[REL] Reforma | Sierra Nevada | 2.2

koolizz
Posts: 233
Joined: 05 Aug 2019 10:30

Re: [REL] Reforma | Sierra Nevada | 2.2

#261 Post by koolizz » 18 May 2020 13:35

I have explored it all now and honestly, this map is some of the best work I've seen for ATS, SCS work included. Bravo to the guys above. If I would really nitpick and find something to complain about it would be that some mountains have pretty low resolution textures. Its not a big issue but they look a bit off next to most mountains that have really high resolution textures, some mountains look kind of half finished (like placeholder textures). Overall though an absolutely incredible mod and sets the bar higher for SCS DLCs in the future. C2C quality pales in comparison.

User avatar
flight50
Posts: 13931
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: [REL] Reforma | Sierra Nevada | 2.2

#262 Post by flight50 » 18 May 2020 13:54

nuclearcockatiels wrote:
18 May 2020 06:35
Can you please a stand alone version of this, I really want to play this with out the mexico mods
There is a standalone version. I don't play with Mexico either currently. You just have to download the correct version.

@koolizz. I think some of those low res ones need newer models. I think in order to get the size Jbte wanted, he had to stretch some things out and that pixelates things.

User avatar
dault3883
Posts: 521
Joined: 16 Jun 2019 16:40

Re: [REL] Reforma | Sierra Nevada | 2.2

#263 Post by dault3883 » 18 May 2020 15:49

@flight50 there is no other version all you need to run this mod without the mexico maps is the mega resources mod AND if you are running C2C the mega resources C2C patch i run that on my main profile along with canadream, midwest expansion, and minor urban overhaul and its sierra nevada compatibility patch

User avatar
flight50
Posts: 13931
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: [REL] Reforma | Sierra Nevada | 2.2

#264 Post by flight50 » 18 May 2020 17:15

@dault3883. True. I was mixing up the patches. Its the patches that makes SN compatible with others. Not the other way around. Thanks.

Boblq
Posts: 30
Joined: 02 May 2019 12:33

Re: [REL] Reforma | Sierra Nevada | 2.2

#265 Post by Boblq » 19 May 2020 17:52

Whats the future of this map im curious? I heard some rumors that the bay area was going to be worked on next.

User avatar
flight50
Posts: 13931
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: [REL] Reforma | Sierra Nevada | 2.2

#266 Post by flight50 » 19 May 2020 22:24

The bay area is planned but when is unknown. Currently they are doing Chihuahua and Vegas. It will take a minute to get to the Bay area perhaps.

User avatar
Billy_Costigan
Posts: 127
Joined: 26 Nov 2015 16:59

Re: [REL] Reforma | Sierra Nevada | 2.2

#267 Post by Billy_Costigan » 20 May 2020 16:44

I would like to edit the „welcome“ and „thank you“ billboards to something subtle for myself. Could you be so kind and provide the location of the texture? Can‘t find it in the mega ressources.

I really like the idea of the billboards. You always know when you enter and leave the modded area but it‘s breaking the immersion.
Image

Deltatristar500
Posts: 411
Joined: 06 Jul 2015 14:38

Re: [REL] Reforma | Sierra Nevada | 2.2

#268 Post by Deltatristar500 » 21 May 2020 15:31

Question, I have alot of these errors and I was in the middle of reno heading west when I had a crash to desktop.

00:03:32.181 : <ERROR> Missing model definition! (item: 0x3112AF388F800001)

Also at the end of my error log I had this, seems like an AI thing, but since its had "RENO" in it does it belong to the map extention?

00:09:11.651 : <WARNING> Sign and stand dynamic attribute mismatch.
00:09:27.232 : <WARNING> [sound] Probably old format of definition of the sound (/sound/truck/trailer_brace_up.ogg).
00:09:27.232 : <WARNING> [sound] Probably old format of definition of the sound (/sound/truck/trailer_brace_down.ogg).
00:09:36.127 : <ERROR> Maximum water level count (3) exceeded!
00:09:36.127 : <ERROR> Current levels: 166.843750 171.148438 168.992188 vs 160.000000
00:09:36.127 : Failed to register water level for item: 0x2ea963442d000001
00:09:40.180 : <ERROR> [unit] File '<MEMFILE><UNKNOWNFS><mem-file>', line 3:
00:09:40.180 : <ERROR> [unit] The unit name 'chassis.ford_taurus.reno' is already taken by an existing unit (of type 'accessory_chassis_data').
00:09:40.180 : <ERROR> load_precached_unit() - Failed to load units from file (/def/vehicle/ai/ford_taurus/chassis_reno.sii)
00:09:40.181 : <WARNING> Sign and stand dynamic attribute mismatch.
00:09:40.204 : <ERROR> [unit] File '<../../def.scs | >/def/vehicle/ai/ford_taurus/chassis_reno.sii', line 3:
00:09:40.204 : <ERROR> [unit] The unit name 'chassis.ford_taurus.reno' is already taken by an existing unit (of type 'accessory_chassis_data').
00:09:40.205 : <ERROR> load_unit() - Failed to load units from file (/def/vehicle/ai/ford_taurus/chassis_reno.sii)

Thanks

Here is my full log
https://pastebin.com/XRkec0xe

User avatar
KrysEmlyn
Posts: 180
Joined: 17 Mar 2017 12:32

Re: [REL] Reforma | Sierra Nevada | 2.2

#269 Post by KrysEmlyn » 21 May 2020 18:13

Neither the map mod nor the Mega Resources mod contain vehicle definitions.
Check one of your other mods that modify/add vehicles to the game.

User avatar
Blackspots
Posts: 7376
Joined: 13 Apr 2016 21:57
Location: Wichita Falls, TX
Contact:

Re: [REL] Reforma | Sierra Nevada | 2.2

#270 Post by Blackspots » 21 May 2020 23:37

@Deltatristar500 That's probably coming from your Jazzycat mods.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico

Post Reply

Return to “Maps”

Who is online

Users browsing this forum: Mobilek and 4 guests