[REL] Route Alaska v1.7 upd 1.49

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Frenchman
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Re: Re: Route Alaska v1.2

#171 Post by Frenchman » 29 Jul 2021 20:53

ivanmykyta!
Thank you very much my friend.
[ external image ]
System : Republic of Gamers, Windows 11 64Bits, 21H2
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
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ivanmykyta
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Re: Re: Route Alaska v1.1.1

#172 Post by ivanmykyta » 30 Jul 2021 18:42

Dodo59280 wrote: 23 Jul 2021 17:53 Hi friend, I love your map, I'm a fan of Alaska since the convoy of the extreme TV show I was wondering if you were going to do Fairbanks apart after me I had already mapped on your map but its bugged afterwards the 1.41 I had to save all the def so not too complicated continues as his

PS: The card that I took back was only for me
Hi, I see you with this question, about adding Fairbanks on different publics, I have to answer you, since you are a fan of the game, and ignoring this question it would be dishonorable on my part. The priority is to reach the crossroads about A4 and A1 is that , what is realistic to achieve within a month, the further development of the map will depend on the free time for modding I have, I do not promise anything, but it is quite possible to add this city, thanks for your question.
ivanmykyta
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Re: Re: Route Alaska v1.2

#173 Post by ivanmykyta » 30 Jul 2021 19:10

Mike82 wrote: 28 Jul 2021 11:55 Hi, Moder!

I have to say that a nice map. But I noticed that the AI cars, trucks and buses do not have a license plate? Possibly a bug. :?:
Or not processed at all, Hawaii Map had this problem too, was fixed for a long time. ;)
Map is still in development, I could make this mod to completion, and only then put it on the public, but I prefer to share what I am doing for now, we just live in such a time that tomorrow may not be, everything must be done today.
ivanmykyta
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Re: Re: Route Alaska v1.2

#174 Post by ivanmykyta » 30 Jul 2021 19:14

Lightning61 wrote: 28 Jul 2021 16:16 Has anyone been able to climb the hill to the delivery point while hauling a triple lowboy with a 6x4 and over 50t load?

I tried at least 10 times, but it was futile. lol
I will definitely make more than one such hard-to-reach delivery, it is because of this that I began to make Alaska for ATS :)
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Lightning61
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Re: Re: Route Alaska v1.2

#175 Post by Lightning61 » 30 Jul 2021 21:06

ivanmykyta wrote: 30 Jul 2021 19:14
Lightning61 wrote: 28 Jul 2021 16:16 Has anyone been able to climb the hill to the delivery point while hauling a triple lowboy with a 6x4 and over 50t load?

I tried at least 10 times, but it was futile. lol
I will definitely make more than one such hard-to-reach delivery, it is because of this that I began to make Alaska for ATS :)
Maybe place the pre-fab in a spot less impossible for normal trucks and put the high xp parking where it's tough to get to?
It sucks getting to the delivery point to find you needed an 8x6 with 1000hp just to drop the load.
I don't really like driving OP trucks that aren't very common for normal OTR service.
I've actually been here since 1/5/14. ;)
ivanmykyta
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Re: Re: Route Alaska v1.2

#176 Post by ivanmykyta » 31 Jul 2021 16:49

highway must go further
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ivanmykyta
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Re: Re: Route Alaska v1.2

#177 Post by ivanmykyta » 31 Jul 2021 16:56

Lightning61 wrote: 30 Jul 2021 21:06
ivanmykyta wrote: 30 Jul 2021 19:14
I will definitely make more than one such hard-to-reach delivery, it is because of this that I began to make Alaska for ATS :)
Maybe place the pre-fab in a spot less impossible for normal trucks and put the high xp parking where it's tough to get to?
It sucks getting to the delivery point to find you needed an 8x6 with 1000hp just to drop the load.
I don't really like driving OP trucks that aren't very common for normal OTR service.
I will take this into account, all deliveries will be close to realism. That road is there in reality, if you look at it from a satellite, but there is no logging there.
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Frenchman
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Re: Re: Route Alaska v1.2

#178 Post by Frenchman » 01 Aug 2021 01:53

Hello ivanmykyta! I found these errors in my game log.

00:00:36.805 : <ERROR> [unit] File '<C:/Users/frenc/Documents/American Truck Simulator/mod/ATS-route-alaska-v1.2def.scs | >/unit/hookup/sign_area.voith.sii', line 4:
00:00:36.805 : <ERROR> [unit] The unit name 'sign.020x085' is already taken by an existing unit (of type 'sign_editable_area').
00:00:36.805 : <ERROR> Failed to deserialise units from file '<C:/Users/frenc/Documents/American Truck Simulator/mod/ATS-route-alaska-v1.2def.scs | >/unit/hookup/sign_area.voith.sii'.

00:00:37.270 : Loading city data ....
00:00:37.309 : <ERROR> [unit] File '<C:/Users/frenc/Documents/American Truck Simulator/mod/ATS-route-alaska-v1.2def.scs | >/def/city/valdez.sii', line 2:
00:00:37.309 : <ERROR> Included at '<C:/Users/frenc/Documents/American Truck Simulator/mod/ATS-route-alaska-v1.2def.scs | >/def/city.alaska.sii', line 4:
00:00:37.309 : <ERROR> [unit] The unit name 'city.valdez' is already taken by an existing unit (of type 'city_data').
00:00:37.309 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/city.alaska.sii)

Thanks!
System : Republic of Gamers, Windows 11 64Bits, 21H2
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
ivanmykyta
Posts: 187
Joined: 30 Jul 2015 11:52

Re: Re: Route Alaska v1.2

#179 Post by ivanmykyta » 01 Aug 2021 13:36

The road to somewhere
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ivanmykyta
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Re: Re: Route Alaska v1.2

#180 Post by ivanmykyta » 02 Aug 2021 16:30

I have a question for the community, should I continue to make this mod? because I know that there is, a part of the community who absolutely do not need it.
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