts: 1636
Joined: 22 Mar 2016 16:11
Location: Lubbock, Texas

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#521 Post by TexasWhirlwind » 26 Feb 2020 03:32

I have had no problems with the map mods and WOT. Works great for me.
-.- -.-. ..... -- ...- ...-

Grizzly
Posts: 307
Joined: 13 Feb 2018 08:19

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#522 Post by Grizzly » 26 Feb 2020 06:05

I have, doing the Christmas event some prefabs in the Sierra Nevada mod behaved oddly, I think it's when towns that are in the base or DLC areas are changed by a mod. Much as GT182 described. Delivered a load only to actually be unable to be rid of it, had to abandon it. Never seen it when not doing WOT jobs.

bryntrollian
Posts: 227
Joined: 05 Jun 2019 03:36

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#523 Post by bryntrollian » 26 Feb 2020 13:28

Yes, WOT jobs typically don't work when delivering to a base city that has been extensively modded, because the location won't match up to World of Trucks required parameters

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GT182
Posts: 898
Joined: 10 May 2017 16:27
Location: New Castle, Delaware

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#524 Post by GT182 » 27 Feb 2020 02:32

This was not a WOT delivery..... it was a Freight Market delivery. I do not run WOT deliveries except for the last SCS Christmas Grand Giving Event, and Wyoming wasn't activated in my mods.
Gary - CB code name: "CW"
Ex Anchor Motor Freight Car Haul, and Ex Long Haul Coast to Coast;
Burlington,Vermont to Los Angeles, and points in between.

DuckieBae
Posts: 292
Joined: 27 Sep 2018 22:45

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#525 Post by DuckieBae » 27 Feb 2020 10:43

Project East 1.4.5 will work with PB 1.37. It will also work with 1.36. When reporting bugs, please state the game version from now on, until 1.37 is released.

@GT182 I cannot find any issue. It’s so weird. I looked into it and could not find any reason this would happen. I’ll test it on my laptop later too. But I’m really not sure why you are experiencing that issue. Sorry for that. What mods are you using. I’ll download those and see if I have the same issue.
Creator of the PROJECTEAST map for American Truck Simulator

DuckieBae
Posts: 292
Joined: 27 Sep 2018 22:45

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#526 Post by DuckieBae » 27 Feb 2020 22:38

1.37 Compatibility & Update 0.4.6 release date delayed:
Quite recently, SCS released the public beta version of 1.37. I have successfully changed over and, I am editing 0.5 in PB1.37 currently. No delays to 0.5 are expected due to 1.37 (unless future breaking things are added).

PB1.37 is sort of compatible
However, Mega Resources 2.1.4 and 2.1.5 (if you have a paied variant) are not compatible with 1.37. It works fine. It's just that the sign posts on mega resources are a vibrant red color. If you can live with that, you can play Project East 0.4.5 on PB 1.37.x. Keep in mind 1.36 will remain compatible for a while yet.

Update 0.4.6
Update 0.4.6 will release on Sunday, March 8th. (Delayed, March 9th 2020)
It will contain fixes for those couple of bugs still existing in 0.4.5. Like NB US 191 issues. Also it will contain some bugs that I missed in 0.4.5.
But that's not all, the main focus for 0.4.6 is Evanston, WY rework. Evanston WY is a very poor done town, that was released in 0.4.0. It only had one industry, so the chances of getting a job to it was pretty low. Now, it has 5; a brand new interchange and another city -- A more worthy welcome for Wyoming! Some pictures and a short 20 second video will be released soon! Evanston WY will be a place to visit!

Changelog:
-Some tweaks & bug fixes (see list on discord)
-Official compatibility for PB 1.37
-I 80 signage improvements
-Evanston Rework
Last edited by DuckieBae on 08 Mar 2020 19:16, edited 2 times in total.
Creator of the PROJECTEAST map for American Truck Simulator

DuckieBae
Posts: 292
Joined: 27 Sep 2018 22:45

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#527 Post by DuckieBae » 29 Feb 2020 14:46

Mega Resources 2.1.6
Always use the most updated Mega Resources file. Install 2.1.6 for current and future releases. 2.1.6 will fix those red signs, for those on Public Beta 1.37.
https://reformaats.dudaone.com/downloads
Creator of the PROJECTEAST map for American Truck Simulator

cs8492
Posts: 26
Joined: 19 Dec 2019 22:10

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#528 Post by cs8492 » 03 Mar 2020 19:48

I got boxed in by invisible walls on I-84 just East of the exit to Twin Falls. What is the recommened LO with U.S. Expansion 2.6.2?

DuckieBae
Posts: 292
Joined: 27 Sep 2018 22:45

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#529 Post by DuckieBae » 04 Mar 2020 00:11

@cs8492 I am not sure, I don't use US Expansion.
Creator of the PROJECTEAST map for American Truck Simulator

cs8492
Posts: 26
Joined: 19 Dec 2019 22:10

Re: [REL] Project East 0.4.5 (15. Feb) - Idaho & Wyoming

#530 Post by cs8492 » 04 Mar 2020 06:38

I'll continue to play around with the LO to find the correct combo.

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