[REL] Authentic Road Markings
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- Deltatristar500
- Posts: 415
- Joined: 06 Jul 2015 14:38
Re: [REL] Authentic Roads Project
Any update for 1.38?
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Asus Ryzen 9 5800x3D
Asus Geforce 4080 RTX OC Edition
64GB DDR4 Ram 3600Mhz
EVGA 850W Power Supply
2 TB NVME PCIE gen 4
Windows 10
Re: [REL] Authentic Roads Project
Does this work with 1.38?
Re: [REL] Authentic Roads Project
What is the mod for the signs called?stoked_dude wrote: ↑05 Oct 2019 19:57 I figured since something similar had already happend with the signs, I thought it was time for the same to happen to the roads.
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- Posts: 115
- Joined: 06 Sep 2017 02:50
Re: [REL] Authentic Roads Project
@Trugginz I think they are referring to the construction signs mod
- stoked_dude
- Posts: 40
- Joined: 22 Jan 2017 10:56
- Location: Norway
Re: [REL] Authentic Roads Project
[ external image ]
Other changes outlined by this mod: Thickening of the short broken line
[ external image ]
Other changes outlined by this mod: Thickening of the short broken line
[ external image ]
Creator of Project Japan, Authentic Road Markings, and Project NYC
Re: [REL] Authentic Roads Project
Looking great.
I personally don't understand why SCS hasn't thickened all of the markings to 6 inches by now, 4 inch markings are pretty much ancient at this point (from a standard and safety perspective). What's even weirder is that the roadway markings from the pre-rescale assets were indeed 6 inches in width, but the modern textures since the Arizona DLC (and beyond) are downgraded to a thin 4 inches of width.
I personally don't understand why SCS hasn't thickened all of the markings to 6 inches by now, 4 inch markings are pretty much ancient at this point (from a standard and safety perspective). What's even weirder is that the roadway markings from the pre-rescale assets were indeed 6 inches in width, but the modern textures since the Arizona DLC (and beyond) are downgraded to a thin 4 inches of width.
- Twist3d_Drift3r
- Posts: 37
- Joined: 24 May 2019 20:45
Re: [REL] Authentic Roads Project
Does this mod work in 1.40 or is it still being worked on?
- stoked_dude
- Posts: 40
- Joined: 22 Jan 2017 10:56
- Location: Norway
Re: [REL] Authentic Roads Project
So true, it only seems to me that they care about authenticity of the road markings in Europe but not in America.Ways71 wrote: ↑14 Feb 2021 22:45 Looking great.
I personally don't understand why SCS hasn't thickened all of the markings to 6 inches by now, 4 inch markings are pretty much ancient at this point (from a standard and safety perspective). What's even weirder is that the roadway markings from the pre-rescale assets were indeed 6 inches in width, but the modern textures since the Arizona DLC (and beyond) are downgraded to a thin 4 inches of width.
Creator of Project Japan, Authentic Road Markings, and Project NYC
- stoked_dude
- Posts: 40
- Joined: 22 Jan 2017 10:56
- Location: Norway
Re: [REL] Authentic Road Markings
Project renamed & Venom has joined as developer.
Creator of Project Japan, Authentic Road Markings, and Project NYC
- stoked_dude
- Posts: 40
- Joined: 22 Jan 2017 10:56
- Location: Norway
Re: [REL] Authentic Roads Project
Should still work on any version.
Creator of Project Japan, Authentic Road Markings, and Project NYC
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