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[REL] Reforma | Sierra Nevada | 2.2

cs8492
Posts: 54
Joined: 19 Dec 2019 22:10

Re: [REL] Reforma | Sierra Nevada | 2.2

#421 Post by cs8492 » 27 Jul 2020 17:14

I'm really looking forward to the rebuild, I assume that you will be working with Pazz on SoCal?

etsuco05
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Joined: 08 Jun 2020 17:54
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Re: [REL] Reforma | Sierra Nevada | 2.2

#422 Post by etsuco05 » 27 Jul 2020 19:09

I have just recently downloaded version 2.2.24 of the Sierra Nevada mod and enjoyed my first drive through the Nevada parts of the map yesterday. When I drove through Tonopah on US 95 (on a trip from Reno-Primm), it did not trigger a discovery of the city. I had not driven through there before downloading the mod. Will it only trigger a city discovery if I turn off 95 or have a delivery to there?
AKA “OHOKRoads”, USA road sign photographer and road scholar

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MartyrKomplx
Posts: 17
Joined: 17 Sep 2018 19:27

Re: [REL] Reforma | Sierra Nevada | 2.2

#423 Post by MartyrKomplx » 08 Aug 2020 10:24

Think this problem is related to this mod? Lone Pine and Bishop seem to only be mentioned in this thread, so...

Driving from Bishop to Lone Pine, and came across this intersection which seems to be majorly borked. When the ↔ is Green, the AI going ↕ treat it like its a Left Turn Green on the ↕ ... while the AI going ↔ has to wait during their Green, unless there's nobody turning left. Few times, i've seen the AI straight up just run the red light going straight. It's like the intersection/stoplights don't agree on whether there should be a Left Turn Green or not.

Secondly, I was sitting (what I would call) a reasonable distance from the crosswalk, and definitely behind the end of the yellow/white lines, but when the light was red, I'd still get a Red Light Violation -- I discovered this while trying to figure out what's going on with the Traffic.

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kamyFC
Posts: 19
Joined: 19 Jul 2020 07:32

Re: [REL] Reforma | Sierra Nevada | 2.2

#424 Post by kamyFC » 10 Aug 2020 17:12

What a spectacular mod!
Drove through Yosemite National Park area. Stunning!
Congrats to the mod developers.

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SaMartok (NL)
Posts: 96
Joined: 16 Oct 2019 00:51

Re: [REL] Reforma | Sierra Nevada | 2.2

#425 Post by SaMartok (NL) » 10 Aug 2020 19:14

@kamyFC
Wait!!! Where did you get a working Tesla Semitruck? Last version crashed after DX11 came in ATS.

kamyFC
Posts: 19
Joined: 19 Jul 2020 07:32

Re: [REL] Reforma | Sierra Nevada | 2.2

#426 Post by kamyFC » 12 Aug 2020 14:52

SaMartok (NL) wrote:
10 Aug 2020 19:14
@kamyFC
Wait!!! Where did you get a working Tesla Semitruck? Last version crashed after DX11 came in ATS.
@SaMartok (NL)
You can take a look at the Tesla Semi thread, i have listed the steps on how to get it to work on 1.38 :)
viewtopic.php?f=200&t=281547&start=20

gryper
Posts: 70
Joined: 22 Feb 2020 07:17

Re: [REL] Reforma | Sierra Nevada | 2.2

#427 Post by gryper » 21 Aug 2020 02:36

I'm driving around Sonora, CA and have covered all the ground and it wont trigger on the map that I have visited there. Same with Truckee.

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JellyRole
Posts: 7
Joined: 25 Apr 2019 15:46
Location: Georgia

Re: [REL] Reforma | Sierra Nevada | 2.2

#428 Post by JellyRole » 22 Aug 2020 15:16

The only issue I have found with this map is that the parking stoppers for truck parking need to be moved forward to the edge of the lines. The rear of the trailers hangs out of the parking spaces which causes problems in tight parking lots. Other than that I absolutely love this map and appreciate what the creators have done. This is much more realistic than what scs had done.


Edit : If you would like a screen shot of what I am talking about feel free to message me and I will be happy to provide one.

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flight50
Posts: 15644
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: [REL] Reforma | Sierra Nevada | 2.2

#429 Post by flight50 » 22 Aug 2020 16:43

@JellyRole you also have to factor in that what SCS did was basemap. Which means, they did not know nor understand the US like they are grasping now. They had no idea what gamers expected. Main reason why all the paid dlc's are much better. No matter where they started ATS, the base map would not be as good as the paid dlc.

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