[REL] Reforma | Sierra Nevada | 2.2

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TheNuvolari
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Re: [REL] Reforma | Sierra Nevada | 2.2

#281 Post by TheNuvolari » 23 May 2020 14:53

@Deltatristar500 that happened to me as well, it could be the weak PC. What are the specs of yours?
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Deltatristar500
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Re: [REL] Reforma | Sierra Nevada | 2.2

#282 Post by Deltatristar500 » 23 May 2020 15:52

Its an older machine, but still runs quite smooth with scaling at 300
Intel i5 750 2.66ghz OC 3.12ghz
8gig DDR3 Memory
Nvidia Geforce GTX 970
Last edited by supersobes on 23 May 2020 17:12, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]

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TheNuvolari
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Re: [REL] Reforma | Sierra Nevada | 2.2

#283 Post by TheNuvolari » 23 May 2020 15:54

It might be smooth, but if the PC runs out of memory, that is what it does. My game runs fairly smooth too but rarely I fall to hell too. :D

Have you tried increasing the buffer page size?
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dault3883
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Re: [REL] Reforma | Sierra Nevada | 2.2

#284 Post by dault3883 » 23 May 2020 16:01

Map mods are very taxing on a PC if you dont have one that can fully support all of your mods you will run into issues like these

its why you should always aim your pc specs above what the recommended specs for your game are when it comes to games that support mods
Intel Core i7-8700k cpu @ 3.7GHz 3.70GHz Ram:16GB 64 bit operating system Nvidia Geforce GTX 1080

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Trucker_71
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Re: [REL] Reforma | Sierra Nevada | 2.2

#285 Post by Trucker_71 » 23 May 2020 16:36

@Deltatristar500 I think scaling at 300 is unnecessary.
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flight50
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Re: [REL] Reforma | Sierra Nevada | 2.2

#286 Post by flight50 » 23 May 2020 17:06

@Trucker_71. I concur. I tried 400% once I went to my 1080 and didn't see much difference. So I went back to 200%. It might help that I am on a 1440dpi monitor though but my gaming experience is very enjoyable. The anti-aliasing doesn't bother me a bit. The little I do get, I have to literally nick pick to find it.

Deltatristar500
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Re: [REL] Reforma | Sierra Nevada | 2.2

#287 Post by Deltatristar500 » 23 May 2020 17:19

TheNuvolari wrote:
23 May 2020 15:54
It might be smooth, but if the PC runs out of memory, that is what it does. My game runs fairly smooth too but rarely I fall to hell too. :D

Have you tried increasing the buffer page size?
Yes, this is what I have currently for Steams set launch options:

-nointro -mm_max_resource_size 80 -mm_max_tmp_buffers_size 1000 -mm_pool_size 4096

Let me know if I need to change something.

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Jbte
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Re: [REL] Reforma | Sierra Nevada | 2.2

#288 Post by Jbte » 23 May 2020 17:36

Deltatristar500 wrote:
22 May 2020 20:13
Ok, fell thru to the underworld leaving the 80 entering the 5 south connection in Sacramento.
This error might be caused to use Sierra Nevada with Minor Urban Overhaul, maybe you're missing the compatibility patch for both mods, or an old version of SN and MUO. The Sierra Nevada mod as standalone works fine.

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TheNuvolari
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Re: [REL] Reforma | Sierra Nevada | 2.2

#289 Post by TheNuvolari » 23 May 2020 18:06

Deltatristar500 wrote:
23 May 2020 17:19
Yes, this is what I have currently for Steams set launch options:

-nointro -mm_max_resource_size 80 -mm_max_tmp_buffers_size 1000 -mm_pool_size 4096

Let me know if I need to change something.
I suggest to inrease the buffer_page_size to 30 in the config.cfg.
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Re: [REL] Reforma | Sierra Nevada | 2.2

#290 Post by Deltatristar500 » 23 May 2020 22:44

Jbte wrote:
23 May 2020 17:36
Deltatristar500 wrote:
22 May 2020 20:13
Ok, fell thru to the underworld leaving the 80 entering the 5 south connection in Sacramento.
This error might be caused to use Sierra Nevada with Minor Urban Overhaul, maybe you're missing the compatibility patch for both mods, or an old version of SN and MUO. The Sierra Nevada mod as standalone works fine.
I have the order just as its shown in the forum
This is my order:

Mega Resources 2.1.8
Sierra Nevada 2.2.20C
PazzMod 1.2.01
MUO_SN Compatibility Patch1
Minor Urban Overhaul V10
Grand Canyon Rebuild
American Truck Stop V1.6.5

How do I inrease the buffer_page_size to 30 in the config?

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