[REL] Reforma | Sierra Nevada | 2.2

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KrysEmlyn
Posts: 180
Joined: 17 Mar 2017 12:32

Re: [REL] Reforma | Sierra Nevada | 2.2

#301 Post by KrysEmlyn » 27 May 2020 13:18

@pdxmark77, would you mind sharing what the conflicting mod was so other people can use your solution for troubleshooting their mod configurations?

Deltatristar500
Posts: 411
Joined: 06 Jul 2015 14:38

Re: [REL] Reforma | Sierra Nevada | 2.2

#302 Post by Deltatristar500 » 27 May 2020 14:13

I agree, I have seen so many post about mod conflicts and the last entry was .."removed a mod and it resolved the issue"...... please let others know what mod was removed to help those that are having similar issues. It would be so much appreciated. Glad it worked out for you
Last edited by supersobes on 27 May 2020 16:12, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]

pdxmark77
Posts: 7
Joined: 06 Apr 2020 03:14

Re: [REL] Reforma | Sierra Nevada | 2.2

#303 Post by pdxmark77 » 30 May 2020 17:32

Hey guys,

You are absolutely correct about not saying what caused the issue.

What I did was removed a couple mods that I thought was going causing the issues, including the variable message board and the Urban Overhaul and real gas prices as I wasn't sure what was causing the issue. I reinstalled all of those mods, but I think the issue was I did not have the Urban Overhaul / Sierra Nevada compatibility patch installed when I thought I did.

Deltatristar500
Posts: 411
Joined: 06 Jul 2015 14:38

Re: [REL] Reforma | Sierra Nevada | 2.2

#304 Post by Deltatristar500 » 30 May 2020 18:23

pdxmark77 wrote:
30 May 2020 17:32
Hey guys,

You are absolutely correct about not saying what caused the issue.

What I did was removed a couple mods that I thought was going causing the issues, including the variable message board and the Urban Overhaul and real gas prices as I wasn't sure what was causing the issue. I reinstalled all of those mods, but I think the issue was I did not have the Urban Overhaul / Sierra Nevada compatibility patch installed when I thought I did.
Yes, that would cause crashes if not having those compatibility patch installed. Thanks for getting back and letting the community know

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Trucker_71
Posts: 2626
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: [REL] Reforma | Sierra Nevada | 2.2

#305 Post by Trucker_71 » 01 Jun 2020 06:25

Well, I feel I have to throw a compliment into the ring. Up till now I haven't really done any serious exploring in the area this mod covers but tonight I had a load from Sacramento to Reno. I must say, I'm impressed. I've been over that highway numerous times in real life winter & summer before I retired.
You nailed it! I thought I was never going to get to the top of that hill and that's how it feels in real life. Your representation of Donner's Pass is amazing! Now I'm looking forward to going back down, it should be a fun ride. ;)
The SCS version of that section of I-80 is lacking unfortunately and that seems to be the case with a lot of the big hills in the western U.S.
Awesome job on this, thank you!! :)
George "Alky®" Fisher
Trucker_71 Workshop

pdxmark77
Posts: 7
Joined: 06 Apr 2020 03:14

Re: [REL] Reforma | Sierra Nevada | 2.2

#306 Post by pdxmark77 » 01 Jun 2020 21:00

Trucker_71 wrote:
01 Jun 2020 06:25
Well, I feel I have to throw a compliment into the ring. Up till now I haven't really done any serious exploring in the area this mod covers but tonight I had a load from Sacramento to Reno. I must say, I'm impressed. I've been over that highway numerous times in real life winter & summer before I retired.
You nailed it! I thought I was never going to get to the top of that hill and that's how it feels in real life. Your representation of Donner's Pass is amazing! Now I'm looking forward to going back down, it should be a fun ride. ;)
The SCS version of that section of I-80 is lacking unfortunately and that seems to be the case with a lot of the big hills in the western U.S.
Awesome job on this, thank you!! :)
I will second that! It makes Nevada fun to drive through and the mountain passes challenging

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flight50
Posts: 13935
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: [REL] Reforma | Sierra Nevada | 2.2

#307 Post by flight50 » 02 Jun 2020 00:09

This mod definitely pumps life back into the base map. Primarily Nevada because it was already thin on roads and delivery locations. Its a breathe of fresh air which makes this a mod to not miss out on. Although I have enjoyed this mod thoroughly, I am not playing any map mods currently and just focusing on completion percentage on vanilla maps before Idaho hit.

AKDEC00
Posts: 11
Joined: 03 May 2017 12:05

Re: [REL] Reforma | Sierra Nevada | 2.2

#308 Post by AKDEC00 » 03 Jun 2020 00:19

Fell through map on I-5N approaching Redding. Tried loading a previous save, but my game crashed. Here are the last few lines of my game.log file before my game crashed:

00:02:17.306 : The item 0x2f82a1acf1c00039 has registered water level at height -22.55
00:02:25.628 : <WARNING> [di8] Input buffer overflow for device 'mouse' (error code: 0x1).
00:02:33.009 : The item 0x2f8293dcde400019 has registered water level at height -15.56
00:02:33.117 : The item 0x2f8293dcbc800218 has registered water level at height -15.56
00:02:34.813 : The item 0x2f82a1ac4b40005d has registered water level at height -22.55
00:02:35.564 : The item 0x2f82a1acf1c00039 has registered water level at height -22.55
00:02:36.828 : <ERROR> [r_effect] Failed to create effect '.rfx'.
00:02:36.828 : <ERROR> [material] Can not create effect '.rfx' - requested in material '/automat/ce/ceb68880593d66a8.mat'.
00:02:41.629 : Final unregistration for water level at height -22.55
00:02:42.927 : <ERROR> Item duplication detected! 0x29CFEC806F050000
00:02:43.432 : <WARNING> [model] Model geometry '/model/symbol/dead_end.pmg' has incorrect file version 506d6713 - expected version 506d6715. Converting...
00:02:45.044 : Final unregistration for water level at height -15.57


I'm using the following mods (in this exact order):
1. SISL's Flat UI
2. Real No Barriers for ATS v. 1.0
3. Real Company Logo 3D
4. Mega Resources 2.1.8
5. Project East Assets
6. Project East 0.4.7.2
7. Reforma Sierra Nevada 2.2.20C
8. US Expansion v. 2.6.2
9. PaZzMod Version 1.2.01
10. Mountain, Road, and Vegetation Texture Mods
11. ATS Real Logos Project
12. Real Traffic Density and Ratio Mod (Cipinho)
13. Municipal Police Traffic Pack
14. Truck Mods
15. Jazzycat's Mods

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Jbte
Posts: 445
Joined: 20 Jun 2017 00:39

Re: [REL] Reforma | Sierra Nevada | 2.2

#309 Post by Jbte » 03 Jun 2020 01:51

@AKDEC00 Currently Sierra Nevada and US Expansion is not compatible. Either remove one or another.

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BMUniverse
Posts: 430
Joined: 19 May 2019 00:13
Location: Nashville, TN
Contact:

Re: [REL] Reforma | Sierra Nevada | 2.2

#310 Post by BMUniverse » 03 Jun 2020 01:53

Thx for releasing
ImageImage

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