[REL] Reforma | Sierra Nevada | 2.2

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yukonjack_ak
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Re: [REL] Reforma | Sierra Nevada | 2.2

#271 Post by yukonjack_ak » 22 May 2020 00:01

I've been getting similar errors (dangling pointer errors actually) that refer to the AI Ford Taurus but they're specifically calling out Viva Mexico. I'm using Sierra and the latest Viva from Reforma and NO Jazzycat traffic packs so maybe there's something screwy with the Taurus model that Reforma is using?

00:00:24.984 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/sinaloa/traffic.dlc_oversize.sii':
00:00:24.984 : <ERROR> [unit] The unit '_nameless.1bd.c0a0.16b0' of type 'country_traffic_info' has dangling pointer (to 'traffic.ford_tarus_o.hp') in the attribute named 'object'.
00:00:24.984 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/sinaloa/traffic.dlc_oversize.sii':
00:00:24.984 : <WARNING> [unit] The pointer to 'traffic.ford_tarus_o.hp' looks like dangling pointer.
00:00:24.985 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/durango/traffic.dlc_oversize.sii':
00:00:24.985 : <ERROR> [unit] The unit '_nameless.1bd.c0a0.1e90' of type 'country_traffic_info' has dangling pointer (to 'traffic.ford_tarus_o.hp') in the attribute named 'object'.
00:00:24.985 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/durango/traffic.dlc_oversize.sii':
00:00:24.985 : <WARNING> [unit] The pointer to 'traffic.ford_tarus_o.hp' looks like dangling pointer.
Last edited by yukonjack_ak on 22 May 2020 00:06, edited 2 times in total.

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dault3883
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Joined: 16 Jun 2019 16:40

Re: [REL] Reforma | Sierra Nevada | 2.2

#272 Post by dault3883 » 22 May 2020 00:04

jazzy cat updates his mods quite frequently check for newer versions
Intel Core i7-8700k cpu @ 3.7GHz 3.70GHz Ram:16GB 64 bit operating system Nvidia Geforce GTX 1080

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CraptasticJack
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Location: Allentown, Pennsylvania

Re: [REL] Reforma | Sierra Nevada | 2.2

#273 Post by CraptasticJack » 22 May 2020 00:18

I've been having the same Issue! I Crash to Desktop in Reno on I-80 right around the big Casino right off of the freeway. Gonna update Jazzycat and see if that fixes it. Also was running version 2_2_19. Gonna update to 2_2_20 and see if that fixes it.

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flight50
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Re: [REL] Reforma | Sierra Nevada | 2.2

#274 Post by flight50 » 22 May 2020 01:51

There was a new JazzyCat upload yesterday.

Deltatristar500
Posts: 437
Joined: 06 Jul 2015 14:38

Re: [REL] Reforma | Sierra Nevada | 2.2

#275 Post by Deltatristar500 » 22 May 2020 02:39

I have the latest jazzy cat and it still crashed

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KrysEmlyn
Posts: 196
Joined: 17 Mar 2017 12:32

Re: [REL] Reforma | Sierra Nevada | 2.2

#276 Post by KrysEmlyn » 22 May 2020 02:49

Are any of you using mods that add/modify the emergency/police vehicles?
If so, check to make sure those are updated for the current version of the game.

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TexasWhirlwind
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Location: Lubbock, Texas

Re: [REL] Reforma | Sierra Nevada | 2.2

#277 Post by TexasWhirlwind » 22 May 2020 04:20

He said he doesn't have any Jazzycats traffic packs. ......
-.- -.-. ..... -- ...- ...-

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Jbte
Posts: 456
Joined: 20 Jun 2017 00:39

Re: [REL] Reforma | Sierra Nevada | 2.2

#278 Post by Jbte » 22 May 2020 04:39

I know exactly the problem of the CTD in Reno, you must ONLY use the most recent versions of SN 2.2.20 and MR 2.1.8. (it's because a missing prop which was removed from MR), if you use different MR and SN versions a crash occurs. Also, other map patches such as MUO contain old sectors of SN which many issues were fixed.
either if you can't solve it, try using this patch and let me know if it works;
https://sharemods.com/c3u2t7txhpm7/MUO_ ... 1.scs.html
(even if you are not using MUO, try it)

yellowboy06
Posts: 39
Joined: 18 Apr 2018 02:32

Re: [REL] Reforma | Sierra Nevada | 2.2

#279 Post by yellowboy06 » 22 May 2020 10:21

Jbte wrote:
22 May 2020 04:39
I know exactly the problem of the CTD in Reno, you must ONLY use the most recent versions of SN 2.2.20 and MR 2.1.8. (it's because a missing prop which was removed from MR), if you use different MR and SN versions a crash occurs. Also, other map patches such as MUO contain old sectors of SN which many issues were fixed.
either if you can't solve it, try using this patch and let me know if it works;
https://sharemods.com/c3u2t7txhpm7/MUO_ ... 1.scs.html
(even if you are not using MUO, try it)
What is the correct mods to have and load order for MUO and SN at its current state. Thanks

Deltatristar500
Posts: 437
Joined: 06 Jul 2015 14:38

Re: [REL] Reforma | Sierra Nevada | 2.2

#280 Post by Deltatristar500 » 22 May 2020 20:13

Ok, fell thru to the underworld leaving the 80 entering the 5 south connection in Sacramento.

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